Beer Monkey
Member
Well, 1080p? Well, we dont know about that. Real high-definition?
So he is saying that Resistance and Motorstorm aren't really high-def.
Well, 1080p? Well, we dont know about that. Real high-definition?
What was a killer for me was no HDMI. We had huge fights with Microsoft basically going back and forth about, Please, please, please, please put an HDMI port in there, because only then can you really see the graphics,
Mark Gonzales said:They talk an awful good one but what I have seen of LAIR so far looks like poop. They need to put up or shut up IMO. Especially when they are spewing a ton of PR speak.
WulleWulle said:HDMI = Copy Protection Bus for content owners, nothing more.
Doom_Bringer said:And I get banned for a 1 month for "ad hominem" attacks while these kinds of posts are allowed...
lame!
Mark Gonzales said:Why? Because i'm not impressed by what i've seen of Lair and that I know his HDMI talk was pure rubbish.
WulleWulle said:HDMI = Copy Protection Bus for content owners, nothing more.
Mark Gonzales said:They talk an awful good one but what I have seen of LAIR so far looks like poop. They need to put up or shut up IMO. Especially when they are spewing a ton of PR speak.
Wollan said:Not if he was concerned about 1080p.
There are several HDTV's that can handle 1080p over component, but the majority HDTV's can't.Mark Gonzales said:You can only do 1080p via HDMI. That's news to me. Thats for dropping that jewel.
Mark Gonzales said:You can only do 1080p via HDMI. That's news to me. Thats for dropping that jewel.
[CFD] El Capitan said:Wow i just read 3 pages about HDMI vs Component. Anyways....about the actual game....
Game is going to be awesome...CES demo was so much fun...it handled good but the framerate was lacking hardcore. Hopefully they iron that out in the last 10%-20% left...heh.
When I saw the game at CES It appeared to be running somewhere around 10 to 15 FPS. I just hope they can iron this out and make the control scheme very tight and they should have a good game.[CFD] El Capitan said:Wow i just read 3 pages about HDMI vs Component. Anyways....about the actual game....
Game is going to be awesome...CES demo was so much fun...it handled good but the framerate was lacking hardcore. Hopefully they iron that out in the last 10%-20% left...heh.
theBishop said:Factor5 needs to take their cues from Evolution Studios. The retail demo vs the Japanese release was night-and-day improved in just a few weeks.
rage1973 said:When I saw the game at CES It appeared to be running somewhere around 10 to 15 FPS. I just hope they can iron this out and make the control scheme very tight and they should have a good game.
He seems to be doing more than hinting.RamzaIsCool said:Seriously, is the dude hinting at a next gen Turrican?
Eggebrecht: in the context of what I mentioned there, which was EDI titles specifically for the first-party initiative, I dont think that the current thinking from Phil Harrison is that under the worldwide studios umbrella he wants to see too many straight ported older titles. Having said that though, youve seen Midways announcement. The network platform is open to everybody, so there are other routes of releasing that content on network platform, and Im sure that its going to come. We have been in some talks about rereleasing some of our old Turrican titles for the platform, but nothings been finished yet. Id love to do it.
kaching said:All he's doing is giving you insight into how they went about making their decision.
Personally, I'm not surprised at all. They've always been about pushing A/V side of gaming.kaching said:Factor 5 is most credited for their achievements in visuals, so is it really any wonder that they'd put a high premium on 1080p and HDMI? I assume the reason why some of you are getting pissy about that is because you perceive a slight deliberately aimed at the 360 by saying it. But the fact of the matter is that F5 is a company that focuses the majority of their effort on one platform and so they were going to end up making a decision one way or another that favored one platform and largely excluding the others. All he's doing is giving you insight into how they went about making their decision.
Doom_Bringer said:And I get banned for a 1 month for "ad hominem" attacks while these kinds of posts are allowed...
lame!
They should have asked about the framerate though, and whether it will be better in 720p than it is in 1080p. That's actually my biggest concern about the game, from the visual standpoint.kaching said:GI did I nice job with interview questions here. They hit all the points of concern about Lair right now.
Marconelly said:They should have asked about the framerate though, and whether it will be better in 720p than it is in 1080p. That's actually my biggest concern about the game, from the visual standpoint.
Wollan said:Numbers of TV's accepting 1080p through Component <<<<<<<< 1080p through HDMI
If you're serious about 1080p you need at least HDMI, preferably both.
BrettBullet said:Sounds like this guy got butt hurt by Microsoft at some point.
