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Game of Another Year 2012

  1. Atelier Totori: The Adventurer of Arland
  2. Advance Wars: Dark Conflict
  3. 999: Nine Hours, Nine Persons, Nine Doors
  4. Wizardry: Tale of the Forsaken Land
  5. Syberia
  6. Tom Clancy's Ghost Recon: Shadow Wars
  7. Alpha Centauri
  8. inFamous 2
  9. The Blackwell Legacy
  10. Plants vs. Zombies

I'm not really sure about the order and I also played a bunch of other great older games from the Irem Arcade Hits collection and the Good Old Games catalog.
 
1. Super Mario 3D Land

- best Mario game since Galaxy

2. Halo Reach

- reinvigorated my love for the Halo franchise

3. Call of Duty Black Ops

- I actually really like the single player campaign
 
1. Metal Gear Solid: Peace Walker - The story is terrible (though that's something that's plagued all post-MGS3 Big Boss stories so far, cause Kojima's busy masturbating over The Boss) but the RPG elements, mission designs, ridiculous amount of missions, crazy ass weapons and gameplay changes were so incredibly fun. Absolutely loved it.

2. 999 - It's been sitting on my shelf for 1-2 years and I finally got around to playing it just this month. Such a fantastically intricate story with interesting characters and an incredibly satisfying ending. Awesome game.

3. Ratchet & Clank: Up Your Arsenal - I bowled through the trilogy earlier this year and this is where I really thought the series got great, which led to the two fantastic PS3 sequels.

4. Dungeon Siege 3 - I first started it and found it incredibly boring, to the point where I put it back on the shelf. But a couple of weeks later (just after MGS PW actually), I gave it another go and was suddenly hooked. I've no idea why but I ended up finishing it just a few days later. Whether it improved enough to hook me or was the result of different expectations, I really enjoyed it.

5. Alive: Madness Returns - Not something I'd ever buy full price but well worth the sale price I got it for. Fun, dark game with some interesting mechanics.
 

cozo

Member
why do nintendo forsake us so and why do they seemingly hate majora's mask?

we've had several version of ocarina but afaik no rerelease of majora's since the og N64 iteration

I've still never played it : /
 

alazz

Member
3. Ratchet & Clank: Up Your Arsenal - I bowled through the trilogy earlier this year and this is where I really thought the series got great, which led to the two fantastic PS3 sequels.

Almost for me too. I would've picked this up if they had it at my local game shop, so I'm plying through Going Commando right now instead and it's great. Can't wait to get Up Your Arsenal.

These games still look magnificent. I popped Going Commando into my pc to play it on pcsx2 and it looks so good at x4 native. Uhggh. Just wish I had done that from the outset, because I've got some hours into the game already.
 
So it's like my LTTP games of the year, in fact I do remember this thread from last year and i've got another barrage of titles at my disposal so here goes.

Kirby's Adventure Wii/Return to Dreamland
Bog standard Kirby games have a pretty basic formula, one that I consider fun enough but not that engrossing.
Adventure Wii doesn't look to reinvent the gameplay nor does it look to make it something else like Epic Yarn, Mass Attack or Power Paintbrush/Canvas Curse.
Instead Adventure Wii returns to the classic style that isn't exactly ignored within the series but what it does is go and deliver quite possibly the best game styled in the traditional Kirby format.
It's the longest game with easily the best level design, partly due to the implementation of gear collectables which is smartly done ensuring you keep switching up the copy abilities as you go through each stage and experiment with them in "puzzle" rooms.
All the old abilities are refined and have much more variety in attacks giving you more options as well as bringing new ones in, you've got 4 Player co-op, an extra difficulty mode which ramps up bosses making encounters an actual *gasp* challenge as well as knocking down your overall health.
Visuals may look basic at first but upon closer inspection these are some of the best visuals on Wii, backgrounds in particular are wonderfully colourful but don't override the visibility of the actual stage design so you always know what's part of the foreground, it's a small point but one worth noting.
No doubt about it in my mind, this is the magnum opus of the Kirby series, at least in its standard form, Super Star, Adventure and others can pack their bags because they've been thoroughly dethroned, this is pretty much everything a sequel/revival should be.
Only one negative point, the music is noticeably weaker than the rest of the series, especially with Epic Yarn right next to it.

