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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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JoshuaJSlone said:
Charlie's Angels, the game that gets 24% on GameRankings, was exclusive. Though an unreviewed PS2 version also shows up, so I guess it was originally multiplatform.

I remember playing a version of Charlies Angels for PlayStation 2 on a Dev kit at ECTS 2003, worst game I've ever played next to Batman: Rise of... and Crouching Tiger, Hidden Dragon.

I believe Charlies Angels was also released in Europe.
 
blackadde said:
i don't know man. i can see how it would be fun for a while ('whoa i totally bounced that thing off your goddamn head!'), but i'd only be worth sticking to if it gave an actual competitive advantage. i sort of see (hypothetically of course) flicking the revmote 90 degrees (vertical) and then quickly flicking it forward to toss overhead, and rotating -90 degrees (facing down) and flicking to roll, both of which require more time than just aim -> click.
That sounds more like badminton. I'd imagine holding a button would make your character hold a grenade, you do whatever hand motions, and let go of the button to release. Exaggerated in-game strength so people don't go ruining their ability to pitch the next day by throwing so many long-distance grenades, of course.

TTP said:
Just woke up.
Don't want to go throu a+20 pages thread.
Someone link/post the important parts about this please?
Sorry for my laziness.
Next GameInformer has the big exclusive on UbiSoft's heavily-revmote-using FPS Red Steel. A few scans have been seen online, but as is usual board rules we can't talk about how to go about the copyright infringement. Impressions on graphics seem mixed but generally positive, though there's not much to go by.
 
Mrbob said:
As for FPS games, Nintendo is going to have to take the market away from MS. It is a huge uphill battle for them, as X360 is already establishing itself as the number one FPS console of choice. Call of Duty 2 on Xbox 360 is nearing one million sold in the USA, and has already sold over 1.5 million between USA and Europe. PDZ has sold over 800K between USA and Europe. Having the remote itself is not enough on its own. They need a list of compelling games to get gamers to switch from X360 to Revolution to play FPS games, and I don't see this happening.
You can't see publishers releasing compelling first person shooters on a console that was almost literally made for first person shooters, especially when the first ever game showcased is a first person shooter put out by a third party? That's an extremely narrow minded view. I mean it's perfectly acceptable to say that you think the 360 will offer more/better FPS options considering the install base it had with the genre for the previous console, added with the head start of releases to fill the catalogue (CoD2, PDZ, BFMC2, etc), but to discount the potential the Revolution has is either foolish or purposefully (and with you, I'd argue hopefully) narrow minded.
 
Mike Works said:
You can't see publishers releasing compelling first person shooters on a console that was almost literally made for first person shooters, especially when the first ever game showcased is a first person shooter put out by a third party? That's an extremely narrow minded view. I mean it's perfectly acceptable to say that you think the 360 will offer more/better FPS options considering the install base it had with the genre for the previous console, added with the head start of releases to fill the catalogue (CoD2, PDZ, BFMC2, etc), but to discount the potential the Revolution has is either foolish or purposefully (and with you, I'd argue hopefully) narrow minded.

Well they also have to contend with the gamers who have only started playing games in the Halo age, who associate shooters with Xbox and automatically refuse to consider anything with a Nintendo badge on it.
 
Chris Remo said:
Well they also have to contend with the gamers who have only started playing games in the Halo age, who associate shooters with Xbox and automatically refuse to consider anything with a Nintendo badge on it.
Just like Microsoft had to contend with gamers who had only started playing games in the Goldeneye age, who associated shooters with N64 and automatically refused to consider anything with a Windows badge on it.

BUT NO, TIS A NIGH IMPOSSIBLE TASK
 
Chris Remo said:
Well they also have to contend with the gamers who have only started playing games in the Halo age, who associate shooters with Xbox and automatically refuse to consider anything with a Nintendo badge on it.
That doesn't seem to me a particularly bigger problem than contending with the gamers who associated shooters with N64's Goldeneye, Perfect Dark, and Turok a few years back.
 
Mike Works said:
Just like Microsoft had to contend with gamers who had only started playing games in the Goldeneye age, who associated shooters with N64 and automatically refused to consider anything with a Windows badge on it.

BUT NO, TIS A NIGH IMPOSSIBLE TASK

It's going to be pretty damn hard, especially since Halo isn't going anywhere.
 
but "windows" had a lot of FPS on it, and in fact had essentially every good FPS ever made on it up until Goldeneye really made the genre viable on consoles to the mainstream consumer

i don't like your tone, Mike Works! ;)
 
JoshuaJSlone said:
Next GameInformer has the big exclusive on UbiSoft's heavily-revmote-using FPS Red Steel. A few scans have been seen online, but as is usual board rules we can't talk about how to go about the copyright infringement. Impressions on graphics seem mixed but generally positive, though there's not much to go by.

Thank you :)
 
JoshuaJSlone said:
That doesn't seem to me a particularly bigger problem than contending with the gamers who associated shooters with N64's Goldeneye, Perfect Dark, and Turok a few years back.

Since Gamecube had no shooters, they had no choice but to look elsewhere. Shooters aren't going to disappear on 360.
 
