"real gamer" lmao. I'm sorry you're so...A sock with lipstick around the elastic ring isn't a real woman any more than someone beating a game on easy is a real Gamer.
Gamers of all skill levels should be allowed to enjoy and experience games.
I agree with you. I'm not a great gamer, I'm just average. I have beaten some games that were deemed difficult by the public but I also can't beat Sekiro's last boss and I still sleep just fine. I'm not gonna ask for an easy mode though.What’s up with this generation of people wanting everything for everyone and just easy mode everything? Some games should be hard to finish because that’s what the devs wanted, in this era no game is actually that difficult including souls games because, well YOUTUBE lol, just get gud.
What’s up with this generation of people wanting everything for everyone and just easy mode everything? Some games should be hard to finish because that’s what the devs wanted, in this era no game is actually that difficult including souls games because, well YOUTUBE lol, just get gud.
Games are designed around "normal" difficulty. In countless games, it tells you that. So it's not a disservice in any way since that's the developer's intended setting.The only thing i have against people playing on easy is the fact that most games mechanics\combat systems only shine on the hardest difficulty level.
I'm not gonna waste my time having a discussion about sense of progression or combat system with a person who play on easy or normal because they just played a different game in most of the cases.
So it is much more a matter of me having pity for people who enjoy button smashing their way through instead of fully enjoying all the mechanics that a game has to offer more than me being mad because people are not good at videogames.
If you play on easy\normal you are only doing a disservice to yourself.
Other than that, i don't really give a fuck what difficulty mode people use, just don't force an easy mode in ever game, especially in modern times where even the majority of games are cakewalks even on hard, there is really no fucking need for that.
Oh I am sooooo tired of this argument. I get the sentiment trying to be stated but I fully believe you are are not doing a disservice to yourself if you actually get to finish the game and enjoy the story that was created. You actually are doing a service for yourself by completing the game you bought and not getting so frustrated because you are struggling with it that you stop playing it. If you have the mindset of "I want to beat the game on XYZ difficulty therefore I will try and get better ....great! That is what / why there are multiple settings. But the settings are also there because the developers actually want you to finish the game and see what they created. They give you the option TO USE THEM if you feel like you need to.If you play on easy\normal you are only doing a disservice to yourself.
Lol, sure.Games are designed around "normal" difficulty. In countless games, it tells you that. So it's not a disservice in any way since that's the developer's intended setting.
Sure, if someone only play to see the art design or the story or the writing etc. I have absolutely nothing against playing on easy, these people were never really interested in the combat\game mechanics to begin with.Oh I am sooooo tired of this argument. I get the sentiment trying to be stated but I fully believe you are are not doing a disservice to yourself if you actually get to finish the game and enjoy the story that was created. You actually are doing a service for yourself by completing the game you bought and not getting so frustrated because you are struggling with it that you stop playing it. If you have the mindset of "I want to beat the game on XYZ difficulty therefore I will try and get better ....great! That is what / why there are multiple settings. But the settings are also there because the developers actually want you to finish the game and see what they created. They give you the option TO USE THEM if you feel like you need to.
To each their own... But the reality is it doesn't matter one bit if some other person completes a game on any difficulty setting that is different than what you did.
You're a real gamer. I'm in awe over your accomplishments.Lol, sure.
That's why in horizon on normal you can forget weak points, stealth, elemental weakness, placing traps etc because the game is super easy, maybe the devs are all a bunch of morons, putting so many mechanics in the game that the player doesn't need to use because you stomp enemies with ease on normal.
And this is valid for any combat system that it's not basic as fuck.
Watch a video of any dmc game on normal and then on max difficulty, they are literally different games.
Designed around normal is a fairytale that devs said to make some people in this topic feel better with themselfs.
And this comes from a guy who died exactly 346 times in surge 2, so not exactly a tournament ready gamer...
(On my defense 300 of those deaths were caused by me trying to get the 2.0 version weapon from every boss)
Don't get mad because you have no counterpoint dude, if i was proud about my videogame prowess i would never talk about the outrageous number of deaths i had in a game, you are talking with the wrong person here, i have no problems saying that i'm just above average and pretty shitty with a lof of genres.You're a real gamer. I'm in awe over your accomplishments.
What you stated was nonsense. No need for a counterpoint. I'm glad you feel good about playing games on hard. I dont have that hang up. I'm not being cheated of the experience even in the slightest.Don't get mad because you have no counterpoint dude, if i was proud about my videogame prowess i would never talk about the outrageous number of deaths i had in a game, you are talking with the wrong person here, i have no problems saying that i'm just above average and pretty shitty with a lof of genres.
How is that nonsense when i even listed some examples?!What you stated was nonsense. No need for a counterpoint. I'm glad you feel good about playing games on hard. I dont have that hang up. I'm not being cheated of the experience even in the slightest.
On normal you can fight 10 zombies with the boot knife, the unbreakable starting melee weapon, try that on hard 2 or survival and you are dead meat in 20 seconds.
