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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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PheonixDark said:
-Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
I knew it!! I knew that'd be what Freeze Shot was, it's like in Red Dead Revolver! Sweeeet!


zink120 said:
Yeah but the expectation go up a lot with that render and when everyone saw the real graphic.......the dissapointment was really big.
That isn't a render, it's a real girl. Jesus, are people still confused about this?
 
gofreak said:
I wonder if they'll force you to be economical with ammo - it's probably a reasonable challenge given the accuracy of the controller.

"Every shot counts" to be the tagline. :)

This just made me think of the elevator scene in Die Hard 3. If they can make the game that intense... whoa.
 
gofreak said:
I wonder if they'll force you to be economical with ammo - it's probably a reasonable challenge given the accuracy of the controller.

"Use five bullets to kill five enemies"...

Sounds like it if you ask me. Or, maybe they won't "force" you, but you won't get the best reward if you shoot like crazy anyway.
 
Multiplayer:
-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
-Revolution works by placing a small sensor bar either above or below any TV
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants
 
Those gameplay features sound shit hot! This could be a AAA app if Ubi doesn't fuck it up!

Wollan said:
Surprisingly many features for a launch game.

Not really. Apparently the game has been in development for like a year.
 
You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes

screams*

I love you PD.

I can't believe that the game I'm most excited for on the Revolution is a 3rd party game.
 
PhoenixDark said:
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants

Multiplayer is going to be so fun to play drunk!
 
Damn. I only thought this was going to be a cookie-cutter fps but the more I hear about it (thanks phoenix) the better it sounds.
Come E3 :)
 
Tamashii Sensei said:
It's been in development since shortly after E3 2005.


Yeah but where's Nintendo's online infastructure? Wifi? I just find it interesting that we haven't heard about Nintendo's online service but the game is online.

Edit by the way Lethial your avatar is roxxor lol
 
TheKingsCrown said:
Yeah but where's Nintendo's online infastructure? Wifi? I just find it interesting that we haven't heard about Nintendo's online service but the game is online.

Wait for E3.
 
TheKingsCrown said:
Yeah but where's Nintendo's online infastructure? Wifi? I just find it interesting that we haven't heard about Nintendo's online service but the game is online.

It is called planning ahead. ;) Nintendo already stated a more advanced version of wifi connection will be on Rev.

We don't know much about PS3 online structure yet either yet most PS3 games are planning to be online too.
 
I'm just thrilled to see an epic, large, interative, feature-intensive, MATURE title launching with the Rev....

That's my wow.

Essentially, my biggest hesitation in regards to the Rev is now gone.
 
-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
-Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial

Sounds very Viewtiful Joe. :D
 
Shiggy said:
That doesn't mean anything. PDZ was in development since 2000.

Your point being? Rare is a development studio that likes to heavily delay their games to simply tweak the graphics til they can't be tweaked no more, while Ubisoft, to my recollection, has no history of heavily delaying big-name titles.

Also, Perfect Dark Zero went through three different consoles before it was finally released. Three different consoles that are all different from one another.

The Revolution is reportedly very similar to the GameCube architecture-wise, meaning developers will be more familiar with it, so it's no surprise that this game is being positioned for launch.
 
Mrbob said:
It is called planning ahead. ;) Nintendo already stated a more advanced version of wifi connection will be on Rev.

We don't know much about PS3 online structure yet either yet most PS3 games are planning to be online too.


Yeah, its also called what I would have thought Nintendo was doing last generation too, but we all know how that turned out, now don't we? I still maintain my position that GameCube might have been a placeholder for revo tech, although the fact that Nintendo might have messed around with making the controller a GameCube peripheral contradicts the theory a bit.
 
Game Informer's hands on:
-The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.
-Level consisted of shooting ranges that popped out from behind cover
"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"
-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller
-You can aim at a target as quickly as you can move your hand
-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit
-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds


-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second

-AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management
-"They won't walk around a table to get to you. They will simply jump over the table"
-"The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI"
 
TheKingsCrown said:
Yeah, its also called what I would have thought Nintendo was doing last generation too, but we all know how that turned out, now don't we? I still maintain my position that GameCube might have been a placeholder for revo tech, although the fact that Nintendo might have messed around with making the controller a GameCube peripheral contradicts the theory a bit.

A bit? By all reports, the revolution controller WAS to be an expansion to the GameCube, not the basis of a new system. So much for your theory. :)
 
The game just sounds better and better.

Anyone else think from phoenix's info that the swordfightin won't be completely free form, but have set mvoes to pull off?
 
Mejilan said:
A bit? By all reports, the revolution controller WAS to be an expansion to the GameCube, not the basis of a new system. So much for your theory. :)

But it wasn't the only expansion which was first planned for GameCube, was it?
 
Shiggy said:
That doesn't mean anything. PDZ was in development since 2000.
Are you serious, or just being stupid?

A) UbiSoft is not Rare

B) Katana: Red Steel did not start out on one system, get ported to an entirely different system, and then get its design completely changed. Twice.

Try again!
 
There seems to be alot of confusion about NWFC. It can handle alot more than four player according to a interview around GDC with some guy that worked on. The dude said the reason why the DS is limited to only four players online because of the battery.
 
PhoenixDark said:
Game Informer's hands on:
Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second
[/B]

I wondered how they were going to cure the motion sickness aspect. A slight delay so that you can move the cursor around on screen without the view changing sounds perfect.
 
WordAssassin said:
Are you serious, or just being stupid?

A) UbiSoft is not Rare

B) Katana: Red Steel did not start out on one system, get ported to an entirely different system, and then get its design completely changed.

Try again!

Well, what's your problem?

"Surprisingly many features for a launch game."
Then he said the game is in development since E3 2005.

I only wanted to point that development time doesn't mean anything. Look at Jam with the Band. Different platforms, different design etc. Or look at Nintendogs. There are many different examples.
 
I'm curious if the more simplistic controls will get more Japanese people in to first person shooter games. Then again, the speed might make them sick. :lol
 
Mmmkay said:
D'oh! That's why enemies look like identical cardboard cutouts... because they are! :)

I'm not sure if the screenshots we're looking at are from the 'level' they actually got to play. I think these are images from the game Ubi seperately provided.
 
Mama Smurf said:
The game just sounds better and better.

Anyone else think from phoenix's info that the swordfightin won't be completely free form, but have set mvoes to pull off?

It's probably too complex for anyone to get freeform sword fighting done this early on. Hopefully Square can pull it off later on and resurrect Bushido Blade for the Rev.
 
I wonder how many other developers Nintendo are working with. It was mentioned ages ago (maybe TGS?) that it was happening, but this is the first evidence of it. I imagine Nintendo are only helping out on the controls, suggesting new ideas, refining them etc, to get developers used to the new controller and its possibilities.
 
fly high ~ayunite~ said:
There seems to be alot of confusion about NWFC. It can handle alot more than four player according to a interview around GDC with some guy that worked on. The dude said the reason why the DS is limited to only four players online because of the battery.

Actually it was because Nintendo didn't put in enough of ram according to the wifi dude at GDC.
 
gofreak said:
I'm not sure if the screenshots we're looking at are from the 'level' they actually got to play. I think these are images from the game Ubi seperately provided.

Yeah I agree that Ubi would have provided shots themselves, but there's plenty of reason to suspect that the shots they provided were of that target range level. The enemies looked suspiciously target like, and had very similar poses.
 
I just briefly imagined using the revolution controllers for an original online FPS game and got really excited for some reason. :lol:
 
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