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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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Amir0x said:
:thumbs up:

But Red Steel is a pretty sweet bonus, automatically one of my most anticipated next-gen games now. The team working on it sounds pretty awesome, and the concept (not the revmote, but the actual design on how sparing a life can affect your progress) is pretty great imho.

Well from the bits of the article that have been quoted, it sounds like that whole concept grew out of the team thinking of how they could use the controller.

I think we'll be seeing a lot of things happen like this, the fact the controller forces people to think differently from how they've approached game control before spins-off into a lot of new gameplay concepts.

This is certainly a very promising start, and means we won't be getting DS-style glorified tech-demos for the first 6 months. More stuff like this and the controller won't be seen as gimmicky in the slightest.
 
JESUS, Page 25?

1955_doc_d.jpg

"Great Scott!"
 
Unbelievable. I'm amazed that Nintendo has managed to keep codename Revolution a secret for so long with leaks like this, however I guess once this stufff is given to the press, even under NDA, it won't stay a secret for long. You can be sure that a few heads will roll, either at GI or Ubi, and there will be some VERY heated discussions at NCL.

The rest of the world has kept its mouth shut so I don't see why one idiot should ruin the surprise so early on.
 
Twilight Rockstar said:
Unbelievable. I'm amazed that Nintendo has managed to keep codename Revolution a secret for so long with leaks like this, however I guess once this stufff is given to the press, even under NDA, it won't stay a secret for long. You can be sure that a few heads will roll, either at GI or Ubi, and there will be some VERY heated discussions at NCL.

You mean to tell me this wasn't approved by NCL? Yeah, right.
 
Twilight Rockstar said:
Unbelievable. I'm amazed that Nintendo has managed to keep codename Revolution a secret for so long with leaks like this, however I guess once this stufff is given to the press, even under NDA, it won't stay a secret for long. You can be sure that a few heads will roll, either at GI or Ubi, and there will be some VERY heated discussions at NCL.

?

This was only a matter of days away from arriving at subscribers anyway wasn't it? If Nintendo didn't want this coming out before E3 they wouldn't have given an exclusive to a magazine's May issue.

I think this is all building pre-E3 hype, and doing quite a nice job of it. People are gagging to see more now, and talking about the controller, rather than doom and gloom talk about specs.
 
Arent there always leaks before Nintendo shows there stuff??
I mean TP was a big surprise we would see some Revolution games before E3 according to matt etc. Maybe this is just a little Reminder from Nintendo's side. A bit to early but i dont expect people to get shot because of this:lol
 
Yeah, it was set up for the 20th, and I'm pretty sure it was set up so subs copies would go out no sooner this month. Still, it's out now. Would have been nice to hold it off for that extra 10 days in my opinion.
 
Twilight Rockstar said:
Unbelievable. I'm amazed that Nintendo has managed to keep codename Revolution a secret for so long with leaks like this, however I guess once this stufff is given to the press, even under NDA, it won't stay a secret for long. You can be sure that a few heads will roll, either at GI or Ubi, and there will be some VERY heated discussions at NCL.

The rest of the world has kept its mouth shut so I don't see why one idiot should ruin the surprise so early on.
Whatever nintendo thinks about it (although to me it seems very likely they OK'ed this... that's certainly the kind of story I'm reading), they should be happy. Nintendos games will make the biggest splash on E3, let the good 3rd party stuff take the spotlight in the weeks before, building hype on some unique games and 3rd party support in general.
 
Anyway, I guess the ball is rolling now. And yes, we will be seeing more stuff, in an official capacity, before E3, for precisely the reasons that were stated earlier in the thread.
 
I honestly hope Nintendo is in first place next gen.... this is such a huge risk they're taking, but it's an awesome risk... and honestly, if things keep progresing like they have been, they deserve it. I mean... let's all take our respective fanboy glasses off for a moment. Who here doesn't want a DS? It's such a fantastic system... but most of all, it's about unique experiences... it's what life's about. It gives us the oportunity to try something new while we pass the time... it challenges us. New ways to play. I mean... brain training... some may not be all for it... differing opinions, but you can't help but applaud Nintendo for thinking outside the box, and allowing others(developers) to do so as well. In the end.. it's the enjoyment factor that counts. When I play nintendo games, like Mario 64, or A link to the past, or Yoshi's touch & Go, I become... happy. This industry need desperately to move away from the rampant killing, and killing clones out there.... I repeat: THERE IS MORE TO INTERACTIVE ENTERTAINMENT THAN KILLING.... some of the most lauded games out there don't have the protaganist killing other humans... Shadow of the Collosus... Guitar Hero... Rez... Lumines... ICO... Jet Set Radio... Feel the Magic, and others.

A new avenue for gameplay is opening up with the induction of the Revolution....


Viva le Revolution
 
Here's a summary of PRINCE_NineOne1's comments from the IGN boards.

