Super Mario All-Stars is 0.02GB; such a waste of a DVD. Just an SNES ROM and emulator.Anabuhabkuss said:Wow, am I doing something wrong here?
Super Paper Mario is only 0.4GB compared to the usual 4GB rips?
Ivy the Kiwi? is like 70 MB. 'Course that started off as a Wiiware game before they switched to retail.UltimateIke said:Super Mario All-Stars is 0.02GB; such a waste of a DVD. Just an SNES ROM and emulator.
As for real Wii games, Link's Crossbow Training is 0.2GB.
It voids your warranty but you can just clean it before sending it in (of course if it dies, there's not much you can do to clean it, but if it doesn't even turn on most likely they'll just give you a new one. Not sure how that affects VC titles.)0 HP said:Are there ANY negative side effects to doing this if you bought a lot of VC games? Does it void your warranty? Because VC is tied to a single system correct? If my Wii goes, I need to get it repaired as opposed to just buying another one I thought
0 HP said:Are there ANY negative side effects to doing this if you bought a lot of VC games?
Does it void your warranty?
Because VC is tied to a single system correct?
If my Wii goes, I need to get it repaired as opposed to just buying another one I thought
Perhaps you have previously saved settings for those games with the playlog option switched off? Check the options page for each game and ensure its Write Playlog option is set to On. If they are off Change and save the option or remove the saved options so the games use the default value again.tim1138 said:So I upgraded to d2x so I could install SSBB, M:OM, Wii Sports Resort, and MP: Trilogy. Everything took, but now games don't show up in the playlog on the message board, it just says Homebrew Channel. I tried to fix it via the Configurator (or whatever its called), but it didn't fix it. Any thoughts?
Clipper said:Perhaps you have previously saved settings for those games with the playlog option switched off? Check the options page for each game and ensure its Write Playlog option is set to On.
Most cables like these, including the one you linked, only support 480p. This makes the PAL thing a non-issue, as neither the standard PAL (576i) nor standard NTSC (480i) will display anything. You need to set your Wii to use 480p in the Wii settings for any of these cables to work, which would explain your issues so far, maybe.Snytbaggen said:I'm thinking of bringing my wii to my apartment and using it on my computer monitor with one of, since I don't have any space for a TV. However, some PAL users have been reporting some issues with the games being in 50Hz and monitors are usually made for 60Hz so I was wondering if it's possible to force the Wii to output in 60Hz without any game glitches? I have the games ripped to a USB HDD, if that matters.
On a related note, has anyone successfully made a Wii->VGA cable themselves? I found a guide for a component->VGA adapter myself, but the monitors doesn't seem to like the component signal since they don't even detect the cable as being connected...
Thanks for the info, I already have my wii set to 480p, since it's currently hooked up to a hdtv at my parent's place. I think the problem is that the cable I made is just a straight adapter; the green component signal is sent to the green vga pins etc., and the site I found the guide on specifically warned that it probably wouldn't work with monitors unless they accepted a component signal through the vga port. So since the cables you can buy seemingly works with most monitors it must be doing something differently, but I haven't found any information pointing towards what it is, and it drives me mad.Clipper said:Most cables like these, including the one you linked, only support 480p. This makes the PAL thing a non-issue, as neither the standard PAL (576i) nor standard NTSC (480i) will display anything. You need to set your Wii to use 480p in the Wii settings for any of these cables to work, which would explain your issues so far, maybe.
Fortunately, most games support 480p and the format is the same regardless of region. Most of those that don't support 480p can be forced to use it in Cfg USB Loader by settiing Video to Force NTSC and Video Patch to All too. I do this for a handful of my games like Mario Party 8 PAL, Spider-Man 3 PAL and Kororinpa PAL and the games work perfectly in progressive scan then (well, Spider-Man's menus become off centre and glitchy, but they are still navigatable). The only game in my collection I have never been able to get working in 480p is Little King's Story PAL.
There are also AV boxes (not cables) that will give you a VGA output and support 480i and 576i inputs as well, but they'll set you back $50 or so.
could not locate Boot2v4.wad
WBFS is no longer required. I personally use FAT32, but NTFS is also supported. EXT is supported as read-only. http://gwht.wikidot.com/usb-loaderDamon Bennet said:Hey as of now, I really have no Idea where to start, but I knoiw that to copy my games to an external HDD i need to format it in WBSF right? I dont even know what that means, yet.
well, i do have an external hdd here. there are some backups on it (too big to save them on my computer) and they need to stay there. i know there are possibilities to create new partitions without deleting stuff that is already on there, but i have no idea how to.
is there an easy way?
i have windows 7 btw
Juice said:Just upgraded everything. Love the wiki as usual.
But cfg loader 70 freezes at the splash screen for me. I have to unplug my USB disk first, wait for it to launch, and then plug it in again.
Ideas to not force me off my couch every time I launch it?
Stumpokapow said:Is it a 3.5" drive (big, has a power supply) or 2.5" drive (little, just has a USB cable)?
If you haven't figured it out from the other replies yet, your answers can be found by clicking this image:Damon Bennet said:Hey as of now, I really have no Idea where to start, but I knoiw that to copy my games to an external HDD i need to format it in WBSF right? I dont even know what that means, yet.
well, i do have an external hdd here. there are some backups on it (too big to save them on my computer) and they need to stay there. i know there are possibilities to create new partitions without deleting stuff that is already on there, but i have no idea how to.
is there an easy way?
i have windows 7 btw
If you still remember, could you please tell me the exact order of questions in the boot2v4 update process? They changed it a while back and I'm not able to rerun it myself. It seems pretty much confirmed that it can't download the boot2v4.wad on its own, so I want to add that too.Juice said:Just upgraded everything. Love the wiki as usual.
