vagabondarts
Member
omg memories...
thank you all for sharing your progress
thank you all for sharing your progress
Apollo Justice came out..... and now Crisis Core is coming out :lolpancakesandsex said:So is anyone else still playing / has anyone else who was playing finish? Just curious because this thread was going strong for a while.
pancakesandsex said:So is anyone else still playing / has anyone else who was playing finish? Just curious because this thread was going strong for a while.
Aeana said:It was?
TGO said:FFVIII is my fav FF, sadly someone at Sony thought it would be clever to remove it from the PS3's b/c in FW2.10.............bastards.
but as soon as it returns, I'm playing it![]()
It wont even boot for me, not the regular or platinum rerelease versions.pancakesandsex said:What? it works fine for me.
pancakesandsex said:What? it works fine for me.
TGO said:I've got a PAL PS3, it did work before but now all I get is the PSlogo and a black screen.
Yeah same for me, mine's PAL as well.TGO said:I've got a PAL PS3, it did work before but now all I get is the PSlogo and a black screen.
I don't know how you could miss it, from what I remember you are basically told flat out by Kiros and Ward.GaimeGuy said:For those of you who completed the game:
Did you know that Laguna and Raine are Squall's parents, and that Julia is Rinoa's mother?
A lot of people seem to miss these facts, for some reason
stuburns said:I don't know how you could miss it, from what I remember you are basically told flat out by Kiros and Ward.
TGO said:I've got a PAL PS3, it did work before but now all I get is the PSlogo and a black screen.
sw26 said:Yeah I get that too.
As far as I'm aware (I've tried numerous times on different firmwares) FFVIII has never worked on PAL PS3's.
Same.Roxas said:Has on mine, and still does. I have the platinum and black editions and they both work fine on a 60GB PAL launch console. very wierd indeed.
Roxas said:Has on mine, and still does. I have the platinum and black editions and they both work fine on a 60GB PAL launch console. very wierd indeed.
What I never got was that the "Eyes on Me" lyrics were actually about the one story event. Never paid attention to the lyrics before, but when I bought the FF8 Ultimania and was flipping through it I noticed the lyrics and finally read 'em.Zoe said:But only if you talked to them outside of the scripted events.
To be honest, I don't remember if I found out on my own or if I read about it. The clues are pretty obvious though if you pay attention and are looking for it.
RevenantKioku said:What I never got was that the "Eyes on Me" lyrics were actually about the one story event. Never paid attention to the lyrics before, but when I bought the FF8 Ultimania and was flipping through it I noticed the lyrics and finally read 'em.
dirtmonkey37 said:Jesus. I just received this game in the mail today, played for about two hours, and am confused as hell (not about the story but rather the customization).
This is the most confusing JRPG I have ever played.
Someone help me understand the following:
1. First off, on a note completely unrelated to my main concerns, how do you play the card game?
2. When you junction magic to different attributes (like adding "thunder" to "str" (strength) what happens? What happens when you add fire to "Str" and what happens when you add, say, thunder to magic defense?)
3. From the menu-window in the above ^^^, when you push left, it brings up another window with two slots (on Squall) to which I can assign more "magic." One of the icons on one of the two slots look like a muscular man and the other looks like a sword...
4. When you're assigning which skills you want to devote earned AP to for the GFs (the summons), what do the following skills do: Magic-J, Strength-J, MGDefense-J...and so on? Does this mean that when I equip the summons to a certain character, they allow the character to add a "magical ability" to one of their atributes (such as adding "thunder" to "strength" in concern # 2).
If I have ever played a more complicated and and utterly confounding RPG, it's FFVIII. It's back to replaying FFVII for me until I get the above issues ironed out. Oh yeah, I should mention that it's not that I have forgotten how to do these things: it's my first time playing FFVIII.
stuburns said:1. The cards have number representing it's strength on each side of the card, you win by placing the cards with higher numbers with the correct side to make them turn to your side. eg, you have a card with a bottom side point of 7, the other guy puts a card with the top side of 8, if you place the card you'll lose it, but if he's card has a top side of 6 you win the card.
