• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Gameinformer + Ubisoft + Nintendo Rev = Red Steel

Status
Not open for further replies.
AltogetherAndrews said:
Not at all. It looks like something developed for a system a fair bit more powerful than an Xbox, but it certainly doesn't rival what we've seen from talented 360 devs. It looks like Ubi simply knows how to reach a good visual quality within a less extensive frame. Kind of like Retro on the Gamecube.

or capcom on RE4.
 
Why are people debating the controls!?

It controls like the Metroid Prime 2 demo that was created for TGS. You know, the demo that got universal praise for its mouse like aiming.
 
I still don't believe those screens are in game. Or even touched up (though it'd help if someone has an example of a "touched up" to final Ubi game to see what that means exactly).

Which makes the few people unimpressed with these graphics even more confusing, were my expectations that low?
 
SantaCruZer said:
IGN outscooped, Matt and IGN am cry :lol :lol

That's because other places and people actually DO SOMETHING rather than making videos where they just read off of their stupid blog and calling that "news".
 
_leech_ said:
But why would you need a cursor if you're basically firing where you're pointing to begin with?
Tilt your hand left, the gun tilts left. Raise your hand, the gun raises. It doesn't know exactly what on-screen thing you're pointing at.

drohne said:
i'm actually impressed with the graphics -- it could pretty nearly pass for a 360 game. but the crosshairs take up like an eighth of the screen! what does that say about the waggle wand's precision?
There's still a definite center point to them, and it's not going to work very well if everything in that area gets hit by a shot.

Mifune said:
I don't really see how holding the gun sideways affects gameplay. It could make the game more immersive, though, if it detects the little movements of your hand and projects them onscreen.
Yeah. Seems the sort of thing that's more important for a blade, but would be pointless to not have for the gun.
 
AniHawk said:
Agreed. It's only fun if Microsoft does it.
If Jesus himself made it, it would still be dumb. If a gun tilting sideways makes it "flippin awesome" then I have no comeback. Only astonishment, and perhaps the wish that I was that easy to please again.

p.s. i also almost wonder why a shooting game for revolution would even have a gun onscreen. isn't the revmote the gun?
 
SantaCruZer said:
I liked your Zelda:TP write up and interview from last E3. It felt very objective knowing your history and Nintendo. It actually seemed that you liked the game :)

I'd like to see this writeup. :)
 
_leech_ said:
But why would you need a cursor if you're basically firing where you're pointing to begin with?
Gun recoil can affect your accuracy, most FPS' show this by narrowing crosshairs when you're shot will be accurate. Holding one sideways also has an affect. You might've noticed it if you played as Coyote in Killer 7.
 
All I wanted out of rev games was graphics approaching 360 level at 480p. I would like to think that maybe we have something like that afterall.
 
shpankey said:
If Jesus himself made it, it would still be dumb. If a gun tilting sideways makes it "flippin awesome" then I have no comeback. Only astonishment, and perhaps the wish that I was that easy to please again.

It's just a cool little thing. There's no reason not to include it, so they've put it in.

It's not like people are basing their excitement of this game on being able to turn the gun sideways, let us move on.
 
And even though a lot of other people have said it, let's say it all together again: You Do Not Point At The Screen To Aim
 
Mama Smurf said:
I still don't believe those screens are in game. Or even touched up (though it'd help if someone has an example of a "touched up" to final Ubi game to see what that means exactly).

Which makes the few people unimpressed with these graphics even more confusing, were my expectations that low?

There aren't too many polys. It's closed environments, not a lot of enemies and Models pretty closed to the actual generation, textures no as clear as the Xbox360, shading far to be impresive (seems cel-shaded to me :?), 3 shots and on one of them some repetitive models for escenario, edges on the models visibles...

Not really good at a tech level.
 
shpankey said:
p.s. i also almost wonder why a shooting game for revolution would even have a gun onscreen. isn't the revmote the gun?

Are you seriously even pondering that? Yeah, the revmote can control a gun, but its not your fucking gun. You should be able to see the damn thing on the screen.
 
shpankey said:
If a gun tilting sideways makes it "flippin awesome" then I have no comeback. Only astonishment, and perhaps the wish that I was that easy to please again.