But cfg loader 70 freezes at the splash screen for me. I have to unplug my USB disk first, wait for it to launch, and then plug it in again.
Ideas to not force me off my couch every time I launch it?
Clipper said:If you still remember, could you please tell me the exact order of questions in the boot2v4 update process? They changed it a while back and I'm not able to rerun it myself. It seems pretty much confirmed that it can't download the boot2v4.wad on its own, so I want to add that too.
Clipper said:As for your drive, it sounds like it is going to sleep while plugged in and not in use. You can try finding apps to disable that. Another workaround is to disable standby on your Wii (unless you have a need for it) as that will stop supplying power to the drive while the Wii is off.
Scrap WBFS? Nobody should be using that.Juice said:Ideas?
Fuzzy said:Scrap WBFS? Nobody should be using that.
Clipper said:Yeah, a FAT format might just fix you up. One other thing to try is using Hermes' to launch the loader, but then to switch to d2x for actually loading the games. To do that, set up ios=224-mload in meta.xml, but put ios=248 into config.txt.
Ah, I see. Strange that it wouldn't work. I also edited another test into my previous post, so try that too if you can. It is beginning to seem more like a formatting or IOS installation issue, though.Juice said:I actually tried exactly that, but when the game launches it goes to a black screen.
Clipper said:Yeah, a FAT format might just fix you up. One other thing to try is using Hermes' to launch the loader, but then to switch to d2x for actually loading the games. To do that, set up ios=224-mload in meta.xml, but put ios=248 into config.txt.
As for the standby fix, it's like that because your Wii still supplies power to the USB in standby (orange LED) but not the full power off state (red LED). Try holding the power button to put it into red LED mode, then starting up the Wii and trying to launch Cfg. If that works, then it's a sleep issue on the drive. Otherwise, it's an IOS or format issue.
Mejilan said:Was CFG ever updated to support the newer versions of d2x (3.0, 3.1, etc.)?
Been on vacation for the past few weeks...
You don't need to re-rip them.EvilMario said:I've been sticking with WBFS, given the amount of work it would be to rip all my disc back on to the harddrive. It's split 250gb WBFS / 250gb FAT32 already, and while I'd love to rid myself of WBFS for ease of use, it's never given me any issues. And if I can avoid the ten hours it'll take me to rip the games again, I'll do that.
Pretty worthless, based on what I've seen from youtube videos.SoulPlaya said:How is yabause on Wii?
http://gwht.wikidot.com/launchNaked Prime said:Was at FW 3.2U and was content with my Homebrew status...until my wife updated to 4.3 so she could use Netflix (moved the Wii to a new room with no other Netflix abled devices). Am I screwed or is there any glimmer of hope?
It seems that if you first updated with Cfg or one of the other loaders using the Wii, you're probably OK. It's the PC-based formatting which causes the most issues. The glitches take a long time to surface, but many people get them once they hit 60 games or so.uchihasasuke said:what's wrong with wbfs exactly compared to the other file systems? i've been using the HDD with that format ever since USB loaders were made and never had problems even after updating everything when i updated to 4.2.
Hmm, I'm not sure. I totally forgot about that issue. I think it's not a problem any more. Can somebody please confirm?Mejilan said:Was CFG ever updated to support the newer versions of d2x (3.0, 3.1, etc.)?
Been on vacation for the past few weeks...
As pointed out above, I have a tutorial page that helps you migrate your stuff between the drives. It still takes a few hours, but the process is completely automated, so just let it run overnight or something.EvilMario said:I've been sticking with WBFS, given the amount of work it would be to rip all my disc back on to the harddrive. It's split 250gb WBFS / 250gb FAT32 already, and while I'd love to rid myself of WBFS for ease of use, it's never given me any issues. And if I can avoid the ten hours it'll take me to rip the games again, I'll do that.
No, the tutorial has you covered. If your homebrew stuff was up to date, you don't need to do a thing. If it wasn't, then you'll need to reinstall everything using the latest instructions. Read my Upgrade FAQ page for more info.Naked Prime said:Was at FW 3.2U and was content with my Homebrew status...until my wife updated to 4.3 so she could use Netflix (moved the Wii to a new room with no other Netflix abled devices). Am I screwed or is there any glimmer of hope?
The wbfs_file tool is compiled for Mac too, so you could try that perhaps. You'll have to figure out how to use the Mac command line interface and stuff, but I'm pretty sure I remember some people getting the transfer to work back in the day.Juice said:Sigh.. I'm on a Mac, but I'm trying to follow this: http://gwht.wikidot.com/wbfs-to-fat-transfer
Unfortunately, it looks like my Windows VM is refusing to connect the USB disk. Argh
Clipper said:The wbfs_file tool is compiled for Mac too, so you could try that perhaps. You'll have to figure out how to use the Mac command line interface and stuff, but I'm pretty sure I remember some people getting the transfer to work back in the day.
Yes, wbfs_file has that functionality. Probably the easiest way would just be to use the drag and drop feature twice as I think the first time would convert it to .iso and then doing it again to the .iso would be to convert to split .wbfs. If you can figure out the command line, you should be able to get it to take the file as input and output split ones by setting the right options all in one go.Juice said:Hmm, found this manager app and it seems to be able to export each item on my disk straight to WBFS--hope it splits the files for me.
Presuming this doesn't split the wbfs files for me, is there a way to split a WBFS file that already exists?
http://code.google.com/p/qwbfs/
Clipper said:It seems that if you first updated with Cfg or one of the other loaders using the Wii, you're probably OK. It's the PC-based formatting which causes the most issues. The glitches take a long time to surface, but many people get them once they hit 60 games or so.