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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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GashPrex said:
not really, my parents just recently got it - and since they use cingular, were able to get it for like 59.99 - not much more than the 42 i pay for cable
$20 more a month is a small price to pay to be able to go online wherever you are.

online mario kart or hunters while driving in a car ftw.
 
Have a camera record the player and then superimpose a synched up image of that player, small, in a corner of the gameplay footage.

Not too complicated, really.

Or just do it in the same way some vids shift from DS direct feed to DS manipulation shots for relevant touchscreen games.
 
So how about we stop talking about Amirox and his shitty modem huh? There are more pressing Red Steel discussion topics at hand. Such as;

DrGAKMAN said:
The shots look to have alot of pre-rendered backgrounds/envirnments to me (especially that casino shot)...that's fine with me as long as they're fully interactive.
what
 
GashPrex said:
not really, my parents just recently got it - and since they use cingular, were able to get it for like 59.99 - not much more than the 42 i pay for cable

Unless they're on the HSDPA side of the network, they're not getting the speed Verizon offers their customers.
 
kaching said:
If the degree of control/interaction that the Rev controller provides over standard gamepads is significant, that should be clear just from watching a video of gameplay.

Things like aiming more easily and making a motion to throw a grenade won't be able to be conveyed, though.

Really I don't think it'll matter that much. People will get used to what Revolution does at least in general terms, even they don't own one themselves.
 
lappy4711 said:
Well wouldn't you want to show of how the controller is used?

they probably would, but this game looks good enough that you really don't need to use the controller as a crutch... Unless it looks like ass in real life and these screens are faked or the animation is horrible, you could market this just like any other game. Swords + guns + FPS + blood + hot graphics = sales
 
Well, let us get talking about gameplay again for a second, and I'll give you my thoughts.

We don't know much about the sword controls, but we do know some about the gun and grenade controls.

If the controls are set up as is for the guns, I would rather use the X360 pad than the rev remote. The whole setup seems a little gimmicky to me to be honest. So you can twist your hand sideways and go gangsta style...is this anything other than a novelty? Also, using the revmote to lob and toss grenades doesn't seem much more than a novelty as well. For example, you could use one of the triggers on the X360 pad for throwing grenades. Tap on the trigger lightly to roll a grenade and hold it down to throw it. Also, the feel of the weapon firing is better on the X360 pad using the trigger to fire. You can use the trigger for varying fire rates, and coupled with the rumbling motion of the pad gives you a more solid feel of firing a weapon. Holding down or pressing the A button to fire doesn't sound too exciting.

I think with the rev remote the sword play mechanics will work out much better than the gunplay mechanics. Wish I knew how those worked.
 
Mike Works said:
So how about we stop talking about Amirox and his shitty modem huh? There are more pressing Red Steel discussion topics at hand. Such as;


what
Seriously.

I think he's right. They just have that look to them... look closely. I dunno though, I'm not a tech expert.


MrBob said:
If the controls are set up as is for the guns, I would rather use the X360 pad than the rev remote. The whole setup seems a little gimmicky to me to be honest. So you can twist your hand sideways and go gangsta style...is this anything other than a novelty? Also, using the revmote to lob and toss grenades doesn't seem much more than a novelty. For example, you could use one of the triggers on the X360 pad for throwing grenades. Tap on the trigger lightly to roll a grenade and hold it down to throw it. Also, the feel of the weapon firing is better on the X360 pad using the trigger to fire. You can use the trigger for varying fire rates, and coupled with the rumbling motion of the pad gives you a more solid feel of firing a weapon. Holding down or pressing the A button to fire doesn't sound too exciting.
The whole gangsta style gun holding is just a cool addition. You can be much more accurate with your grenades with the Revmote. You can only toss grenades in games like Halo 2 and Call of Duty 2. But it's not just toss and roll, but you can get it a lot closer to the place you want it to land. Trigger sensitivity doesn't work very well for that. Well, how do you know the feel of the weapon firing is better on the 360 controller using the trigger? The Revmote has rumble. I don't think you fire with A... it's one of the Z triggers on the nunchuck. Oh and that whole mouse-like aiming thing...
 
Damn, I'm gone for one day programming a shell in C++ for a CS project and I don't even make it within the first 1000 posts of the thread the earth stood still for?

"wow" by the way. Honestly, I owe Iwata a beer on that one. He successfully set my expectations so low, that I was really wowed. Clever strategy.
 
Guys the cocking the gun sideways thing isn't suppose to enhance gameplay. It just looks hot. Nothing wrong with that.
 
For those of us just (re)joining this thread, does the GI article say if it is definitely on rails or not?

Thanks for answering this question instead of telling me to read the last 20 pages!
 