Metal Gear Solid 3 Snake Eater

I was slightly dubious about how good this game actually was coming off of the clusterfuck known as MGS4, with the HD release I finally got around to tackling this fan favourite entry with an air of scepticism.
While still suffering from the tidal wave of dialogue that makes the series very stop and start at times I think I can conclude that it's the strongest in the series if I put aside my MGS1/TS nostalgia goggles. While it took me longer than i'd like to admit getting used to the new approach to stealth (where's my damn vision cones?!) when I finally had that click everything went swimmingly, the bosses in particular were a real treat, mostly a group of memorable oddballs with battles to match, I think the fury left the biggest impact on me which is funny because it's not one i've seen spoken highly of too often.
Like with all MGS games I wish there was more to it on the gameplay front but oh well, what's here is very impressive.

Castlevania 3: Dracula's Curse
I actually made a LTTP thread for this one, but to summarize age hasn't dulled this game much at all. The limited control over certain actions make you commit much more heavily to decisions and make this a pretty thoughtful take on the action platformer, while i'd played the following entries like SC4 and RoB beforehand there's something about CV3 that feels more satisfying overall, it's tough but rarely unfair, the whip and subweapons have just the right amount of power to them so that when you get into the flow of things you don't often get slowed down by an overly durable enemy. This other characters outside of Trevor add some alternative options to tackling stages as well proving different pathways to Dracula's Castle making for some extra replay value. All in all it's a very solid example of the traditional CV style.

Vanquish
Third Person Shooters have a nice track record of to be blunt, boring the shit out of me this gen, but Vanquish manages to bypass many of the pitfalls that give me the boredom blues. Vanquish is a game that gives you the option of sitting behind walls playing bullet based peek a boo with enemies but it's the wrong option, what Vanquish actually wants you to do it blast yourself into the combat zone and make use of your speed and slow motion antics to deal with things much more effectively. It has a much more arcade like flavour to most games in the genre and feels much more exhilarating for it. It's a pretty short experience that could get more out of its gameplay with more interesting stage design but the shooting is satisfying enough on its own to be compelling. It's not perfect but it feels like a very solid blueprint to build a stronger sequel from. The plots weak, the environments often drab and samey but for this one the gameplay comes first.

Final Fantasy 6
The FF series is one that i've tried a few times in various forms other the years and each game just felt like entering an unwelcome land, one that I personally did not belong in, it never clicked and I pretty much just assumed the series wasn't for me regardless of how different most entries actually are.
It took Theatrhythm of all things to finally get me to take one more swing at the JRPG behemoth and what better entry to tackle than one that's considered an absolute classic, FF6.
Age be damned because I managed to settle in here rather quickly, I don't know what FF6 has that other entries i've tried don't but whatever it is I want more of it. It's got its share of frustrations sure, many of which are ones present in plenty of JRPG games that i've never been fond of yet the strength of the overall package makes this the FF game I finally enjoyed from start to finish, well actually it's the only one i've ever seen the finish in.
The sections where you use multiple teams can suck a lemon though, sucks for someone like me who sticks to one core team, those filthy underlevelled other fellows led to frustration that's for sure. Also the soundtrack is top notch, it's pretty much what drove me here in the first place.

Ninja Gaiden (NES)
Holy balls, this game is relentless, a game that will have you curse the respawning enemies, have you develop a seething hatred of eagles and ingrain the life lost jingle into your brain. Yet it's pretty damn fun, it's got frequent enough checkpoints and unlimited continues so even after failing over and over again it can sink its claws into you to keep at it. Not really much else to say here, I couldn't beat it, 6-2 is the death of me and I cannot overcome its crazy odds but I enjoyed my journey to that point, especially the spinning kick guys who just take off into the sky itself, it's quite a hilarious sight.