Chris Remo said:
It's going to be pretty damn hard, especially since Halo isn't going anywhere.
It would be near impossible were it not for the controller. It won't be easy with the revmote, but it's incredibly possible, if not maybe even probable. I honestly think the bigger enemy the system has with becoming the FPS console king is being over saturated with lesser quality FPS's.
 
If Revolution ends up redefining how a FPS can and should be played, on consoles but also perhaps period, on any system, I don't know if it'll render FPSes on other systems irrelevant, but perhaps, in terms of control at least, quite "old" for those who have a Revolution - and if it "works" that should be everyone who likes FPS games (it'll be our duty to buy the system and encourage excellent developer support in that genre! :)). I think that could happen if it works, and I guess Red Steel will be one of the early test cases, but I'm quite encouraged by what I hear and see so far.
 
Fps games are such a natural thing to develop for the rev... western devs aren't always very adventurous, and making FPS games for the rev will be an easy way to support the system. Some will port FPS games to it, and others will make original games. So in the end, the rev library will probably have a ton of FPS games. Some will be total crap, some will be brilliant, but If they are more intuitive to play than they would be on another console, it will eventually get around.

I think the FPS fans that will be easiest to convert are the ones with a background in PC gaming, where they're used to having free online and a mouse to control the cursor.. A lot of these people are willing to accept the xbox as the best console solution, but they have misgivings about it. ]

The only problem with all this is that the rev may become a console with too many FPS games from western 3rd party's. it may eventually be like "How boring... another mature FPS for the rev... Where are the damn fighting games and third person adventure titles!!"
 
Gaia Theory said:
True, but many of the original creative minds behind it have.

Haha, yes also true, but I think Microsoft (and Bungie) will do whatever it takes to make sure Halo 3 is as good as it can possibly be. Whatever they may say about Viva Pinata, Halo 3 is effectively their most important game.
 
For Reference. The GameCubes FPS Line Up.

Geist
TimeSplitters 2
Medal of Honor: European Assault
TimeSplitters: Future Perfect
Call of Duty 2: Big Red One
Jedi Knight II: Jedi Outcast
GoldenEye: Rogue Agent
Medal of Honor Frontline
James Bond 007: NightFire
Call of Duty: Finest Hour
Turok: Evolution
Medal of Honor Rising Sun
James Bond 007: Agent Under Fire
Die Hard: Vendetta
Serious Sam: Next Encounter
Red Faction II
XIII
Judge Dredd: Dredd Versus Death

right off the bat, Revolution already has an exclusive 3rd party FPS. GameCube never got one for what it's worth.
 
Krowley said:
The only problem with all this is that the rev may become a console with too many FPS games from western 3rd party's. it may eventually be like "How boring... another mature FPS for the rev... Where are the damn fighting games and third person adventure titles!!"

Japan will ensure that doesn't happen. Since that country won't produce many FPS games, if any, we can be pretty confident they'll deliver other offerings. Plus, guys like Michel Ancel of Ubisoft have been among the most enthusiastic vocal supporters of Revolution. Hopefully the Revolution version of Rayman 4 is good and sells well, then Ubi may let Ancel do something else on the system.
 
Idioteque said:
I think this game actually looks pretty good.

Can't wait see how Nintendo's first party stuff compares.

ALL I WANT is Pikmin 3. I would still pay full price if the system was called Pikminlution and could only play Pikmin games. If it had online vs. and co-op I think I could probably throw all my other consoles away as well.
 
Chris Remo said:
Japan will ensure that doesn't happen. Since that country won't produce many FPS games, if any, we can be pretty confident they'll deliver other offerings. Plus, guys like Michel Ancel of Ubisoft have been among the most enthusiastic vocal supporters of Revolution. Hopefully the Revolution version of Rayman 4 is good and sells well, then Ubi may let Ancel do something else on the system.

Yeah i'm really curious to see how platformers will work on this system.. i have some ideas but i don't know if they are workable.

I can see a mario game where it plays as if mario were standing on the end of the controller and flicking the controller up tosses him around. It would give an analog feel to jumping, but then i heard about an interveiw with shiggy where he mentions making mario jump by pointing at a spot and clicking it... That doesn't sound so hot (if the interview was even real).

It may be one genre that doesn't really benefit much, but i'm sure nintendo is working on it.

edit// and obviously i would be lying if i said i thought the next mario game will be anything less than fantastic... they will figure out a way to make it work and make it integral, but i just can't fully imagine it yet. My little idea might be cool, but it's probably not enough to make a platformer funner than they would be on a normal controler.
 
xaosslug said:
As compelling as Nintendo's new controller is, I believe they shot themselves in the foot going the low-end tech rout.
The bolded points do not go together, please try again.

Anyone that thinks Nintendo's revmote is low-end tech is retarded.
 
Gaia Theory said:
The bolded points do not go together, please try again.

Anyone that thinks Nintendo's revmote is low-end tech is retarded.

He's referring to the CPU/GPU specs there I assume.

Honestly, when it really comes down to it, I think Nintendo is going to gain more sales from people saying "Well hey that thing is only a couple hundred bucks, and it has some cool games, why not?" than they will lose by not having a system comparable to PS3/360.