He would have been called an idiot regardless because his studio's decision boiled down to favoring one plaform over the others. And I don't think anyone participating in this discussion so far really has an honest, accurate notion of just what devs can do when they fully optimize for 1080p and HDMI specs.theBishop said:... and all some of the posters are doing is calling him an idiot for how he went about making the decision.
As a PC gamer, I am well aware of what devs can do at 1080p. It's a lot like what they can do at 480p, only more detailed.kaching said:He would have been called an idiot regardless because his studio's decision boiled down to favoring one plaform over the others. And I don't think anyone participating in this discussion so far really has an honest, accurate notion of just what devs can do when they fully optimize for 1080p and HDMI specs.
kaching said:On that note, I will say he criminally underappreciated Drakan.
kevm3 said:I remember Julian also talking about the SixAxis as well. He's really been asking for motion-sensing in a control. PS3 offered not only the graphical prowess he desired, but also the controller.
I think it is unfair at the moment to judge Lair just by the bridge scene we've seen. That's probably one of the most unimpressive areas of the game. Just look at how jaws dropped when that huge flying worm was shown in those screens. Let's see areas like that in motion before we proclaim Lair as a graphical dud.
kaching said:Factor 5 is most credited for their achievements in visuals, so is it really any wonder that they'd put a high premium on 1080p and HDMI? I assume the reason why some of you are getting pissy about that is because you perceive a slight deliberately aimed at the 360 by saying it.
So how many PC devs have actually built art and assets with 1080p in mind as the baseline resolution for their games? That's a bit different from the player just cranking up the resolution on their side.Draft said:As a PC gamer, I am well aware of what devs can do at 1080p. It's a lot like what they can do at 480p, only more detailed.
You got it dude, he'd draw no distinction between games that design assets for 1080p resolution and games that simply scale to 1080p. And he'd also make no allowances for launch software. Resistance is just as bad in his mind as Wii games that can't even achieve visuals like some of the better GC/Xbox games.beermonkey@tehbias.net said:I just think it's hilarious that in his rush to be partisan he burned Resistance and Motorstorm.
Marvel Ultimate? That's high-def. Motorstorm? Not high def.
kaching said:You got it dude, he'd draw no distinction between games that design assets for 1080p resolution and games that simply scale to 1080p. And he'd also make no allowances for launch software.
Art in GOW2 >>> Art in Lair though.wazoo said:They should have asked
"Did you see the Pegasus GOW2 video ?? At some point, I thought it was a targer render for Lair"
rage1973 said:I never actually played the game but I saw someone play it for about 5 mins and he never played on foot. The guy said the control took a while to get used but I am not sure if he was a gamer per se.
DenogginizerOS said:I really, really want this game to be fun. The idea of flying a dragon and battling other dragons in epic air-to-air battles sounds amazing. It is an organic flight game where the object is to smash into things rather than avoid them. Beautiful.
All of them. It's one of the reasons I laugh at the notion that hi-def is going to make game development costs explode. PC games ahve been developed with hi-def textures for a decade.kaching said:So how many PC devs have actually built art and assets with 1080p in mind as the baseline resolution for their games? That's a bit different from the player just cranking up the resolution on their side.
The only thing that's silly here is the absolutist interpretation you're forcing on his comments. They made a determination based on the render targets they personally wanted to achieve and the paper specs and other info platform owners were willing to give them at the time F5 was beginning to do its next gen planning. He's not passing judgment on any individual game here, he's just explaining how MS's position on 1080p and HDMI for general 360 platform development influenced their own decision towards that platform. He also credits MS with having revisited that previous stance and found a clever resolution so that games can at least 0support 1080p if they choose.beermonkey@tehbias said:Hey, he's the one saying silly stuff.
There's more to building a game expressly with 1080p as the baseline than just hi-def textures, it would impact other areas of the rendering engine as well. So which developers are actually testing their games primarily at 1080p resolution throughout the development cycle?Draft said:All of them. It's one of the reasons I laugh at the notion that hi-def is going to make game development costs explode. PC games ahve been developed with hi-def textures for a decade.
I really don't know what you're saying. Every PC game released in the last 5 years has been playable at 1600x1200, which is pretty friggen close to 1920x1280. Never, in all my years of PC gaming, have I heard of game "breaking" because someone tried to run it at 1600x1200. Performance issues aside, it's just like running it at 640x480. I think the onus is on you to provide some sort of example of 1080p having any kind of effect on game development.kaching said:There's more to building a game expressly with 1080p as the baseline than just hi-def textures, it would impact other areas of the rendering engine as well. So which developers are actually testing their games primarily at 1080p resolution throughout the development cycle?