He works for Ubisoft, as stated on his VIP status in IGN, he's from focus testing:
you guys don't know what I do? You've never seen me on the IGN boards before? I'm exactly what my title says - a suggestion sponge. I help conduct focus groups, listen to gamers, and work with the development team to make sure everything is in line with what is expected of this game. Trust me - not as easy as it sounds. That's the TOP-DOWN look.

lots of other stuff, too.

Well - I'm gunna go out now.

I'll see you guys next week.
-P911
RED STEEL.

Interesting concept if you think about it. There's not such thing, but in a figurative way -I guess it does make sense.

-P911
He then says the Red Steel name comes from a blood covered sword (Pootan's icon contains a sword dripping with blood):
Pootan's icon = TEH RED STEEL
You guys should support Game Informer and go out and get this issue. The editorial job is tremendous and they worked hard to break this story for Nintendo Fans such as yourself.

Ubi_Prince & myself will comment on public knowledge once you guys get the magazine - but until then, support your local newstand and GI.

In the meantime - anyone care to speculate how this game will work? I'm interested to hear.

-P911
Commenting on the leaked scans:
That was not concept art.

-p911
On swordplay:
Get the mag - the sword part is the shiz!

My personal favorite - and it will be yours - I assure you.

-P911
On the game not being an on rails shooter:
OK - maybe I will comment on 1 thing because it so absurd for a next-gen game.

This game is not a rail shooter - that would be 100% NES and not Next-Gen.

-P911
Will the game have online multiplayer:
Do you want it?

-P911
He then started a thread 'Couldn't be happier to hear your excitement - Thank You!':
Well guys, I'll be honest...I wasn't sure how people would react to a new game that was not 1st party or an existing brand.

I want to thank you for keeping an open-mind and supporting 3rd Party Developers like Ubisoft.

We have truly studied this innovative console and I promise that we'll do our best to deliver the ultimate experience at launch and, as always, we keep our ears open to what gamers want - so keep your voices heard...we are listening.

Thanks again!

-P911

p.s.
We'll be back in a few months to ask you guys what you want for a pre-order item. Why? Cuz that's how we do.
Once the magazine comes out - I will elaborate more. I wish I could talk right now but I'm in a bit of a "silent mode" - you know? You guys weren't supposed to see this magazine until next week!

I want to tell you all my thoughts on the power of the system, what I thought of the controls, etc.

And I will...at the approriate time. (ie. Next Week)

For now, I will say - NINTENDOMEGATON!

-P911


It does sound amazing!!! :D
 
It is very good to see this level of support from a 3rd party at launch. An original franchise, and a polished one by the look of it. Also one that isn't just testing the ground with the console's new features, but diving straight in.

That does suggest they have real confidence in it, and that the developers were genuinely excited about developing for it. Also makes you wonder what the Japanese developers have lined up for it, as they usually embrace these things even faster.
 
I'm more impressed with the features this game presents than the graphics (I expected that or even better for Rev). I find it funny how Nintendo at least didn't suffer from Wall/Box guy syndromme for thier first screenies.
 
based on twilights rockstars comments above, i'm gonna guess that some japanese mag has an exclusive too that breakes around the 20th... probably a game that will appeal more to japanese gamers from a japanese third party... Also, all the major websites like IGN and gamespot probably have coverage ready to release at some pre-defined point.

hopefully the japanese mag will leak early too :D

And nintendo shouldn't be pissy about this... this has been a good unvieling and overall it's good press for the system, for the most part, everybody is digging it and it's hushed up most of the graphics fears.
 
WOW.

Not only did the graphics impress me; the gameplay possibilities do as well!

Finally the player decides how to swing his sword, how to throw his grenade, how to shoot...

Really sounds fantastic :D
 
Twilight Rockstar said:
Yeah, it was set up for the 20th, and I'm pretty sure it was set up so subs copies would go out no sooner this month. Still, it's out now. Would have been nice to hold it off for that extra 10 days in my opinion.

It's 10 days. Who cares? Not going to make that much of a difference. Just look at all the hype it's generating. If Nintendo are mad about this, they're crazy.
 
Lakitu said:
It's 10 days. Who cares? Not going to make that much of a difference. Just look at all the hype it's generating. If Nintendo are mad about this, they're crazy.

Yeah, I think one of the best things about all this was that on page 1 it's all "First Revolution game info and screens in next issue of GI!", and everyone's "Can't wait!", then literally a few posts later it's "Here they are!"