Mega Man X/X2
I was actually pretty disappointed by these games on the whole, I thought "dash jumps, air dashes, wall jumps, increased 16 bit power, who knows what crazy platforming Capcom must be delivering with this one?"
The answer, well not very much, MMX takes many cues from the classic series and is in fact a lot more similar to it than I expected, unfortunately for me it pushes the emphasis on action and a slight dash of exploration (for power ups and what not) over the tight platforming of the older series leaving a game that while good and enjoyable left me feeling "that's it?".
The stage design of X toys with interesting concepts, most notably beating certain stages before another will cause drastic changes to other stages like the icing over of Flame Mammoths stage by beating Chill Penguin first. But from an actual content standpoint the stages felt a bit weak, too straightforward and little in the way of challenge from the platforming itself, instead the enemies take a bigger role.
Oh but there's challenge though, the bosses can bring the pain that's for sure yet I just don't like them at all often feeling more like a slog to me, the fact that the Sigma Stages felt like a boss rush stringed together by a few ho-hum corridors was like the cruellest blow of all. The music though? fan-flippping-tastic, did not disappoint at all.

Still I went ahead to X2 and to my surprise found a game that was much more interesting with its level design (except Overdrive Ostritch's stage, so very bland), the soundtrack stepped down a bit but it's an acceptable loss for what I feel was a stronger game on the whole. Bosses still break my balls, I can tackle the worst of Dark Souls, Ninja Gaiden (the Hack and slash ones this time) and other infamous crushing boss encounters but Violen, FUCKING VIOLEN AND HIS NEAR RANDOM ASS SPIKE BALL, yeah, it BROKE me. Funnily enough Sigma ended up being a doddle by comparison to the previous game.
While i'll no doubt tackle more of this series at some point i'm not exactly holding my breath, it hasn't done anything wrong but it moved off in a direction I find far less appealing.

Ratchet and Clank: A Crack in Time
I typed up a fair amount about this game earlier this year, if you really feel compelled to take a look, here it is.
A shorter summary of all this is that i'd like to enjoy the series more but it doesn't mesh with me that well at all, Ratchet's shooting shenanigans tend to become an emptying of ammunition against waves of enemies that overstay their welcome and don't feel particularly satisfying either, outside of enemy encounters Ratchet's jumping around, grappling and grinding is solidly enjoyable in a way reminiscent of the old collectathon platformers of old.
Clank is the real star here with a puzzle platformer approach to his sections that I found much more enjoyable, speaking of enjoyable Nefarious makes for a really fun villain.
To conclude this entry a jack of all trades, master of none feeling is what I got here but there's no denying that it's an incredibly well put together and polished game, just not my cup of tea.

There's other games i've played but these are the main ones I fully dug into and there's still plenty more i've got to tackle.

Edit: I forgot about these two on account of having actually first played them a few years ago.
Shinobi 3
This year was the first time I properly dove in to Shinobi 3, a very enjoyable sidescroller with a few control quirks that take a while to get used to but when you do the game goes from feeling a bit janky to being smooth. It's got some tricky moments but nothing overwhelming, the difficulty curve is well done and there's some pretty spiffy tunes as well.

Ristar
Great concept, flawed execution, the game quickly becomes aggravating as you progress, the core mechanic based around Ristar's stretchy arms can be fiddly and when the game demands more of the player the controls just can't quite back it up.
Ristar is also oddly placed on the right side of the screen making the mere act of heading forwards more trouble than it should be, especially in water sections. The visuals, music and ideas are all pretty good but the whole game was let down by the issues above.
 

Kumiorava

Neo Member
why do nintendo forsake us so and why do they seemingly hate majora's mask?

we've had several version of ocarina but afaik no rerelease of majora's since the og N64 iteration

I've still never played it : /

Majora's Mask has had at least two re-releases to my knowledge: It was included in The Legend of Zelda: Collector's Edition disc for the Gamecube and it is also available for Wii's Virtual Console. I do agree that a remake would be nice.

