CorporateClown
Member
Had this happen to me in the secnd palace with that onion looking enemy with the instant kill. It targeted MC, it hit and I was just like "oh ok". Lost like an hour.
also if this is like any other recent persona game, the 'tension' is basically lost mid to late game anyways due to you fusing completely broke ass stuff.
This is actually a problem that plagues recent MegaTen games in general. Persona 5 is a bit better about it.
Is it really just recent Megaten games? I mean it's ultimately the natural outcome of what the gameplay mechanics are. If you provide so much freedom for fusion, once the player has enough options available, the game is easy to break. There's no way to balance for it without making the critical path insufferable, because not everyone will put in the time to exploit the options available and they shouldn't be expected to. Someone who only casually uses fusion to get better demons must still be able to complete the game, and will probably find the late game decently challenging. Someone who exploits the shit out of it, will have a bunch of null/reflect demons/persona, along with really insane ways to abuse battles. It's just what it is.
And honestly, is it a "problem" at all? I don't think so.
This is actually a problem that plagues recent MegaTen games in general. Persona 5 is a bit better about it.
Safety difficulty is in the game for a reason.
Is it really just recent Megaten games? I mean it's ultimately the natural outcome of what the gameplay mechanics are. If you provide so much freedom for fusion, once the player has enough options available, the game is easy to break. There's no way to balance for it without making the critical path insufferable, because not everyone will put in the time to exploit the options available and they shouldn't be expected to. Someone who only casually uses fusion to get better demons must still be able to complete the game, and will probably find the late game decently challenging. Someone who exploits the shit out of it, will have a bunch of null/reflect demons/persona, along with really insane ways to abuse battles. It's just what it is.
And honestly, is it a "problem" at all? I don't think so.
Definitely felt like that in SMTIV and the Devil Survivor games but even though Apocalypse ruined the dungeon crawling experience by having death not just be barely a penalty but sometimes actually beneficial but I thought the bosses felt challenging throughout the game.
I feel like the idea of the MC dying = Game Over seems like a Hashino thing he takes a liking to? It's present in all/most of the games he's directed, starting with Nocturne.
This wasn't a thing in Persona 1 and 2, I don't know why they added this Persona 3 onwards.
Reminds me of FF13 when final boss uses instant-death on Lightning.
If we're going to analyse that, I'm going to say that I feel Hashino doesn't really like the concept of parties in games but feels "forced" into it due to conventions. His first game at Atlus was Maken X, which is a first person slasher. Complete player agency, no party or menu gameplay. When he made SMT3, he removed the concept of a human party completely, and made it about the Demifiend and his demons. Lots of isolation, every other character in the game acts against you somewhat or courts your favor. With DDS he toyed around with a traditional party, but didn't stick around to direct the sequel. Instead he makes Persona 3, which has a party system where only the MC can be directly ordered. I think there's a running theme there. He changed Persona with each entry due to fan feedback, but given the freedom to make "anything" he wanted after Persona 4, he created Catherine, again a title with a single character being controlled.
Maybe it's coincidence, maybe it's subconscious preference, I don't know. But Hashino strikes me as someone who really wants to make games where the player -is- the character he (sorry, women don't play videogames) controls and likes building games and stories entirely around that. It'll be interesting to see what his idea of a fantasy RPG is.
If the first boss is one shotting you on normal you must be ridiculously under leveled.
I'm simply suggesting a system where there is Network Save, Auto Save, and then the same 16 manual save slots. I don't think this takes anything away from the game!
You can't retry normal battles either,
Ho ho ho ho!! You are playing an Atlus game! Just suck it up guys and learn to play by the game's mechanics. The "One More" mechanic is a double-edged sword. Oh yeah, some enemies don't have a weak point but are very susceptible to status ailments and have high critical success.
On a serious note, did you ever try playing around with your character's skills? It' been put there for a reason.
Otherwise, safety difficulty is your game.
45 hours in, I got ambushed because of the lame stealth controls and my MC got hit with despair and succumbed right away.
2 1/2 hours lost to the game.
Haven't touched that shit since.
You played 2 1/2 hours and didn't save?
Oh come on dude.If you don't want a sense of achievement, there are always games like FF15 or other open world experiences that have got your back.
I was in the pyramid... no safe rooms, at least as far as I saw.
I'm okay with it. No problem at all since I save like a maniac anyways due to past experiences in OG Final Fantasies. Still can't comprehend the 4 hour+ of not saving that some people do but that's just me. I just make sure my MC is buffed and shielded at all times. I also focus on healing a lot. Got me through Persona 4 just fine.
There's quite a few, not to mention the dungeon is set up in such a way you can go outside and save between sections.
Are you defending this horrible gameplay choice? Is it less awful if I arbitrarily lost 90 minutes? 60 minutes?
Come on.
No, just pointing out what you said is wrong. I don't think I made an argument either way.
Is this really a mechanic or a design choice? I thought a mechanic was like a tool or an ability in a game.
What I said isn't wrong.
I said I didn't see any safe rooms. They aren't near the start of the pyramid. I didn't see any save points.
That and the Pyramid has several safe rooms that unlock after you complete a floor.You can exit the pyramid and save, no?
So play those games there are a milion of them! It's not hard!
You can exit the pyramid and save, no?
It's a roleplaying game. You are roleplaying a character. When you die, it's game over
That and the Pyramid has several safe rooms that unlock after you complete a floor.
Why do y'all keep on calling them safe rooms, do y'all mean save rooms?
First dungeon boss randomly one shots my MC.
It's fucking dumb.