Brimstone said:
From a FPS perspective, the way things are described with Red Steel, Revolution has a very sharp edge over the competition. I still don't understand how Nintendo's online infastructure is going to work. Will Nintendo/UBI set up dedicated servers? Will gamers be able to set up their console as a dedicated server and set a map rotation?
At least there is gona be a basic 4 player versus a la Metroid Prime Hunters, wich isn't bad if the escenarios are designed for it (look at 4 players versus eo Hunters, you do not feel alone or triying to find rivals never).
Of course, Nintendo's online filosophie isn't closing to third parties, like on the Cube and on the DS, so if Third Parties want to do a MMORPG, they can. Think of Phantasy Star Online, years ago, or World of Warcraft now.
So, it's open to the developer. Maybe wi will never play a Metroid Prime or a Mario Kart exceding 4 o 8 players online, but again, that's Nintendo's choice to keep latency as a backward on the gameplay.
I heard a lot of good thinks of Homeland, a GC game with online multiplayer were 30 players could play thogeter, were the master's, doing as a server, was the "Master" of the game and writes the story and development of the game, like a Real Rol Playing Game.
I think, giving freedom to the developer is gona be better that doing a dedicated server like Microsoft or Sony.
Also, I remenber SquareEnix's presidents words about Revolution Online:
(not the same words, just remembering) "I like how Nintendo is conecting friends and putting them to play online. They're not making anione to play online to feel scared or mistreated for unknow gamers.
Also i'm pretty excited about how they're reading the online infraestructure for the Revolution, wich is clear the next steep on the DS Online philosophy."
I can't wait to know more.