Agree to disagree, the game didn't even had a normal/easy mode until the last year of development, the devs originally wanted a difficult game for everyone, you can find devs interviews about that, sony probably pushed for an easy/normal mode to get more people to buy the game.The entire point where your argument falls apart is right here.
YOU can do that without feeling in danger because you have spent longer playing and practicing games. for some people, they feel in danger and overwhelmed on normal. The purpose of difficulty settings is to allow people to tweak the game to their experience level - and the devs recommend finding a level where the game makes them feel like they are in danger.
And how about the other examples?! You can literally forget a lot of game mechanics while playing on easy or normal, how is that the devs vision when they put these mechanics in the game to begin with?!
Sorry, you are never gonna convince me that devs like to waste times putting mechanics over mechanics that people never gonna use while playing on easy, it goes against logic.
Can we continue in a couple of hours? Right now i'm at work and i really hate writing long posts on my smartphone.Again, this is your experience.
Your argument all comes down to 'because my experience playing the game on this difficulty is this, that must be the same for everyone'
I dont think devs see it as wasted time. AAA games have a lot of time and money spent on the narrative, mocap, set pieces. If they tune the difficulty high for people like you to start with (because it doesn't make sense to go in the other direction) and then simplify it so that people with little to no experience playing games can enjoy it like a blockbuster movie, who's being hurt? Do you actually think this is taking away a measurable amount of dev time from more important things?
I’m mostly talking overall, we getting lots of topics about difficulty in games.You should re-read the original post. I think you might have gotten the wrong side the op is on.
It's understandable since the title is confusing as to what side he is on.
They are better at 'the game' then others, just like everything else in life, you master it through practice and repetition.That's one hell of an essay brother!
The Olympics comparison is extremely weak. Because if 2 ppl complete a game, one on easy one on hard they have a lot more in common than someone who runs a 10 second 100m and a 5min 100m. The reason for this is the essence of the game remains the same across difficulties unless it was specifically designed otherwise. This is called game design.
There arent many games where difficulty (or lack thereof) is essential to the game experience. Souls being a prime example, where high difficulty is baked in to the experience, making it easy makes the design fundamentally different.
Your other misconception is that playing a game on harder difficulty makes you 'better', which is honestly kinda laughable. Difficulty is a choice with many factors at play. My friend ALWAYS plays on the hardest difficulty because he LOVES the challenge AND the bragging rights, he is certainly not 'better' at games than me. We can discuss the games in depth because the mechanics, gameplay, story etc are the same. The main difference is that it just takes him longer to finish games than me meaning I end up playing more game than him.
I just finished my first run on hades at 7 heat as another friend just beat it for the first time. We spent hours talking about the game and the difference in difficulty disnt stunt the conversation once. People who complete games on super hard difficulty and want a pat on the back are pretty sad imo.
Unless difficulty is baked into the experience then all games should be as accessible as possible imo. Ppl who want Sekiro to have an easy mode and equally as sad as ppl who think they are 'better' than others for completing on a high difficulty.
You sound botheredIs this the new hot virtue signal circlejerk?
I play on easy more often than on hard myself. The piling on of social media pandering for points is kinda disgusting though. Is that bothered? Maybe, I dunno. It feels more like maximum cheesiness instead.You sound bothered
Brands do tend to hire people with top cheese and obnoxious skills for social media.I play on easy more often than on hard myself. The piling on of social media pandering for points is kinda disgusting though. Is that bothered? Maybe, I dunno. It feels more like maximum cheesiness instead.
Why this shit doesn't happen with movies tho?! You still have a fuckton of movies for a restricted circle of people and nobody is gonna tell the director to make the film for everyone...This sort of thing is inevitable as gaming becomes much more mainstream and strives to be more inclusive.
It needs to be for everyone, and if that means allowing someone to toggle the option to become invulnerable or one-shot all the enemies in the game, that's something that's going to happen.
EDIT: I can see this becoming something people do for a while, before the bullying and harassment against people who enable such cheats makes people steer clear of said toggles. When I was at school in the 90s, people would be ridiculed for playing DOOM with iddqd enabled.
There's a difference between people asking for easy modes in particular titles and what a fair amount of people in this thread are doing which is saying that easy modes should never exist.What’s up with this generation of people wanting everything for everyone and just easy mode everything? Some games should be hard to finish because that’s what the devs wanted, in this era no game is actually that difficult including souls games because, well YOUTUBE lol, just get gud.
Why this shit doesn't happen with movies tho?! You still have a fuckton of movies for a restricted circle of people and nobody is gonna tell the director to make the film for everyone...
The future is bleak if every developer need to knee to the no-hands crowd...
I'll confess that off the top of my head, I can't think of any examples, but I imagine you'll find a lot of book-to-movie translations have dumbed things down, to make it more appealing and accessible to the wider audience.Why this shit doesn't happen with movies tho?!
If I climb a mountain and I get to the top, all sweaty and roughed up, then seeing people on the summit in high heels taking selfies who have taken a trainride up there does affect my enjoyment.