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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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fortified_concept said:
Since it looks much better than most next gen games released so far, I'm quite sure it's not a PSP game. Not sure though... hmmmmmmm....

:lol :lol

Here comes the hyperbole, now it "looks much better than most next gen games released so far." Dude, the game looks pretty good considering Rev's technology, but you should reel it in before you get too ridiculous.
 
i've seen the screens -- it looks like mgs3 level polygon count with similar effects and AA. in fact, mgs3 largely looks better and has better lighting effects. about the most "next gen" thing you can say about those screens is the particle count, which seems slightly above high-end ps2 level.

ouch, nintendo. :(
 
Drinky Crow said:
i've seen the screens -- it looks like mgs3 level polygon count with similar effects and AA. in fact, mgs3 largely looks better and has better lighting effects. about the most "next gen" thing you can say about those screens is the particle count, which seems slightly above high-end ps2 level.

ouch, nintendo. :(
:lol
 
Drinky Crow said:
i've seen the screens -- it looks like mgs3 level polygon count with similar effects and AA. in fact, mgs3 largely looks better and has better lighting effects. about the most "next gen" thing you can say about those screens is the particle count, which seems slightly above high-end ps2 level.

ouch, nintendo. :(

Drinky, give credit where it's due! It basically looks like the Rainbow Six: Vegas shots we've seen, except with much lower polygon counts on character and not quite as intense lighting.
 
the vegas shots aren't that impressive, but you can at least see the hdr effects and the geometric complexity. take that away and you're left with mgs3, technology-wise, minus the decent art direction. :(
 
Twilight Rockstar said:
Anyway, I guess the ball is rolling now. And yes, we will be seeing more stuff, in an official capacity, before E3, for precisely the reasons that were stated earlier in the thread.

Sweetness. And we NEED some Twilight Princess news.
 
New information on the article courtesy of Player's Choice:

-El protagonista es un hombre americano comprometido con una mujer americana/japonesa llamada Myu. El día en que el protagonista iba a conocer al padre de Myu, ella fue secuestrada. El responsable, un hombre llamado Tokal, busca con el secuestro que Sato, padre de Myu, le entregue una cierta espada la cual hará cambiar el poder en la organización. Sato se niega a entregársela y en su lugar se la ofrece al protagonista, quien esta dispuesto a todo por salvar a Myu.
-El juego tendrá gráficos impresionantes y escenarios extremadamente interactivos y destructibles.
-El control no sólo se usará para el combate. Existen ciertas maniobras que aprenderemos durante el juego que pondrán a prueba nuestra habilidad con el control de Revolution.

In summary: Kill Bill-esque plot in which your character must save her fiancee, the daughter of a Yakuza lord who get's kidnapped in a power-war within the organization and confirmation for interactive/destructible scenarios.
 
Amir0x said:
Drinky, give credit where it's due! It basically looks like the Rainbow Six: Vegas shots we've seen, except with much lower polygon counts on character and not quite as intense lighting.

Also the fact that it's going to be low res.

Revolution screenshots are going to look great and comparable to PS3/360, but I'm sure a side by side comparision of Vegas and Red Steel both on an HDTV will tell a different story.
 
Amir0x said:
:lol :lol

Here comes the hyperbole, now it "looks much better than most next gen games released so far." Dude, the game looks pretty good considering Rev's technology, but you should reel it in before you get too ridiculous.

What can I say. Maybe it's the bad quality of the scans and I'm overestinating its graphics, maybe I'm blind as a bat or maybe you're underestimating it because of the Rev specs. We'll see. The game looks very impressive to me though.
 
I've read every single page of this topic, starting when it was only ten pages. Every time I moved on to the next page, 2 more pages would sprout up, keeping me from ever reaching the end (and posting).


I'm wondering where all the people are who said the EyeToy on PS3 could do everything the Revmote could. Could they come in here and clarify their positions?
 
Do those images not scream "target render" to anyone else? They have an identical style to the Splinter Cell 360 images, which were obviously not real-time screens.
 
7Th said:
New information on the article courtesy of Player's Choice:



In summary: Kill Bill-esque plot in which your character must save her fiancee, the daughter of a Yakuza lord who get's kidnapped in a power-war within the organization and confirmation for interactive/destructible scenarios.


Anything about what I was talking about in my last post about force feedback?
 