That'll benefit us in the long run since it'll increase the install base and publishers will be more likely to invest in development.
 
Gaia Theory said:
The bolded points do not go together, please try again.

Anyone that thinks Nintendo's revmote is low-end tech is retarded.

I think the low end tech comment is in reference to the graphic chip and cpu.
 
Gaia Theory said:
The bolded points do not go together, please try again.

Anyone that thinks Nintendo's revmote is low-end tech is retarded. If you're talking about graphics, well, so what?

I am, and: :lol
 
Chris Remo said:
He's referring to the CPU/GPU specs there I assume.

Honestly, when it really comes down to it, I think Nintendo is going to gain more sales from people saying "Well hey that thing is only a couple hundred bucks, and it has some cool games, why not?" than they will lose by not having a system comparable to PS3/360.
Yes, he probably is. My point is that technology defines more than just graphic technology. People that can't recognize that, or who are stuck on a specfic definition are not as adaptive to the new technologies they claim they require so badly to have fun.
 
xaosslug said:
As compelling as Nintendo's new controller is, I believe they shot themselves in the foot going the low-end tech rout.

well if most of the games look as nice as this one, i'm not gonna care very much. This is a pretty hot looking game (going by the screens)

edit// if we were allowed to post scans, you could definitly make some pretty amusing comparison shots with launch 360 games, including pd0 (which i always thought looked pretty good)... i know that will change as the systems go through their lifecycles, but that game definitly looks next gen, and i'll take that.
 
so far i'm impressed with the graphics, but it's the gameplay that sounds excellent! the way gi describes what you do in the game sounds exactly what i've been waiting for. something new, different and potentially amazing.

it's also funny seeing so many of the usual nintendo naysayers already on the defensive with what little has been revealed.

e3 is going to be fun :D
 
phantomile co. said:
so no one wants ninja stars in the game?

yeah ninja stars would be cool... throwing weapons in general could be very awesome. I want to be able to throw an empty gun at somebody :lol
 
phantomile co. said:
half life 2 gravity gun action could be sweet as fuck too.

Yeah, I would live to see some pick up and throw around mechanics for objects in the game. It could work very well with Rev and give a very tactile and direct sense of interaction with the world.
 
Trident said:
Hey guys, I want to get a piece of candy. Hmm, how should I grab it...

User%20Hand.jpg


or

acmecrane_lg.jpg


It's so hard to decide

where did you got that handpic from, this looks like something i made, but i never released it
 
neptunes said:
t8b338.jpg


Those are triggers

Those are the past

lol

Looks more likely than ever that Revmote is going to change the standard for FPS controls - it sounds superior in every department, especially because it is so intuitive. The first-person sword-fighting alone could fill an entire game if it was intuitively done and the AI had good fighting stills.

This thread is great, especially now that some members have had time to dream up damage control about how FPS controls will still be as good using traditional pads. :lol
 
Gaia Theory said:
Yes, he probably is. My point is that technology defines more than just graphic technology. People that can't recognize that, or who are stuck on a specfic definition are not as adaptive to the new technologies they claim they require so badly to have fun.

So true. Technology is like pieces of a puzzle, and high-end graphics only contribute but one of the pieces. Moreover, I just imagined playing the game and other possibilities with a RevCon, and then I imagined putting it down for a traditional controller...boy, the traditional controller is gonna feel VERY ARCHAIC after playing games on the RevMote.
 
“Once the magazine comes out - I will elaborate more. I wish I could talk right now but I’m in a bit of a “silent mode” - you know? You guys weren’t supposed to see this magazine until next week!

I want to tell you all my thoughts on the power of the system, what I thought of the controls, etc.

And I will…at the approriate time. (ie. Next Week)

For now, I will say - NINTENDOMEGATON!

-P911″

ruh-roh
 
Krowley said:
yeah ninja stars would be cool... throwing weapons in general could be very awesome. I want to be able to throw an empty gun at somebody :lol
I think it would be pretty sweet if SEGA went all out and made the next Shinobi (or a seperate version from the PS2 updated series) for the system. If they got the controls right, it could be pretty damn sweet.
 
Chris Remo said:
ALL I WANT is Pikmin 3. I would still pay full price if the system was called Pikminlution and could only play Pikmin games. If it had online vs. and co-op I think I could probably throw all my other consoles away as well.

:thumbs up:

But Red Steel is a pretty sweet bonus, automatically one of my most anticipated next-gen games now. The team working on it sounds pretty awesome, and the concept (not the revmote, but the actual design on how sparing a life can affect your progress) is pretty great imho.
 
OK. at the end, we have seen the first Revolution's Screenshots. It can begin now !
Now that Ubisoft has done the first step, all others éditors will deliver some informations.

Super Mario 128 or Metroid Prime 3, for example.
 
Shit, what'd I miss guys?

Who's doomed, what type of -ton was there?

Seriously, assuming this is in game (even if just in game assets) then wow. Nintendo was right, they're not pushing horsepower, but they're intent on staying competitive.

Great concept for the game, great proof of concept for Revmote, this dude's info can't come sooner, E3 can't come sooner.
 
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