On topic:
Finally, a Game of the Year thread that I can participate in! :p I've been constantly lagging behind new game releases ever since I started university studies, so I usually play only a few games every year that have also been released that year. I'd say my top ones would be:
1. Demon's Souls
2. Dark Souls
3. The World Ends With You

Needless to say, it's been quite an amazing year of gaming for me.
 

demidar

Member
Hmmm, well only Persona 4 comes to mind. The original not the Vita enhanced port. I haven't finished it but I already know the general outline of the ending and at the very least it won't be so disappointing as to retroactively make the entire game bad.

Fake edit: I played Hitman: Blood Money while I was internet-less the past two weeks. Fantastic game and the game still looks pretty good, janky models notwithstanding. The ending "scene" was excellent and well foreshadowed. Played through on Pro first time through and managed to get Silent Assassin rating on about half of the levels.
 

NinjaBoiX

Member
Oddworld: Stranger's Wrath

A wonderfully realised open world action RPG and deliriously inventive FPS rolled into one. Amazing art and music to boot.

CoD4

Got me into multiplayer shooters.

Pure

SSX on quads. Nuff said.

Lost Odyssey

Best JRPG this gen.

Forza Horizon

Best open world racer this gen.
 

Mr. RHC

Member
  • Final Fantasy VI - I was blown away at the diversity and character development of this game. Music is great too. Before that, I thought IX had its good moments but dang, I'm happy I could experience a good Final Fantasy title for the first time this year without twilight teen angst.

  • Infamous - Quote from my Infamous write up: If I ever had to describe the word “polished” in the context of video games, I would say Infamous. Smooth controls, great side missions.

  • Ace Attorney Investigations - I really want that sequel to come to the west! One particular twist gives me goosebumps just thinking about it.

  • Pokémon Black And White - Awesome soundtrack, a little bit linear compared to previous games.
 

WX3

Member
Yakuza 4 was pretty good. I wouldn't pick it as my goty of last year or whatever it was but I would have definitely put it on my list had I played it.

I have a feeling persona 4 could end up being here too but I only bought it today so I can't say yet.

Yakuza 4 I picked up in the local K-Mart bargain bin for a few bucks and was blown away with it after getting lost in its world for about six hours! Not many games, even those launched in 2012, kept me going that long without having any idea that I had spent so much time with it! My wife was sitting by me the entire time too, which is always cool when I find a game she digs and likes to watch or comment on what I should do next. Plus, I was able to hand her the controller for the play dressup bits and what not, so it ranks pretty high on my list for this topic.
 

Eusis

Member
Dark So-

Quick rules for tl;dr folks: What are the best games you played for the first time in 2012 that came out before 2012?
Ahhh fuck.

Ok, for me I guess it'd be:

1. Uncharted 3 - not much to say here, solid shooting once you turn the fix on, great visuals. I actually consider the series overrated, but overrated =/= not good, and this is definitely pretty good.

2. Call of Duty: Modern Warfare 3 - they do know how to do roller coaster campaigns at least, better than any of the imitators but probably Treyarch.

Honorable Mention. : Ys Origin. I'd put it as 1 proper if I didn't only consider the first English release, but it IS far more distanced from its 2006 release than Xenoblade from its 2010 release (especially as Ys Origin came out later, period) and obviously falls out of the normal localization delay (which would've been a 2007 or 2008 game if it fell under that), so it deserves mention at least.
 
A game of the year thread I can participate in! Here we go:

1. Super Metroid
2. 999
3. Cave Story Plus
4. Bastion
5. Super Mario 3D Land
6. Link's Awakening
7. Pokemon Heart Gold
8. Mighty Switch Force
 

Willy Wanka

my god this avatar owns
Metal Gear Solid: Peace Walker - Terrible graphics and story but everything else - Oh yes. It was worth the wait.
 
I picked Yakuza 4 as my LTTP vote in the GOTY thread. It's just so bad-ass. Didn't expect to put around 90 hours into it.

Other games I missed out on from last year that I played this year: VVVVVV and Pushmo.