Drinky Crow said:
i've seen the screens -- it looks like mgs3 level polygon count with similar effects and AA. in fact, mgs3 largely looks better and has better lighting effects. about the most "next gen" thing you can say about those screens is the particle count, which seems slightly above high-end ps2 level.

ouch, nintendo. :(

In response to the most famous poster ever, I must Repost the following that provides a NiNfensive barrier:

If I could tell the world just one thing
It would be that Nintendo's ok
And not to worry because worry is wasteful
and useless with Revmotes like these

Revolution will not be made useless
It won't be idled with despair
It will gather itself around Revmote
for motion does the boomerang most fear

Its graphics are small, I know,
but realistic Link gives me a bone
but realistic Link gives me a bone
and I will never be boneless

Graphics stole your common sense
but they didn't steal your gameplay
And graphics-age came to visit you
but i knew it wouldn't after E3

We will fight, not out of spite
for someone must stand up to spread Revo's light
cause where there's a console with betterer graphics
our Revmotes shall go a swinging

In the end only gameplay matters
In the end only gameplay matters
I will get down in front of my Revmote and I will pray
I will get down in front of my Revmote and I will pray

Its graphics are small I know,
but realistic Link gives me a bone
but realistic Link gives me a bone
and I am never boneless

Its graphics are small, i know,
but realistic Link gives me a bone
but realistic Link gives me a bone
and I am never boneless

Nintendo fans am never broken
We are Nintendo's eyes
Nintendo's hands
Nintendo's mind
We are Nintendo's eyes
Nintendo's hands
Nintendo's heart
We are Nintendo's eyes
Nintendo's hands
Nintendo's eyes

Revmotes are our hands
Revmotes are Nintendo's heart
Revmotes are Nintendo's Mind
 
BrandNew said:
*Sigh*

No, they aren't target renders. They are you're typical Ubi "tad touched up" screens. Fuck, Che even said it were true.

Sorry. I don't really have the time or desire to read a fucking 30 page thread for one bit of info. :p
 
TheKingsCrown said:
In response to the most famous poster ever, I must Repost the following that provides a NiNfensive barrier:

If I could tell the world just one thing
It would be that Nintendo's ok
And not to worry because worry is wasteful
and useless with Revmotes like these

Revolution will not be made useless
It won't be idled with despair
It will gather itself around Revmote
for motion does the boomerang most fear

Its graphics are small, I know,
but realistic Link gives me a bone
but realistic Link gives me a bone
and I will never be boneless

Graphics stole your common sense
but they didn't steal your gameplay
And graphics-age came to visit you
but i knew it wouldn't after E3

We will fight, not out of spite
for someone must stand up to spread Revo's light
cause where there's a console with betterer graphics
our Revmotes shall go a swinging

In the end only gameplay matters
In the end only gameplay matters
I will get down in front of my Revmote and I will pray
I will get down in front of my Revmote and I will pray

Its graphics are small I know,
but realistic Link gives me a bone
but realistic Link gives me a bone
and I am never boneless

Its graphics are small, i know,
but realistic Link gives me a bone
but realistic Link gives me a bone
and I am never boneless

Nintendo fans am never broken
We are Nintendo's eyes
Nintendo's hands
Nintendo's mind
We are Nintendo's eyes
Nintendo's hands
Nintendo's heart
We are Nintendo's eyes
Nintendo's hands
Nintendo's eyes

Revmotes are our hands
Revmotes are Nintendo's heart
Revmotes are Nintendo's Mind

Yes, Jewel is the new Nintendo spokesperson.

She can rant about how Sony and Microsoft are oppressing her creativity.
 
Drinky Crow said:
the vegas shots aren't that impressive, but you can at least see the hdr effects and the geometric complexity. take that away and you're left with mgs3, technology-wise, minus the decent art direction. :(

Look -- if you're hung up on "hdr effects" and polygon counts and all that crap, you're obviously missing the entire point of the Revolution anyway. For those of us excited about the system, it's the controller and the games that come first. I honestly don't give a shit about seeing sweat on some dude's forhead.

But in simple terms, if you want to discuss graphics, Red Steel looks great. Does it look as good as Fight Night 360? As good as Gears of War? Nope. But I would say it looks great.
 
tried to warn him...

anyway, those newer images that have been floating around are even nicer... damn, it does look good though, for what its worth. Though it kind of reminds me of Def Jam: Vendetta a bit, ha
 
Considering there are about 26 pages for me to dig through since I've last checked, I'm not feeling particularily lenient if I find anyone posting, distributing or asking for the location of the scans, especially since there's a warning in the first post.
 
