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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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Mama Smurf said:
I just hope we don't get too many sword fighting games from developers early on. We're already getting Red Steel and Zelda (probably), but as it's one of the more obvious ideas and it sounds fun and it's something easy to understand and it's something developers haven't really been able to do before (you can have sword fights, just not to this level), I'm worried it might be too popular.

I can just see it:

Lucasarts - "You know what would be awesome with the revmote? Lightsabers!"

Some FPS developer - "We're all used to making shooters, so how about for a slight change of pace, without going into completely unknown territory, we make a first person sworder?"

etc.

Lucasarts won't do a lightsaber gamer, it would make too much sense.

If they are too stupid to release the Super Star Wars series on the GBA and too stupid to release their point and click adventures on the DS then what hope is there for a rev lightsaber game.
 
bigNman said:
No. They went to Nintendo with the idea.

No moneyhats required.
Yeah that seems to be the difference perhaps.. if Nintendo had any money in this, there is no way that they'd let it out of the bag before E3. The only time they ever release any media before E3 is usually within the last week and a half and they are usually non-photo shopped screencaps.. the haters love this period as it gives them something to knuckle down upon before the videos hit and everyone is wowed.
 
Mama Smurf said:
But more than that, I want to use it to cast spells. I guess if there's a microphone you could say spells too, but I'd be happy just doing it with revmote movements. Perhaps you'd have to circle the revmote from the top 360 degrees anticlockwise, then slash vertically down and follow that with a flick in the direction you want to aim to send a fireball hurtling that way. And of course, the fast and/or more accurately you pull this off, the more powerful it is. You could do a classic simple lightning bolt symbol to cast a single lightning bolt in front of you or, again, do the 360 degree circle (this time clockwise), but instead of vertically slashing down, lightning bolt down and watch the skys above fill with clouds and lightning fall down on all sides. Point the revmote at yourself, draw an X, then point to the spot on screen you want to teleport to and draw an X there and off you go.

...someone PLEASE make this game!
they did. it was called Arx Fatalis.
 
Mama Smurf said:
Thanks, but it's not hard to come up with ideas for the controller. I'm sure people all over the net are doing it and developers will be even better (well, you'd hope). No doubt if I asked GAF for ideas for Pikmin 3 with the revmote everyone could come up with stuff.

That's part of the reason I think the revmote is better than the DS's touchscreen. While some things on the DS were obvious, like drawing runes or selecting things quickly in Advance Wars or FPSs, all of which have come to fruition, for the most part my excitement for it was "think what developers will come up with!" A few games, like Kirby or Pac-Man, feature ideas I never thought of and probably can't be done on any other system, but it's not as much as I would have hoped.

As soon as the revmote was shown though I just couldn't stop thinking of ideas! So much more is immediately coming to me (and, given the topics at the time, everyone else too) than for the DS, and I have no doubt the same is true for developers, that I think we'll see FAR better uses of it than the touchscreen.


Preach on, because I can seriously relate. The REV just seems so much more inspiring to me peronsally, than the DS. Not saying various DS concepts haven't been appealing, and it is truly paving the way for the Revolution. Still, I'm more creatively open to experincing these innovations on a console, more so than a handheld. After seeing the REV-Concept Trailer, and now with Red Steel... my mind can't contain the excitement of whats next.
 
dlobro1080 said:
Dude, that is what is great about the Rev. I'm sure your idea or something like it will in fact get made! And imagine the crap we haven't thought of! I was just telling a friend how, even though I bought all 3 systems this gen, I don't plan on getting a 360 or a PS3, but I'm really, really psyched for the Rev. I'll be getting it on Day 1. And I think it's cause I've been playing games the same way for 20 years. But the possibilites that Nintendo has opened up just by daring to change the controller, is amazingly exciting.


Agreed, its very exciting. I haven't committed to one particular system yet though. PS3 price is a significant factor for me, as well as seeing what people think after playing Rev games @ E3.
 
Speevy said:
With Red Steel, you're always going to feel like you're playing an arcade shooting game, no?

Yeah, considering no one here has actually tried the fucking game/controller, that's a very valid assumption...
 
Draft said:
they did. it was called Arx Fatalis.

I've never played that, never even really heard about it. I don't see how it's the game I described though, as the controller is so essential to why I want it. It may feature the same in game elements as I described though, you'd have to tell me.

Lucasarts won't do a lightsaber gamer, it would make too much sense.

Don't say that!