Mrbob said:
If the controls are set up as is for the guns, I would rather use the X360 pad than the rev remote. The whole setup seems a little gimmicky to me to be honest. So you can twist your hand sideways and go gangsta style...is this anything other than a novelty? Also, using the revmote to lob and toss grenades doesn't seem much more than a novelty as well. For example, you could use one of the triggers on the X360 pad for throwing grenades. Tap on the trigger lightly to roll a grenade and hold it down to throw it. Also, the feel of the weapon firing is better on the X360 pad using the trigger to fire. You can use the trigger for varying fire rates, and coupled with the rumbling motion of the pad gives you a more solid feel of firing a weapon. Holding down or pressing the A button to fire doesn't sound too exciting.
damn, you're going back into this mode again? how disapointing.

oh, and chances are you're gonna shoot with the trigger button, not A. makes sense no?

besides, revmote >>>>>>>>>>> anolog stick for aiming. no contest.
 
Zilch said:
For those of us just (re)joining this thread, does the GI article say if it is definitely on rails or not?

Thanks for answering this question instead of telling me to read the last 20 pages!


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Mrbob said:
Well, let us get talking about gameplay again for a second, and I'll give you my thoughts.

We don't know much about the sword controls, but we do know some about the gun and grenade controls.

If the controls are set up as is for the guns, I would rather use the X360 pad than the rev remote. The whole setup seems a little gimmicky to me to be honest. So you can twist your hand sideways and go gangsta style...is this anything other than a novelty? Also, using the revmote to lob and toss grenades doesn't seem much more than a novelty as well. For example, you could use one of the triggers on the X360 pad for throwing grenades. Tap on the trigger lightly to roll a grenade and hold it down to throw it. Also, the feel of the weapon firing is better on the X360 pad using the trigger to fire. You can use the trigger for varying fire rates, and coupled with the rumbling motion of the pad gives you a more solid feel of firing a weapon. Holding down or pressing the A button to fire doesn't sound too exciting.

I think with the rev remote the sword play mechanics will work out much better than the gunplay mechanics. Wish I knew how those worked.

rev remote has a trigger and rumble, too

and really, you get to aim at the stuff, it's a lot different then using a pad, it sounds like playing a light gun game with the freedom to move around. If you don't think that is cool, you can at least see why it's worth trying. We already have pleanty of games that play in first person with a game pad to choose from. would you really be that interested in this game if it were on the X360 with regular controls? Without the remote, it sounds like every other game, except maybe the mercy stuff, which could be cool
 
Mrbob said:
Well, let us get talking about gameplay again for a second, and I'll give you my thoughts.

We don't know much about the sword controls, but we do know some about the gun and grenade controls.

If the controls are set up as is for the guns, I would rather use the X360 pad than the rev remote. The whole setup seems a little gimmicky to me to be honest. So you can twist your hand sideways and go gangsta style...is this anything other than a novelty? Also, using the revmote to lob and toss grenades doesn't seem much more than a novelty as well. For example, you could use one of the triggers on the X360 pad for throwing grenades. Tap on the trigger lightly to roll a grenade and hold it down to throw it. Also, the feel of the weapon firing is better on the X360 pad using the trigger to fire. You can use the trigger for varying fire rates, and coupled with the rumbling motion of the pad gives you a more solid feel of firing a weapon. Holding down or pressing the A button to fire doesn't sound too exciting.

I think with the rev remote the sword play mechanics will work out much better than the gunplay mechanics. Wish I knew how those worked.

The revmote has a trigger, so i imagine that is used to fire the gun. I personaly think the gunplay will be the real strongpoint. how could an analog stick possibly even come close to something that accuratley monitors your movements? It may be what your used too, but i got used to playing FPS games with a mouse, and this sounds much closer to that... possibly even better.
 
Mrbob said:
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Thanks bro. If some sort of mod or admin or even the OP would append this sort of info into the first post in this thread I wouldn't have to ask such redundant questions.
 
phantomile co. said:
damn, you're going back into this mode again? how disapointing.

oh, and chances are you're gonna shoot with the trigger button, not A. makes sense no?

besides, revmote >>>>>>>>>>> anolog stick for aiming. no contest.

Yeah, I went back into objective opinionated mode, so sorry. ;)

Where is the trigger on the Rev remote? I thought they were shoulder buttons. It makes a big difference for a first person shooter.
 
Mrbob said:
Yeah, I went back into objective opinionated mode, so sorry. ;)

Where is the trigger on the Rev remote? It makes a big difference for a first person shooter.
You don't know where the trigger on the Revmote is?

ControllerPackage_small.jpg
 
Mike Works said:
So how about we stop talking about Amirox and his shitty modem huh? There are more pressing Red Steel discussion topics at hand. Such as;


what

I don't mean that as an insult to the game or how it looks. But look at the character models compared to the environments/backgrounds...there's a slight difference in quality I think. At the same time, maybe none of it is pre-rendered 'cos the UBI guy at IGN says it's not art plus in another shot there's a dude like getting ready to knock over a table so maybe I'm wrong? That made me thick of something else, what if you're like running and you quickly flick the revmote towards a lose chair in the room to knock it over behind you to trip up someone chasing you...crazy!
 
I think the point MrBob is trying to make is that there's a difference between playing a rail shooter (which this game is NOT) and playing a first person shooter.