From the sounds of things there was meant to be some kind of coordinated revealing of several different projects or pieces of information on April 20th across all the different territories. Possibily all 3rd party titles?

So maybe any "anger" at this leak is because it lessens the impact of several projects/info being revealed at the same time to shatter the silence and please a broad spectrum of gamers?

Next few weeks leading to E3 are going to be great...I also wonder if Sony have any major tricks up their sleave, they've been pretty quiet.

superfly said:
Red Steel abbreviated = RS! OMG Nintendo RS is teh real name!!! Believe!!!

Nintendo Arse it is then.

SnakeXs said:
Not to cause any ruckus, but I'd imagine the "skill" required by this game to be so different, that a vs. type of match would be pretty refreshing.

I would quite like to see novel takes on multiplayer gameplay that exploit how differently the use of this controller is...not just 4 players trying to kill each other or even just co-op. Could multiplayer not include some kind of game about killing/disarming a collection of enemies as quickly/successfully as possible before comparing how your friends did? Something analogous to Burnout's multiplayer Crash Mode? Hopefully the new ideas can extend beyond single player and throw up more than the standard deathmatch, ctf etc.

Rocked said:
Sorry if this has been mentioned, but apparently it's being made by the GRAW team. :)

Goes some way to explaining the appearance of the screenshots
 
BuddyC said:
Considering there are about 26 pages for me to dig through since I've last checked, I'm not feeling particularily lenient if I find anyone posting, distributing or asking for the location of the scans, especially since there's a warning in the first post.

What are your thoughts on all the info we have so far regarding the game?
... think we'll need Friend Codes to play it online? hahaaa
 
From the sounds of things there was meant to be some kind of coordinated revealing of several different projects or pieces of information on April 20th across all the different territories. Possibily all 3rd party titles?

So maybe any "anger" at this leak is because it lessens the impact of several projects/info being revealed at the same time to shatter the silence and please a broad spectrum of gamers?

How do you know there was supposed to be this so called "coordinated revealing?" Are you saying that we'll get even more shit like, in a week?
 
If I got Mario 128, Red Steel and a Fight Night/Punchout game (one controller in each fist) at launch, it would be the best system launch ever.
 
BuddyC said:
Considering there are about 26 pages for me to dig through since I've last checked, I'm not feeling particularily lenient if I find anyone posting, distributing or asking for the location of the scans, especially since there's a warning in the first post.

el Croux said:
No nice quality scans available yet then? How's this blog guy the only person in the world to have this mag?

headache_man.jpg
 
Drinky Crow said:
the vegas shots aren't that impressive, but you can at least see the hdr effects and the geometric complexity. take that away and you're left with mgs3, technology-wise, minus the decent art direction. :(

Well it is on a much smaller scale, it seems. But this is too little to go on. Need larger scans and movies.

fortified_concept said:
What can I say. Maybe it's the bad quality of the scans and I'm overestimating its graphics, maybe I'm blind as a bat or maybe you're underestimating it because of the Rev specs. We'll see. The game looks very impressive to me though.

No, I'm not underestimating it whatsoever. But to say it looks better than most next gen games so far is just fucking ridiculous, and also not true in any sense. Any game with a comparable stylistic choice on 360 or PS3 looks on par or better AND in HD - Call of Duty 2, Rainbow Six: Vegas for instance. And many look substantially better - GRAW, Medal of Honor: Airborne, Brothers in Arms 3 for instance.

Please note, that's not discrediting this game. From what I can tell, it looks very good considering Rev specs, indeed approximating several mid-range next-gen titles in SD. Plus, of course, the little thing about 'revmote'. That's kinda big too :P
 
OK, trying to skim through ~30 pages is a friggin' lot! Well, this is officially one of my most anticipated titles. E3 can't get here soon enough.
 
I really love the damage control in this thread. The reason is because, for once, the damage control is not coming from Nintendo fans but rather from the Microsoft and Sony ones.

The truth is that many people expected the revolution to look similar to the Xbox. The CPU speed is identical, THEY MUST BE JUST AS POWERFUL. Now that we've seen the first Revolution screenshots and they turn out to be way better than wallguy's MTV debut the trolls simply don't know what to say. I'm sure drinky and his following had loads of photoshops ready to be used for the day that we'd see the first rev screenshot but now that we have and it looks a lot better than anything on the Xbox, they attack the system's HDR and PS (lack of) technology.