2. They benefit the stat, adding a lot of magic helps your states, and if you tab along you'll find your elemental attributes, adding Fire magic to strength will add a fire element to your physical attacks. 2 things to note, junction with the magic that is strong in that area, ie don't attack a fire monster when you have lots of fire on your strength. Second try not to use the magic you have junctioned, if you start using a magic that is attached to a stat, the stat will drop.
3. I'd need to see it to know what you mean, someone else can answer that one.
4. Basically, yes. And get Boost before anything else, you'll use it by holding select during a GF summon cutscene and by bashing square.
FFVIII isn't that hard to understand, basically stockpile magic to strength an attacking character, use magic to attack with on a character you aren't trying to make physically strong.
oh that, that is your elemental junctions, if you add fire to your attack there your strength won't change, but your attack will carry that element. Try adding things like Bio to that for some really cool effects. You can in theory use it to make yourself close to invincible, putting 100 ultima on your element defense is pretty awesome.dirtmonkey37 said:Oh okay. What I was getting confused about with the Junctions business is how you would see your stats increase by adding "thunder" and I just could not see the correlation there. But now I guess it's just as weird as it looks: adding thunder etc. to strength or magic-defense just "generally" increases those attributes and also adds a thunder element to your attack/defense....weird...
And for number 3, I mean, when you're at the menu where you can junction magic to different aspects of your character (adding thunder to "strength" for example, again), you push "left" on the d-pad and scrolls left to a new grey window that has two slots listed: one with a sword and one with something that looks like a muscular torso. You can also apply magic to these two slots....which confuses me.
stuburns said:oh that, that is your elemental junctions, if you add fire to your attack there your strength won't change, but your attack will carry that element. Try adding things like Bio to that for some really cool effects. You can in theory use it to make yourself close to invincible, putting 100 ultima on your element defense is pretty awesome.
For most stats, the elements are irrelevant. The strength and count of the spell determines how much of a boost to the bound stat you get. The spells are in certain tiers of strength, e.g. the basic fire/thunder/ice/cure spells are all the same strength, fira/thundaga/cura etc are in a stronger tier and so on. The strongest spells, i.e. the spells that will provide the biggest boost when bound to any given stat, are, I think, Meteor, Ultima and Triple.dirtmonkey37 said:I thought the first menu we talked about was where you could make your attacks carry a certain element...
:lol Confused...
Thanks for the help though, I definitely understand things better now -- with the exception of that little detail above.
dirtmonkey37 said:2. When you junction magic to different attributes (like adding "thunder" to "str" (strength) what happens? What happens when you add fire to "Str" and what happens when you add, say, thunder to magic defense?)
dirtmonkey37 said:3. From the menu-window in the above ^^^, when you push left, it brings up another window with two slots (on Squall) to which I can assign more "magic." One of the icons on one of the two slots look like a muscular man and the other looks like a sword...
dirtmonkey37 said:4. When you're assigning which skills you want to devote earned AP to for the GFs (the summons), what do the following skills do: Magic-J, Strength-J, MGDefense-J...and so on? Does this mean that when I equip the summons to a certain character, they allow the character to add a "magical ability" to one of their atributes (such as adding "thunder" to "strength" in concern # 2).
Quists (pardon the spelling) had this devastating limit-break called degenerator, it was a one hit kill on everything but bosses. I remember keeping her weak and putting 100 triples on her speed so she would always be able to go first.TheExodu5 said:This game relied way too much on Limit Breaks. I remember using that item that induces Limit Breaks to kill every hard boss in the game. Squall's Renzokuken or whatever it's called just rapes.
TheExodu5 said:This game relied way too much on Limit Breaks. I remember using that item that induces Limit Breaks to kill every hard boss in the game. Squall's Renzokuken or whatever it's called just rapes.