Couldn't have been planned better if you'd tried :D
 
Krowley said:
based on twilights rockstars comments above, i'm gonna guess that some japanese mag has an exclusive too that breakes around the 20th... probably a game that will appeal more to japanese gamers from a japanese third party... Also, all the major websites like IGN and gamespot probably have coverage ready to release at some pre-defined point.

hopefully the japanese mag will leak early too :D

And nintendo shouldn't be pissy about this... this has been a good unvieling and overall it's good press for the system, for the most part, everybody is digging it and it's hushed up most of the graphics fears.
Didn't Nintendo Power say something about a major exclusive next issue? Also Official Nintendo Magazine comes out in the UK around the 20th (personally I like the mag :) ).

I don't think Nintendo will be angry at this, in fact I don't believe they leave anything to chance. I'm pretty sure they will have anticipated the GI story coming out now and purposely made the first Revolution game to be fully revealed a FPS.
 
Very very very nice indeed. As many have said before I really want to see this game in motion. I hope it lives up to the hype.
 
Why do a Rev shooter need a arm on the screen holding a gun? It's like Im holding a second arm which again holds a gun.

:p

But omg, I need this.
 
Wollan said:
Why do a Rev shooter need a arm on the screen holding a gun? It's like Im holding a second arm which again holds a gun.

Well the sword in the game would definitely need an onscreen representation to work, so the gun has to as well really.

And plus the little gimmick about seeing the gun move and tilt as you move the controller I think will make the whole thing seem 'magic' to the general consumer. All in all a great showcase for the system if it all looks and moves as well as the shots suggest.
 
Wollan said:
Why do a Rev shooter need a arm on the screen holding a gun? It's like Im holding a second arm which again holds a gun.
Nintendo is not reinventing the light gun. They're making a new standard controller. That's just what it is -- a controller. It's not meant to be a prop. Whether Ubi has pulled that off remains to be seen.
 
ionicbluebird said:
Who here doesn't want a DS? It's such a fantastic system... but most of all, it's about unique experiences...
That would be me. I bought one on launch day, bought one again later when the games started improving. Never did get used to it. I just loathe playing games on the touch screen. It simply isn't any fun. But Red Steel, yeah that looks nice. I saw the screens, look forward to seeing if they can match those target renders that are shown in GI.
 
ziran said:
Here's a summary of PRINCE_NineOne1's comments from the IGN boards.

He works for Ubisoft, as stated on his VIP status in IGN, he's from focus testing:


He then says the Red Steel name comes from a blood covered sword (Pootan's icon contains a sword dripping with blood):


Commenting on the leaked scans:

On swordplay:

On the game not being an on rails shooter:

Will the game have online multiplayer:

He then started a thread 'Couldn't be happier to hear your excitement - Thank You!':




It does sound amazing!!! :D

Thanks for the round up. Got me all giddy. :D

EOGamer said:
That would be me. I bought one on launch day, bought one again later when the games started improving. Never did get used to it. I just loathe playing games on the touch screen. It simply isn't any fun. But Red Steel, yeah that looks nice. I saw the screens, look forward to seeing if they can match those target renders that are shown in GI.

:lol
 
Shinoobi said:
How did this railshooter thing start and why does it keep going? :lol

I haven't read all the 20+pages so I'm not in the know of what was said before. The action scenes in the pics just seem very scripted. Nice to hear it is a real fps.
 
PjotrStroganov said:
I haven't read all the 20+pages so I'm not in the know of what was said before. The action scenes in the pics just seem very scripted. Nice to hear it is a real fps.

You can tell something's scripted/on the rails by a few pics?
 
I'm really excited by this. Rev could possibly become my most wanted system, or thereabouts! I'm trying to temper my expectations, though, prior to E3 - will we really see a 'home-run' in terms of the controller's utilisation with a launch title or launch titles? It seems like something devs might need to get used to and to iterate over. Then again, even a less-than-perfect usage of the controller might be refreshing, and more compelling than what we've had before. I fully expect we'll see some stupid uses, but I think Red Steel sounds like a promising start :) I can't wait for E3 :D
 
found this on another forum... quotes from the article

"To further explain why the Revolution will be ideal for FPS games, More handed us the latest version of the controller, allowing us to turn it over in our hands, fell its light weight and small size, and wave it around in thin air in a pantomime of gameplay. “The controller is a pointer,” he continued. “It can sense motion vertically, horizontally, depth, and also twisting. So you can do a lot of movements, and it feels the orientation and gravity. So with one hand, without any buttons, you can do tons of things and in a much more direct and natural way than pushing buttons.”
-----------------------

"The shaky disorientation that came with the first moments quickly gave way to fast, accurate blasting (?) of targets on all corners of the screen. Thanks to the improved reaction time that the Revolution controller offers, the Red Steel team can create (?) gunfight scenarios that would be extraordinarily difficult with a standard controller. Most console FPS games limit their enemies to a horizontal plane (?) to ?? player frustration, but targets on a vertical plane are just as easy to hit with the Revolution controller – you can aim at a target as quickly as…"

the guy was able to puzzle out more stuff, but i figured that if i posted more than that, it might be like posting scans or something and against the rules..

interesting to hear that the revmote even changed their philosophy about enemy placement to allow for more complex gunplay.
 