With Red Steel, you're always going to feel like you're playing an arcade shooting game, no? It's obviously more versatile, but that sounds like the basic experience.
 
Mrbob said:
Well, let us get talking about gameplay again for a second, and I'll give you my thoughts.

We don't know much about the sword controls, but we do know some about the gun and grenade controls.

If the controls are set up as is for the guns, I would rather use the X360 pad than the rev remote. The whole setup seems a little gimmicky to me to be honest. So you can twist your hand sideways and go gangsta style...is this anything other than a novelty? Also, using the revmote to lob and toss grenades doesn't seem much more than a novelty as well. For example, you could use one of the triggers on the X360 pad for throwing grenades. Tap on the trigger lightly to roll a grenade and hold it down to throw it. Also, the feel of the weapon firing is better on the X360 pad using the trigger to fire. You can use the trigger for varying fire rates, and coupled with the rumbling motion of the pad gives you a more solid feel of firing a weapon. Holding down or pressing the A button to fire doesn't sound too exciting.

I think with the rev remote the sword play mechanics will work out much better than the gunplay mechanics. Wish I knew how those worked.

Well yeah, not every single game on the Revolution is going to be a game that could never be made on any other system. If they did that, they'd just get shit for having too many wacky games. I mean it's a first person shooter. You don't need to explain how it works on a console. We know how it works on a console, we've played Halo (or whatever else). It would work with a mouse and keyboard too. This is a different method that sounds like a hell of a lot of fun.

And you probably won't be using the A button, you'll be using the trigger, that's what it's for. Also, I thought this thing had rumble? Did I hear something wrong? I don't feel like looking it up.

As far as the gun rotation thing, well yeah I doubt it has any impact on gameplay. So? Why not put it in there? It's part of the presentation, just like a billion other little touches in games that make the world and the experience feel more real.
 
I think the controller can be very versatile depending on the developer. Some of the games will feel like cheesy crap. Others will be made to have a seamless, immersive gaming experience. I won't make overarching generalizations at this point, though.
 
Perfect Dark (N64) had Joanna occasionally rotating her pistols sideways when firing. It was pretty fucking hot. You couldn't really control it, however. :(

Yamauchi said:
I think the controller can be very versatile depending on the developer. Some of the games will feel like cheesy crap. Others will be made to have a seamless, immersive gaming experience. I won't make overarching generalizations at this point, though.

I will. Nintendo will likely be better at it than anyone else. Especially at first. ;p
 
Speevy said:
I think the point MrBob is trying to make is that there's a difference between playing a rail shooter (which this game is NOT) and playing a first person shooter.

With Red Steel, you're always going to feel like you're playing an arcade shooting game, no? It's obviously more versatile, but that sounds like the basic experience.

well i would agree there, but as far as the basic shooting part goes, i think arcade rail shooters are inherintly superior to FPS games... The only thing they were missing was interactivity and the ability to go where you want and move the way you want. This seems like the best of both worlds, but it may not end up that way, and if you dislike arcade shooters, this might be a turn-off altogether. back when i was a computer guy, i used to love FPS games... i logged like a zillion hours of quake 2 and especially the action quake 2 mod (online pure deathmatch ftw). On consoles, i've never been able to love them the same way, but i'm hoping the revmote can change that for me.
 
It looks like a N64 Z trigger...which is trigger enough for me...especially when it's attached to a freehand controller that aims like a lightgun...ass!
 
Speevy said:
I think the point MrBob is trying to make is that there's a difference between playing a rail shooter (which this game is NOT) and playing a first person shooter.

With Red Steel, you're always going to feel like you're playing an arcade shooting game, no?


why? do FPS games on the computer feel like you are playing a point and click adventure because you are using a mouse? I've played cave quake, it doesn't feel like you are playing a rail game, it feeld like you are moving around an environment and firing at shit

Speevy said:
It's obviously more versatile, but that sounds like the basic experience.

Yes it is more versatile, hence the excitement
 
Mrbob said:
That doesn't look like a trigger button to me. That looks like another shoulder button....

ahh i see what your saying, and yeah, it's probably not an analog trigger, but at least it is in the right position for a gun trigger.. should make it feel pretty natural.
 
I can't imagine someone actually preferring to use an analog stick to aim over a pointer. That just makes no sense.
 
Trident said:
I can't imagine someone actually preferring to use an analog stick to aim over a pointer. That just makes no sense.
yeah I was wondering the same thing.
 
Speevy said:
Unless you've ever pointed your mouse at or near the computer monitor, no.

sorry, meant to type graphics adveture, the point is, there is more than one way to use a controller that detects position, just because you are holding it like a gun, doesn't make the game a rail shooter. FPS can already be played with these devices

Plus playing the game with the revmote will be more akin to FPS with mouse than gamepad, which is why I mention mouse
 
Mrbob said:
That doesn't look like a trigger button to me. That looks like another shoulder button....
dude, it's as much a trigger as the z trigger on the n64 controller. or do you not consider that a trigger out of nowhere?
 
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