You know what would work great? A Rebel Strike not made by Factor 5. Great as they are graphically, their gameplay leaves a lot to be desired, but in the hands of a more competent developer...hooo baby! Using the rev controller to fly around in the ships accurately and smoothly, getting out of the ships and fighting on the ground, using the controller either as a gun or a lightsaber and it'd even work well for force powers! Throw in online space battles and...*drools*

It's almost like Staw Wars was built for the revmote, it fits so well. And now I'm sad this game probably won't ever happen.
 
Mama Smurf said:
I know someone joked about it earlier, but I seriously wonder if this game (or games like it) are going to let you kill yourself. The controller certainly makes it possible to put the gun to your head and pull the trigger or shove the sword through your own chest, but I don't know if they'll do it.

I can't think of any specific reason for killing yourself, except for a laugh, but developers do put quirky things in just because they can quite often. Though if you actually can harm you're in game body with the revmote, it'll be funny to see first timers online slicing into their own legs as they wave the wand around madly.

That would be an amazing ending to this game, eh? You get to the end boss, you beat him, but you discover that during the gunfight/sword battle, a bullet/ninja star/something went astray and killed your g/f. Distraught, you kill yourself. End game.
 
Mama Smurf said:
I've never played that, never even really heard about it. I don't see how it's the game I described though, as the controller is so essential to why I want it. It may feature the same in game elements as I described though, you'd have to tell me.
you cast spells by "drawing" them with the dual analog or the mouse. probably would be more fun to do with a revmote, but I'm just saying.
 
thought someone might want a new avatar.

here's one with reduced colours cause i think it looks kinda cool


and here's a full colour one of the same thing
 
Mama Smurf said:
I've never played that, never even really heard about it. I don't see how it's the game I described though, as the controller is so essential to why I want it. It may feature the same in game elements as I described though, you'd have to tell me.



Don't say that!

You know what would work great? A Rebel Strike not made by Factor 5. Great as they are graphically, their gameplay leaves a lot to be desired, but in the hands of a more competent developer...hooo baby! Using the rev controller to fly around in the ships accurately and smoothly, getting out of the ships and fighting on the ground, using the controller either as a gun or a lightsaber and it'd even work well for force powers! Throw in online space battles and...*drools*

It's almost like Staw Wars was built for the revmote, it fits so well. And now I'm sad this game probably won't ever happen.

A solid Star Wars game would be amazing. Take the concepts of Jedi Outcast, add some physics, a better engine (obviously), all FP, sword fighting, and some cool(er) force powers...

And, about a control stick Revmote Rebel Strike game... I dunno, not that I want whatever team that does Ace Combats doing anything else, but a heavily modified Ace Combat engine would possibly work well.
 
Scrow said:
thought someone might want a new avatar.

here's one with reduced colours cause i think it looks kinda cool


and here's a full colour one of the same thing


Do you think you could PM me where I could host avatars? I want to get rid of this horrid avatar I have haha, I'm tired of Hurricane Katrina (although I'm a weather geek), but I'm not knowledged enough on what places will host them to the point that they won't show up as a red X.
 
Spike said:
That would be an amazing ending to this game, eh? You get to the end boss, you beat him, but you discover that during the gunfight/sword battle, a bullet/ninja star/something went astray and killed your g/f. Distraught, you kill yourself. End game.

Yeah, there are ways to make it work. Let's say you're playing some futuristic stealth game and you're character can regenerate after death. On your missions, you're told you cannot get captured as they'll disarm you and torture you until you give the information, you have to try and kill yourself before that happens. If you're captured it's game over and you go right back to the start of a mission, if you kill yourself you go back to a checkpoint within the mission where they can regenerate you. So you have this constant tension, you want to carry on and try to complete the mission, but if the guards have realised you're there and it's getting dangerous maybe you should end it now and start over, or you could risk it and go on, but you face the possibility that you're going to have to start all over again.

Seems like a lot of effort just to create a game just to set up the scenario where you'd put a gun to your own head though :lol

draft said:
you cast spells by "drawing" them with the dual analog or the mouse. probably would be more fun to do with a revmote, but I'm just saying.

Ah I see. Well that actually gives me hope that this game I want might show up if developers are already attempting it in other ways.
 
TheKingsCrown said:
Do you think you could PM me where I could host avatars? I want to get rid of this horrid avatar I have haha, I'm tired of Hurricane Katrina (although I'm a weather geek), but I'm not knowledged enough on what places will host them to the point that they won't show up as a red X.
just use those images. they're hosted on imageshack.us anyway. it's not like you'll be leeching any of my bandwidth.
 