We all knew and expected the revolution to suck in terms of graphics. It was meant to be a low end, budget alternative to X360 and PS3. We didn't really believe that the graphics would turn out as good as they did.

But on to my real point, it's quite obvious that UBIsoft has taken the FPS genre to a whole new level in terms of gameplay. Fast, responsive and more natural controls. The game sounds like, if done properly, can set the new standard in FPS games and no matter what shader effects the PS3 or X360 can pull, they will not be able to replicate that type of gameplay with their dual-analog controllers. That's the point of the Revolution.
 
I think the game looks great! The character models need a lil' work though 'cos they sorta look outta place against those nice backdrops/environments IMO.

Cube-Mapping FTW?
 
I guess I don't share everyone here's love of re-reading the first post of really long threads.

Well, it's a good job I only asked for confirmation of their existence as opposed to their location...............oh fuck it, ban away.
 
Brimstone said:
Well I hope multiplayer is more than straight deathmatch. Some Counter-Strike style gameplay. It would be fun the defuse a bomb with the Revmote controller.

Hadn't even though about that! Call of Duty S&D would be hilarious if you had to manually defuse the bombs. The idea of using destroyed pieces of the environment (broken glass, a chair, fire-extinguisher, dead guy's corpse) as weapons or shields also becomes far more intuitive and varied.

What about co-op where player 2 only uses a Revmote and can control all the functions of the left hand? Dual sword, dual guns, one had to shoot and your buddy throwing nades at a different collection of enemies? Is this not a possibility? Sure you could do something similar with traditional pads, but the Revmote could allow such free movement of the other arm that this in itself could be fun (maybe).

I am also really looking forward to a first-person boxing game using dual-remotes - gone would be all the BS about what to press to do certain types of punches of feints, you could practically play the game without ever pressing a single button. PunchOut HAS to return in some form.

I also demand arcade ports or VC downloads of games like Time Crisis, with 2P mode, so I can replicate those childhood dual-wielding moments down at the arcade.

What about Lucas Arts bringing Indiana Jones and his whip to the table? Using his whip to race a chariot etc. Could be hilarious fun. Or how about capturing wild animals and tending to your Animal Crossing farm using a lasso?

There are so many ideas that could be realised. And even if 80% end up being shite and don't make it past the research phases of development, there is still a tonne of stuff that could be done.

Deku said:
Ubi was probably paid by Nintendo to do this game as an exclusive.

According to the article Ubi Soft took their ideas to Nintendo. By the very nature of the Revolution interface, a game built from the ground-up for the machine is going to be pretty much impossible on anything else.
 
But on to my real point, it's quite obvious that UBIsoft has taken the FPS genre to a whole new level in terms of gameplay. Fast, responsive and more natural controls. The game sounds like, if done properly, can set the new standard in FPS games and no matter what shader effects the PS3 or X360 can pull, they will not be able to replicate that type of gameplay with their dual-analog controllers. That's the point of the Revolution.


I agree with the prospect that this could offer a completely new perspective on first person shooters. But if most of the genre's entries are being developed for other platforms (like for instance, PC games with the latest engines?), how can the Revolution have the best first person shooters?

It's the complete opposite of your post. I don't think achieving the kind of visual impact a next generation first person shooter requires is a trivial matter for developers.
 
DrGAKMAN said:
I think the game looks great! The character models need a lil' work though 'cos they sorta look outta place against those nice backdrops/environments IMO.

Cube-Mapping FTW?

I'm pretty sure the whole cube-mapping thing has been thoroughly debunked. Sorry to burst your bubble there as well.
 
Goreomedy said:

:lol

I can't wait to hear/ see more of this game. Some people have brought up good points about the graphical difference it may have against 360 games by virtue of the fact that it won't be in hi-def, but seeing as I (and I'm sure many others) still don't have HD TVs, I doubt it'll be as big of a deal as some people are making it out to be. After all, the Revolution is targeted towards a different consumer than the 360 or PS3.

If these are "standard" Revolution graphics and not the upper end of what we can expect then this is all really impressive. I don't understand the comparisons to MGS3's graphics by DK unless he was being facetious (as he always seems to be).
 
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