Dark Void Zero is another one, from 2010. Fantastic, but I haven't even finished it.
 

Semblance

shhh Graham I'm still compiling this Radiant map
Hmm, I played a lot for the first time this year. A few gems from last year like Yakuza 4 and Hard Corps: Uprising, but also stuff like Ace Attorney: Trials and Tribulations, Thief Gold, Gradius V, Digital: A Love Story, KotOR II, so on and so forth. Think Vampire: Bloodlines too, although I'd have to look through my Backloggery on that one.

Couldn't possibly pick just one game.
 

Apdiddy

Member
Vanquish - INJECT A SEQUEL INTO MAH VEINS PLATINUM. Great game and better than every Gears campaign (save for 1) combined.

Borderlands - Finally played this and beat it this year. Fun and addictive gameplay...I'm still going to do the GOTY DLC's (did the Zombie Island already around Halloween and it was hilarious).

Dead Space Extraction - Played this on Wii & PS3....can't wait for Dead Space 3 (although it'll be later next year when I get that). I really dig the world of Dead Space...to me, it does a lot of things that good sci-fi does and it's a good bit of horror as well.

Ratchet & Clank, Jak & Daxter: Precursor Legacy - Played the PS2 versions a year or so ago (with the help of Codebreaker) and beat the HD versions this year. Tough games, but very fun and enjoyable.
Although the last boss for R&C1 was/is VERY annoying.

Outland - Another game I really loved and had a tough final boss battle as well. The artstyle and the mythos around the game I dig....I think it would be cool to see a Vita, 3DS or iOS versions.
 

Zissou

Member
Another vote for Hidden in Plain Sight. More proof that budget is completely unrelated with how good a game can be. God damned genius.

screen3pdjuc.jpg
 
Trails in the Sky: This quickly became one of my favorite JRPGs as I got into it, and now its in my top 10. Still working through it right now, actually. I'm about halfway through Chapter 3. I don't think I've seen better localization in a JRPG than in this one. I actually care about every single line of dialogue, and it moves at a good pace. The battle system is simple but addictive. Overall, just a great game.

250px-Loh6_The_Legend_of_Heroes_Trails_in_the_Sky.jpg
 

Jintor

Member
Played quite a few GOTOYs this year. Most notable is probably Xenoblade, The World Ends With You, and Dark Souls (PC, admittedly, but to me it's still a 2011 release).
 
Forgot I also played these two this year:

Mirror's Edge
Nier


I never got around to finishing Nier. I will someday. I hope Mirror's Edge gets a bigger sequel.
 
Metal Gear Solid Peace Walker- I never thought I would like another metal gear after 4 but I was wrong. One of the best games I played this year.
 

KSai

Member
Gradius 3. I never knew that shooters could be so much fun! Speed Up, Photon Torpedo, and Back Double for me.
 
Deadly Premonition. Without a doubt my favourite game I've played this year.

I was without my 360 for most of 2011 so these last few months I've been catching up on all the games I missed. Portal 2, Dead Space 2, yeah my top games of 2012 werent even released this year.
 

Kave_Man

come in my shame circle
Mass Effect 1.

Absolutely fantastic, I put in ME2 but haven't had the time or willpower to start playing. I just got through the intro.
 
Hmmm. This is a tough one. I played a lot of great pre-2012 games this year (Ico/SotC, MGS 2 and 3, God of War 1-3, Uncharted 1-3, Dead Space, Half Life 2 and Vanquish).

But, looking back, there's one game I got more enjoyment out of than the rest:

Donkeykongcountryreturns.jpg


I'd be lying if I said I wasn't having a blast with this game the entire time. I love Retro Studios and I expected to like this game, but didn't think I'd love it nearly as much as I did. Fabulous game. The rest of those games are as well, but if I had to pick one...
 
Chronicles of Riddick: Escape From Butcher Bay is my GOAY for 2012. The Darkness is a close second. Starbreeze is an amazing developer.

Nier was my GOAY for 2011.
 
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