Try imageshack.us TheKingsCrown, although I dunno if the mods will enjoy that idea with the hole imageshack files hoopla we had a few months ago.
 
the androgyne said:
gimme the image i can chuck it on my side-project site, i dont pay for bandwidth no matter how high it goes ;)

I'm using this avatar for now, but I prefer something from Resident Evil 4 if anyone has it haha. That game was a watershed to me.

(BTW no insult to your image Scrow, I really like it, but I wouldn't be objective if I had a revo-only avatar ;0) )
 
Mr. Pointy said:
I mentioned this before, but if you can deflect or cut bullets/grenades/RPGs with the katana, I will mark out.
I just didn't stop thinking about reflecting grenades with the katana or even catch them with bar hands! haha just too awesome!! :D

Mama Smurf said:
It's almost like Staw Wars was built for the revmote, it fits so well. And now I'm sad this game probably won't ever happen.
Dude, one of the worst move next-gen would be to not make a Star Wars game with the revmote! It's like the controller was just made for the Star Wars universe! Imagine, saber fight, laser gun and space ships. It's all fitting together! (and using the force by pushing the controller foward vertically, arrggg!!)
 
I wasnt the first one to say this, but I think its a good notice and I wanted to point it out again....

Red Steel... RS.....

Nintendo RS...



Hello name, finally? :)
 
John Harker said:
I wasnt the first one to say this, but I think its a good notice and I wanted to point it out again....

Red Steel... RS.....

Nintendo RS...



Hello name, finally? :)


Yeah, I thought that too. If it is, then it works.
 
Blackcherry said:
Dude, one of the worst move next-gen would be to not make a Star Wars game with the revmote! It's like the controller was just made for the Star Wars universe! Imagine, saber fight, laser gun and space ships. It's all fitting together! (and using the force by pushing the controller foward vertically, arrggg!!)

I wish Revmote would also have a grip sensor so you can force-choke someone like Vader. And speaking of RE4, I really hope Mikami and his men are working on something with this, it's the only way to have RE5 (RE.V?) move the series forward as much as RE4 did.

...also, I though Red Steel (RS) stood for Rainbow Six given it's Ubisoft.
 
Timbuktu said:
I wish Revmote would also have a grip sensor so you can force-choke someone like Vader. And speaking of RE4, I really hope Mikami and his men are working on something with this, it's the only way to have RE5 (RE.V?) move the series forward as much as RE4 did.

...also, I though Red Steel (RS) stood for Rainbow Six

Grip sensing shell.
 
Timbuktu said:
And speaking of RE4, I really hope Mikami and his men are working on something with this, it's the only way to have RE5 (RE.V?) move the series forward as much as RE4 did.

You can be sure that a RE game it's pretty near on the Revoltuion. They will use RE4 engine and upgrade graphics, IA an so. As a developer insider, I can guarantee that re-using and engine it's the key to succes nowadays. (if you're not Nintendo, of course :P)

I expect a new RE for Revolution to be show at E3.
 
Scrow said:
thought someone might want a new avatar.

here's one with reduced colours cause i think it looks kinda cool


and here's a full colour one of the same thing
Thanks a lot. At last I have a good avatar.
 
If that's what we can expect from Rev graphics, then it's not bad at all. I'm digging it. I'm definitely a skeptic, but those two pics look nice enough that I'm now fairly optimistic of what the next Zelda will look like. If the PS3 is indeed $500+, then Revolution here I cum. :) PEACE.
 
Mr. Pointy said:
I mentioned this before, but if you can deflect or cut bullets/grenades/RPGs with the katana, I will mark out.
Blackcherry said:
I just didn't stop thinking about reflecting grenades with the katana or even catch them with bar hands! haha just too awesome!! :D
umm, have people not seen IGN's article on this?

http://revolution.ign.com/articles/700/700748p1.html

Matt Casamassina said:
The title utilizes the Revolution's free-hand style pointer for some innovative control mechanics, Game Informer reports. For instance, players are able to hold swords or guns normally or side-armed depending upon how they hold the controller. Meanwhile, it's possible to block incoming attacks using the sword, too. The publication also states that gamers will be able to jump over and take cover behind objects with the flick of the Revolution controller.

also

Matt Casamassina said:
The latest issue of Game Informer Magazine has a cover story on an ambitious new game developed from the ground up for Nintendo's next generation console, codenamed Revolution. The title, called Red Steel, according to the publication, is a first-person shooter that enables players to take control of a sharp sword in addition to an assortment of guns to fight off enemies. The mag published first screens of the title in motion, which appear to be in 16x9 widescreen, and they look pretty good to us. We encourage readers to pick up the latest issue to see the images for themselves.

and

Matt Casamassina said:
On top of everything else, the mag promises that Red Steel will not only support an online multiplayer mode, but arrive as a launch title later this year.

