shinobi602
Member
Mad Max has left an immeasurable footprint on video games – and pop culture in general. He hasn’t officially appeared in a game since an NES title released 25 years ago, but game developers have drawn inspiration from his dystopian, post-apocalyptic universe for decades. Avalanche Studios, developer of the Just Cause series, is tackling his gaming comeback. We visited their office in Stockholm, Sweden, to learn how the team’s expertise in creating open-world mayhem is a natural fit for creating the most fully realized Wasteland yet.
Much has changed since the game was announced at E3 a few years ago. Most notably, the studio has decided to leave the planned Xbox 360 and PlayStation 3 versions by the wayside. That move has allowed the team to deliver stunning vistas and effects that will challenge your expectations of what the Wasteland might look like. In short, it’s definitely not a bland, endless stretch of sand. We got an extended demo and several hours of hands-on time; our 12-page cover story has in-depth impressions of what we saw and played, plus a look at the car combat, story, and characters that play pivotal roles in the game.
http://www.gameinformer.com/b/news/...al&utm_source=twitter.com&utm_campaign=buffer