Link said:
I'm glad all the people who were showing uncharacteristic excitement have converted back to their usual skepticism and downplaying. I was getting worried there for a little while.

so true :lol :lol
 
phantomile co. said:
For Reference. The GameCubes FPS Line Up.



right off the bat, Revolution already has an exclusive 3rd party FPS. GameCube never got one for what it's worth.

Die Hard Vendetta was originally a GameCube exclusive.
 
n-off said:
Yes please, but a 2 player simultaneous mode would be even better. imo

I agree, since I'm a co-op whore, but a good, small scale vs. mode would be insane. Not to cause any ruckus, but I'd imagine the "skill" required by this game to be so different, that a vs. type of match would be pretty refreshing.
 
Ooo yah, Ive missed out!

while the graphics are not spectacular it certainly has proven that the Rev will be able to compete with the PS3 & 360 graphics wise.
 
Draft said:
You are right. Clearly no one knows how the revmote works except people working with it. And what do we have here but the fruits of their labor! And it's... a fps game. Which looks like it does most of the things a normal FPS does. In fact, aside from the sword fighting (which they didn't talk enough about) there's nothing going on here that couldn't be done with a gamepad.

Now, whether or not it's more FUN with the revmote, I guess we'll just have to wait and see.

Exactly how long have you been playing games? I hate to pull this card, but it is clear the Revolution's promise has to do with making the input to the game more fun, and it is clear that the new technology could do that. Clearly none of us have played with the Revolution controller (minus the super-secret-industry trypes around here) but if you've played games for any significant amount of time you can see the simple truth about the possibilities of such technology. Throwing a grenade by physically moving my hand and controlling the strength of that throw is not something I've ever done in another first person shooter, and I have played games for almost 20 years. I have played through NES, SNES, N64, PS, and PS2 (to a certain extent). I've also had many run ins with all the famous PC first person shooters. OF COURSE we have mapped all these actions to a gamepad before, where a button would control their execution rather than our movement. But that's just it, the revolution controller allows us to remove that filter on our gameplay experience, and I'll be damned if I'm not going to give the product, its price point, and its games a damn good look with my money if this type of input can be mastered and demonstrated to be fun. From what I have read on this game alone, chances are an FPS on a standard controller couldn't touch it, at least for me. So my friend, saying that things in this FPS can be done using a standard gamepad just doesn't cut it.
 
ionicbluebird said:
I honestly hope Nintendo is in first place next gen.... this is such a huge risk they're taking, but it's an awesome risk... and honestly, if things keep progresing like they have been, they deserve it. I mean... let's all take our respective fanboy glasses off for a moment. Who here doesn't want a DS? It's such a fantastic system... but most of all, it's about unique experiences... it's what life's about. It gives us the oportunity to try something new while we pass the time... it challenges us. New ways to play. I mean... brain training... some may not be all for it... differing opinions, but you can't help but applaud Nintendo for thinking outside the box, and allowing others(developers) to do so as well. In the end.. it's the enjoyment factor that counts. When I play nintendo games, like Mario 64, or A link to the past, or Yoshi's touch & Go, I become... happy. This industry need desperately to move away from the rampant killing, and killing clones out there.... I repeat: THERE IS MORE TO INTERACTIVE ENTERTAINMENT THAN KILLING.... some of the most lauded games out there don't have the protaganist killing other humans... Shadow of the Collosus... Guitar Hero... Rez... Lumines... ICO... Jet Set Radio... Feel the Magic, and others.
Couldn't have said it better myself.

In the end it doesn't matter what company makes these kind of jumps in videogame entertainment. It could have been Sega, Sony or Microsoft, or even a new player coming out of the blue.

What is the important thing is that new possibilities are opening up. Totally new ways of playing games sometimes intertwined with classic gameplay, sometimes not.

Over all these years of playing games lots of us have become stuck in certain routines (myself included). Going as far as ignoring perticular genre's completely.
I see this development as a way to get a clean start again.
In the 8 and 16 bit days I played whatever I could get my hand on, no matter what genre it was because there were so many new things to be experienced.

Looking at this first game for the revolution and thinking about all the possibilities that are being opened up, even though we can't yet imagine half of them right now makes me very excited.
Just like I was when the DS concept was first announced, in fact.

There are exciting times ahead that's for sure. :)
 
Krowley said:
found this on another forum... quotes from the article


-----------------------



the guy was able to puzzle out more stuff, but i figured that if i posted more than that, it might be like posting scans or something and against the rules..

interesting to hear that the revmote even changed their philosophy about enemy placement to allow for more complex gunplay.

that's what I was thinking, direct ports of fps games to Rev won't really work
 
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