The new issue of Game Informer Magazine is already hitting the homes of subscribers, as evidenced by the numerous scans that have flooded the Web. But it doesn't pay to steal. Do yourself a favor and pick up a copy. The screens alone are worth the price of admission.

IGN will have more on Red Steel in the coming weeks. Stay tuned.

Gawaian said:
Thanks a lot. At last I have a good avatar.
TheKingsCrown might kill you ;P
 
John Harker said:
I wasnt the first one to say this, but I think its a good notice and I wanted to point it out again....

Red Steel... RS.....

Nintendo RS...



Hello name, finally? :)

OMAGOSH! Confirmation and shit! I believe! With tears in my eyes, I believe! What else could possibly be revealed today!
 
HowardMoon said:
Killing yourself, true... but injecting yourself to boost your health ... it could work

YES! You win. That's actually a really cool idea.

As for RE on the Rev, we already have some word on it...and the word is, it's almost definitely going to happen, but they want to try out something else and see what they can do with the Rev first.
 
I'm going to like this new Avatar, thanks Scrow :) (almost 1/10 the size of the old animated one.. perhaps my bandwidth won't die so fast now :lol )
 
Are you guys serious about the real name being Nintendo RS? If so...why? DS = Dual Screen. What does RS stand for? Just cause there's a game called Red Steel the system would be the Nintendo RS? Sorry maybe I missed something...
 
Robobandit said:
I'm going to like this new Avatar, thanks Scrow :) (almost 1/10 the size of the old animated one.. perhaps my bandwidth won't die so fast now :lol )
that's 3 people with the same avatar now _o_

dlobro1080 said:
Are you guys serious about the real name being Nintendo RS? If so...why? DS = Dual Screen. What does RS stand for?
Revolution System

Reggie said that DS also stood for "Developer System".
 
dlobro1080 said:
Are you guys serious about the real name being Nintendo RS? If so...why? DS = Dual Screen. What does RS stand for? Just cause there's a game called Red Steel the system would be the Nintendo RS? Sorry maybe I missed something...

RS can also be found on a really crappy fake Revolution UI video:

http://video.google.com/videoplay?docid=-3219944462895578813&q=nintendo

It was then adopted by A Boy and his Blog, who pretends to have insider knowledge and promises to reveal a Revolution secret today:

http://www.nintendo-rs.blogspot.com/
 
DS was a code name for Dual Screen (Project name was titled "Nintendo Nitro"), and they quickly changed when they decided to use it for the actual title to stand for Developers System.

So:
Code-named Dual Screen
Nintendo DS: Developers System

Code-named Revolution
Nintendo RS: Revolutionary System


The fact that so many DS games use the acronym "DS" in their title just give a little credence to "Project Katana" being changed to "Red Steel" of all names to take advantage of the similar RS title.

.... even still, Red Steel is a pretty badass name :)
 
Drinky Crow said:
are we sure these aren't psp screens

just askin before everyone gets "hyped"

Don't worry. There's still time to come back to the Good Side. We'll welcome you with open arms come Revolution launch day.
 
Please, now we HAVE to find out if it mentions anything about force feedback or what not.

Must find out if the article mentions anything about the sword play mechanics.
I wonder why no ones bothered to mention this or look for it.

This is where we can finally find out if when two swords clash, your damn arm feels something resistanting... how else can you have online multiplayer with swordfighting?

Blocking bullets with a sword suddently doesnt feel as fun if all you have to do is manically wave your hand all over across the screen as fast as you can and knock into everything and nothing can hit you because you've "blocked" all of it as the sword hits EVERYTHING, without your arm stopping.... you'd be invincible.

The only way that would "work" would be if you got some strong feedback or some reverse-movemebt everytime you hit an object so you couldn't just to willy-nilly wild here.
 
You're encouraging Drinky to continue with his uncharacteristically mediocre cheapshots.. he can do better, neoGAF shouldn't encourage such laziness! :lol
 
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