I think the point is that the gun's movement directly correlates to the movements of your hand...i.e. something never before see or done in a home console experience. So yeah, it is pretty fucking sweet that all these little touches can make for a more immersive experience, with less of those "wtf, why can't I do that" moments.
 
tanasten said:
There aren't too many polys. It's closed environments, not a lot of enemies and Models pretty closed to the actual generation, textures no as clear as the Xbox360, shading far to be impresive (seems cel-shaded to me :?), 3 shots and on one of them some repetitive models for escenario, edges on the models visibles...

Not really good at a tech level.
You have no grasp at tech-talk.
 
shpankey said:
If Jesus himself made it, it would still be dumb. If a gun tilting sideways makes it "flippin awesome" then I have no comeback. Only astonishment, and perhaps the wish that I was that easy to please again.

p.s. i also almost wonder why a shooting game for revolution would even have a gun onscreen. isn't the revmote the gun?

what dog
 
tanasten said:
There aren't too many polys. It's closed environments, not a lot of enemies and Models pretty closed to the actual generation, textures no as clear as the Xbox360, shading far to be impresive (seems cel-shaded to me :?), 3 shots and on one of them some repetitive models for escenario, edges on the models visibles...

Not really good at a tech level.

There are a lot more than 3 shots, and the better looking ones aren't in the original 3, to my mind.

Oh and while this game may not have you using the revmote to point at the screen, you can make a game do that with it. Like a lightgun game it's perfectly possible, just a choice.
 
xabre said:
All I wanted out of rev games was graphics approaching 360 level at 480p. I would like to think that maybe we have something like that afterall.
looks like that to me. that's probably a good description of what those screens show. i'm actually surprised and impressed by them, considering all of the downplay of the revolution hardware. if the graphics will all be this good and beyond, I'm definitely not gonna complain.
 
Forgot to mention that I'm with the fellow who was worried about support for left-handed people. From all what I know Nintendo is very aware of the problem, don't know about Ubisoft. But the problem is quite obvious, so I'm not really worried, only a bit.
 
tanasten said:
There aren't too many polys. It's closed environments, not a lot of enemies and Models pretty closed to the actual generation, textures no as clear as the Xbox360, shading far to be impresive (seems cel-shaded to me :?), 3 shots and on one of them some repetitive models for escenario, edges on the models visibles...

Not really good at a tech level.
agreed unless it's on 360, otherwise it's handicapped in some ways.
 
does this announcement basically cement the name "Revolution" as official? I mean would Nintendo actually let the first game be publically revealed as "a Revolution game" only to change the name of the machine at E3 4 weeks later?
 
Cosmozone said:
Forgot to mention that I'm with the fellow who was worried about support for left-handed people. From all what I know Nintendo is very aware of the problem, don't know about Ubisoft. But the problem is quite obvious, so I'm not really worried, only a bit.

Given the size of development teams nowadays, it's basically impossible not to have at least one leftie in the bunch. I don't see how anyone could ignore it.
 
tanasten said:
There aren't too many polys. It's closed environments, not a lot of enemies and Models pretty closed to the actual generation, textures no as clear as the Xbox360, shading far to be impresive (seems cel-shaded to me :?), 3 shots and on one of them some repetitive models for escenario, edges on the models visibles...

Not really good at a tech level.
I told people not to jump the gun about how GOOD the graphics were, but it's also true in the opposite direction. The game probably has textures that are larger than the scans we've seen.
 
Cosmozone said:
Forgot to mention that I'm with the fellow who was worried about support for left-handed people. From all what I know Nintendo is very aware of the problem, don't know about Ubisoft. But the problem is quite obvious, so I'm not really worried, only a bit.
i think those days are long gone from now on.
 
Developers are obviously going to try to reproduce faithfully the results they're getting from the other two consoles. We'll find out how the Rev's specs leave it behind much later, probably after the system's launch.
 
Not sure why so many people are "surprised" by the graphics. Or by the MGS4 graphics. What did people expect next-gen to look like :lol.
 
