Kittonwy said:Hopefully we'll see an updated build, maybe a demo sometime soon. I'm really looking forward to this game.
Kittonwy said:Hopefully we'll see an updated build, maybe a demo sometime soon. I'm really looking forward to this game.
Draft said:I wasn't aware that visual signals were super saturating traditional cables at this point. For example my PC is hooked up to an old CRT via VGA cable, and displays a 1600x1200 resolution. I know that's not quite 1920x1280, but are you saying I'm getting signal loss due to the cable not being sufficient for picture bandwidth?
WTF :lol :lolPlease, please, please, please put an HDMI port in there, because only then can you really see the graphics,
theBishop said:ANY demo for one of the big upcoming games would go a long way to easing my frustration with Sony right now. I think i'm more upbeat about PS3 than most, but this info blackout is really getting on my nerves. I don't feel like Sony has ever had a proper PS3 info blowout. Every ****ing event since E3 2005 has felt like its holding back.
The system has been available for almost 3 months now, and it still feels like they haven't really launched.
Well, 1080p? Well, we dont know about that. Real high-definition? You know what? Lets do 720p for the games, mostly.
The game is on the finish line, with 1080p graphics, you're grasping for something here. I don't understand why people would have anything against the system they actually bought.If 1080p was one of the reasons why they chose Sony and their game doesn't deliver 1080p, then yeah, this guy's credibility is gone out the window.
DarkJediKnight said:Yea well, most people don't use PCs. 1080p will be the way of the future whether you want to admit it or not. Component can pass 1080p, but the real question is how many HDTVs do and will accept a 1080p signal through component? Not many. And since 50-70" tvs are now becoming affordable. I can assure you having tested the Sony 1080p 70" SXRD that there is a noticable difference between 1080i/720p and 1080p.
I'm not here to argue 360 vs Ps3. It's just that I can see where Julian is coming from. Plus, tvs supporting deep color will be coming out. HDMI 1.3 has that support, so while component is pretty much done in terms of improvements, HDMI is young and can be improved upon.
What?! Then let someone else give interviews. Besides, Eggebrecht can speak English well enough.Ynos Yrros said:What you gys are missing is that he isn't a native English speaker, so sometimes he doesn't exactly say what he means.
Kittonwy said:I'm not really frustrated probably because I enjoy Resistance alot right now and I always have Motorstorm JPN to fall back on, but yeah I would like to see some demo coming my way on PSN, not so much the multiplatform stuff but first-party games, I really want to see those first-party games.
theBishop said:its the lack of communication more than anything. i play my PS3 a few times a week, in fact we were just playing together an hour ago.
but like it or not, PS3 does have some issues. and sitting around waiting for Sony to get their shit together is more infuriating when they don't seem to acknowledge any shortcomings. combine that with release dates that are harder than Jell-o to nail down and it all adds up to one ticked customer.
TheJollyCorner said:Lair seems like a really concentrated effort by Factor 5... and I highly commend them for it. I was never a Rogue Squadron fan and it's hard to say if I'll like this game or not, but they've definitely gotten my attention with the concept.
I hope it works out, because I can't think of another game on the market that's quite like it. Even from the first trailers of the dragon rider harpooning another dragon, jumping to it, killing the enemy rider, downing the enemy dragon, jumping off, and rejoining his dragon I've been intrigued. I just hope the concept doesn't get old within the first hour.
Lets get a playable demo in the PS Store, Sony!
Yes, he can speak English well enough, but when he can't find a word he switches it with another. He also uses words to try to emphasize what he is saying, without feeling the real "weight" of his words. That's why he sometimes say "We really, really needed to have HDMI, it was very special for us cause you can really see the image on it" instead of "HDMI is important for us, cause it supports wider color range".MightyHedgehog said:What?! Then let someone else give interviews. Besides, Eggebrecht can speak English well enough.
TheJollyCorner said:also with the new scans showing larger 'boss' creatures it gives off a bit of a Shadow of the Colossus element, which could be absolutely amazing if Factor 5 hits the gameplay/tension/drama right.
There was also the ability to grab ground targets while flying low, shown in at least one of the TGS videos I saw.Wollan said:There was three different attacks in the demo on-ground and that was flame spray, claws (strikes) and jaws (which did namely that, bite/rip up individual soldiers). I would say that the actual ground combat was the most satisfying aspect of the TGS demo with the exception of the SIXAXIS controls walking around (which in fact was doable mind you but I was asking for stick control in that department since I played it and I'm really glad they seem to think the same now). Look forward to fighting those bull monsters in the final game. It was Awesome.
Wollan said:There was three different attacks in the demo on-ground and that was flame spray, claws (strikes) and jaws (which did namely that, bite/rip up individual soldiers). I would say that the actual ground combat was the most satisfying aspect of the TGS demo with the exception of the SIXAXIS controls walking around (which in fact was doable mind you but I was asking for stick control in that department since I played it and I'm really glad they seem to think the same now).
theBishop said:i'm really looking forward to the freedom of flying around and hopefully they get the sound effects right. i want to hear the wind blow positionally to really sell the effect of flying through the clouds.
Shomp, they cover PD in the full interview. Go check it out if you're interested.Shompola said:The first good dragon themed game in 25 years? SEGA must be crying right now!
I guess he meant a dragon game with a more Western dark fantasy approach as well gameplay with the focus on freedom (not a rail shooter).Shompola said:The first good dragon themed game in 25 years? SEGA must be crying right now!
kaching said:GI did I nice job with interview questions here. They hit all the points of concern about Lair right now. Reading Julian mention that the on-foot portions have "Ratchet and Clank controls" certainly put me at ease after trying to work my way through the on-foot portions of Rogue Squadron 3. And it's good to see that Julian isn't so enamored with motion controls as to try to force them on the game if they don't playtest well.
kaching said:Shomp, they cover PD in the full interview. Go check it out if you're interested.
Sounded like not really. The whole way he described the knight as more of an air force pilot than a navy seal. It sounds like there might be points where you get separated from your dragon on the ground, but not so much for exploration and rather for the simple challenge of getting back to your mount amidst the chaos.Kittonwy said:I wonder if there's going to be exploration in knight mode and what the knight mode will entail.
Karma Kramer said:I have a HD-DVD player... and in 4-5 years HD players will cost only about $50-$100... so who cares.
Eggebrecht: The story almost developed at the same time as the basic concept, because when we pitched Lair to Sony, first of all it was about game mechanics. It was the, Lets take the strengths that we have, build on a couple of them and apply them to something that hasnt been done beforewhich is a good dragon game. As far as I know, there isnt one out there in the 25 years of video games.
trancejeremy said:Wing War, from Imagic for the Colecovision (best version) and 2600 is a very good dragon game.
Wollan said:7.1 lossless THX surround sound baby.
GI: You announced your first game for GameCube when it was still the Dolphin named Thornado. Is that project completely dead, or is it something that you still have in mind?
Eggebrecht: I should stop the tease about that. Thats completely dead. What we are thinking about is basically with the PS3 is going back to our old Turrican games, and basically, finally doing something like that but in 3D. Thats finally going through.
GI: The old Commodore crowd is going to be so happy to hear about thatthats awesome.
Eggebrecht: Yeah (laughs).