John Harker
Definitely doesn't make things up as he goes along.
And he confirms his Revolution project.
Nice, great read.
Nice, great read.
GI: Finally, are the online features of Subsistence a hint of what we can expect in MGS4?
Kojima: Yes, it will be. Subsistence is restricted to the PlayStation 2 format, meaning the PlayStation 2 online. Its within that world. In Metal Gear Solid 4 we will make that wider and much deeper. In Metal Gear Solid 4, we will not be restricted to eight players. So you can probably look forward to having wider and deeper online in Metal Gear Solid 4.
TheJollyCorner said:other than adjusting a gameplay perspective and adding QTE's, what actually did RE4 do?
John Harker said:And he confirms his Revolution project.
Nice, great read.
P90 said:ZOE3?
Would be much better if he just lost the creepy mustache.Ryudo said:I really hope Raiden plays a big part in the game, i just dont dig old snake. He will have lost everything that makes him who he is in my opinion. I dont dig sam fisher either.
phantomile co. said:Kojima's Revolution game will change the entire industry.
phantomile co. said:Kojima's Revolution game will change the entire industry.
You do know that people 13 and under are prohibited from posting on GAF, right?Sholmes said:Jesus christ, shut the hell up. Why don't you just marry the goddamn Revolution?
J2 Cool said:Someone's been living in a box since Ocarina of Time. :lol
Bluemercury said:Im sorry but you want to compare Kojima's work with Miyamoto one???that's just wrong.....Kojima is good but he's been stuck with MGS franchise because like this interview says you've been sending him mails for his contract to life with the damn franchise.....let him do other things......
i was gonna bust out a Breath Assure picture, but google didn't bust anything out.SolidSnakex said:It'll depend on how much involvement he really has in it. He hasn't actually directed a non MG game since the Solid series began, because he doesn't want anything distracting him from making them as good as possible. Like that upcoming PSP game, he came up with the concept but he's not going to direct it.
phantomile co. said:i was gonna bust out a Breath Assure picture, but google didn't bust anything out.
in anycase, give homie benefit of the doubt, and im sure you'll be quite pleased. has he let you down yet?
no arguing with that.SolidSnakex said:Definetly not. I'm just saying there's a pretty big difference between a game he directs in comparison to a game he comes up with concept for and possibly produces.
seems to be the plan.SolidSnakex said:I'd actually like to see him direct a Rev game just to see what he can do. Just not till he's finished with MGS4.
Sholmes said:Jesus christ, shut the hell up. Why don't you just marry the goddamn Revolution?
Grug said:
not quite.DSN2K said:what a great interview, asked the right questions for everything.
phantomile co. said:not quite.
i've yet to see anyone ask Kojima what he thinks of Electronic. Kasavin, hopefully you ask him this next time you get a chance. i know i sure as hell will.
SolidSnakex said:Electronic?
it won't be my first timeCeb said:Bernard Sumner + Johnny Marr, aka ownage.
You can make him a MD compilation, Nighttrain! :lol
Ceb said:Bernard Sumner + Johnny Marr, aka ownage.
You can make him a MD compilation, Nighttrain! :lol
w00t!Kojima said:Echo and the Bunnymen
CVXFREAK said:I wonder what it'll be...
If the hardware will not take us to the next level in games, we thought that we had to set ourselves to the higher level on the game side. Of course, Revolution is an exception because its totally different hardware. Thats why we had the idea of concentrating on what you cannot see.
John Harker said:Kojima:
What does that last line mean in relation to the Rev line?
... think it implies the theme or direction of the game is focusing on what you cannot see?
Is he being metaphorical or literal?
That could be very interesting.
phantomile co. said:that last line seems to definitely go back to MGS4.
No, it's defintely about MGS4 and PS3. That's what he'd been saying when asked about MGS4 before its unveiling at TGS. In this new interview, he mentions it like thisJohn Harker said:Yea, I agree he's referencing MGS4 too, but if that is something he really wants to focus on and to explore, it seems he is going to further expand on it with his Rev project.
This "lot of CPU power" to realize "what you cannot see" is not available in other platforms.Like, for instance, look at a jungle. In the past, if we made a jungle, it was just a set. The trees were plastic. We could make the trees prettier, or make more plastic trees to look like real jungles. Or make the details more intense. But plastic will remain plastic, and this is what I dont want to do. There should be life in that tree. If we water the tree it will grow, if we burn the tree it will die. So I wanted to create this kind of simulation world. And this is what we want to do, and I dont know how much we can actually do it, but this is the direction of what we want to do.
What actually worries me is that if we actually try to do this, it might take up a lot of CPU power, meaning the visual side might not be the up to the standard of what the users expect. So, we will always think about the balance of what we can see and what we cant see.
However, its a next-gen platform. The users will expect upgraded graphics and sound, so that was another answer to the TGS trailer. It was expressing that we will go up to this kind of level standard. Of course, that was not the completed version, so we will go even higher. However, that is the level that Kojima productions will produce in Metal Gear Solid 4. After that, we will concentrate on the things you cannot see.
ThirdEye said:No, it's defintely about MGS4 and PS3. That's what he'd been saying when asked about MGS4 before its unveiling at TGS. In this new interview, he mentions it like this
This "lot of CPU power" to realize "what you cannot see" is not available in other platforms.
If the hardware will not take us to the next level in games, we thought that we had to set ourselves to the higher level on the game side. Of course, Revolution is an exception because its totally different hardware. Thats why we had the idea of concentrating on what you cannot see.
John Harker said:Yea, I agree he's referencing MGS4 too, but if that is something he really wants to focus on and to explore, it seems he is going to further expand on it with his Rev project.
It could just be a new direction for him. He always throws out this odd little themes for his games, like his "no place to hide" bit and develpoping gameplay scenarios around that.
Maybe the Rev gave him this 'things you cannot see idea' and he's expanding upon it on this project.
I don't know, at least if you read that sentance for what it is, the argument can be made.
hukasmokincaterpillar said:Kojima's whole "things you cant see" schtick is basically him inferring how he wants to employ more advanced physics and AI systems to simulate game worlds in greater detail, "beyond just movie sets". Thats pretty obvious when he states his worry that it will require a lot of CPU power, which means some graphical detail (ie the movie set) may have to be sacrificed a bit to achieve results, and how they'll have to balance out these two aspects in their design.
At least thats the gist Im getting.
hukasmokincaterpillar said:Kojima's whole "things you cant see" schtick is basically him inferring how he wants to employ more advanced physics and AI systems to simulate game worlds in greater detail, "beyond just movie sets". Thats pretty obvious when he states his worry that it will require a lot of CPU power, which means some graphical detail (ie the movie set) may have to be sacrificed a bit to achieve results, and how they'll have to balance out these two aspects in their design.