Dsal said:
Not sure why so many people are "surprised" by the graphics. Or by the MGS4 graphics. What did people expect next-gen to look like :lol.
i think it has to do with all of the downplaying of the revolution hardware and its limits [by so called insiders]. a lot of our expectations were really, really, reaaally low. so this is a pleasant "surprise". if 3rd party can do this on early hardware, before release... then Nintendo themselves will be able to really impress, especially as time goes on.
 
Not sure why so many people are "surprised" by the graphics. Or by the MGS4 graphics. What did people expect next-gen to look like

Well so far, smoother, more detailed characters and environments, much more cinematic and striking animation ("visual impact"), gorgeous uses of lighting with physics being a new factor, far more characters and objects on screen.
 
shpankey said:
i think it has to do with all of the downplaying of the revolution hardware and its limits [by so called insiders]. a lot of our expectations were really, really, reaaally low. so this is a pleasant "surprise". if 3rd party can do this on early hardware, before release... then Nintendo themselves will be able to really impress, especially as time goes on.

Pretty much. Now I have more confidance in the next Zelda. :)
 
Wait a second the screenshots are real? As in not artwork? I got to say if so, I am really impressed with the style. This could be like next gen cel shading.
 
I don't know why people expect Nintendo games to look better. Surely Ubisoft are one of the strongest developers around when it comes to graphics (when they're not porting anyway), whereas Nintendo are a mixed bag. As great looking as Zelda and Metroid Prime are, you also get the average looking Luigi's Mansion and Mario Sunshine.
 
AniHawk said:
Not really impressed. Looks like Perfect Dark Zero at best.

If these pics aren't photoshopped you're so wrong it's not even funny. Check the pics again, the backrounds and the effects. If it still looks worse or "at best" like PDZ check your eyes.
 
Mama Smurf said:
I don't know why people expect Nintendo games to look better. Surely Ubisoft are one of the strongest developers around when it comes to graphics (when they're not porting anyway), whereas Nintendo are a mixed bag. As great looking as Zelda and Metroid Prime are, you also get the average looking Luigi's Mansion and Mario Sunshine.

Luigi's mansion had cloth physics unlike any I've seen in other games and Mario had sweet water effects and crazy draw distance and was overall an excellent looking game, especially when compared to 99% of the character-based platformers out there. you take that back, sir!
 
fortified_concept said:
If these pics aren't photoshopped you're so wrong it's not even funny. Check the pics again, the backrounds and the effects. If it still looks worse or "at best" like PDZ check your eyes.
those shots are wallguy level at best ...
 
Mama Smurf said:
I don't know why people expect Nintendo games to look better. Surely Ubisoft are one of the strongest developers around when it comes to graphics (when they're not porting anyway), whereas Nintendo are a mixed bag. As great looking as Zelda and Metroid Prime are, you also get the average looking Luigi's Mansion and Mario Sunshine.

You think Nintendo won't know how to take advantage of their own hardware...? Sure, Nintendo doesn't necessarily focus on graphics the most when they make their games, but they are still capable of putting out some games that look breathtaking.
 
Mama Smurf said:
As great looking as Zelda and Metroid Prime are, you also get the average looking Luigi's Mansion and Mario Sunshine.
What? Luigi's Mansion still looks great to me, and Mario Sunshine sacrificed texture work for some incredible draw distance and water...
 
Mama Smurf said:
I don't know why people expect Nintendo games to look better. Surely Ubisoft are one of the strongest developers around when it comes to graphics (when they're not porting anyway), whereas Nintendo are a mixed bag. As great looking as Zelda and Metroid Prime are, you also get the average looking Luigi's Mansion and Mario Sunshine.

Um.

Luigi's Mansion and Sunshine looked great. Wind Waker says hi, Prime says hi (I know you mentioned them, but still), F-Zero says hi.

Nintendo says hi.
 
These are definitely visuals I can live with.

I can't wait for next next gen when we can enjoy the Revmote+ PS3 or better graphics and physics.
 
Cosmozone said:
Forgot to mention that I'm with the fellow who was worried about support for left-handed people. From all what I know Nintendo is very aware of the problem, don't know about Ubisoft. But the problem is quite obvious, so I'm not really worried, only a bit.

Isn't Miyamoto himself left-handed ?
(or maybe he uses both hands, I don't remember)
 
Status
Not open for further replies.
Top Bottom