AdmiralViscen
Banned
Thanks, PhoenixDark. This game sounds fucking AWESOME.
I knew it!! I knew that'd be what Freeze Shot was, it's like in Red Dead Revolver! Sweeeet!PheonixDark said:-Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
That isn't a render, it's a real girl. Jesus, are people still confused about this?zink120 said:Yeah but the expectation go up a lot with that render and when everyone saw the real graphic.......the dissapointment was really big.
gofreak said:I wonder if they'll force you to be economical with ammo - it's probably a reasonable challenge given the accuracy of the controller.
gofreak said:I wonder if they'll force you to be economical with ammo - it's probably a reasonable challenge given the accuracy of the controller.
Wollan said:Surprisingly many features for a launch game.
You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
PhoenixDark said:-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants
Wollan said:Surprisingly many features for a launch game.
Wollan said:Surprisingly many features for a launch game.
Tamashii Sensei said:It's been in development since shortly after E3 2005.
TheKingsCrown said:Yeah but where's Nintendo's online infastructure? Wifi? I just find it interesting that we haven't heard about Nintendo's online service but the game is online.
TheKingsCrown said:Yeah but where's Nintendo's online infastructure? Wifi? I just find it interesting that we haven't heard about Nintendo's online service but the game is online.
Goreomedy said:Multiplayer is going to be so fun to play drunk!
Tamashii Sensei said:It's been in development since shortly after E3 2005.
-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
-Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
Shiggy said:That doesn't mean anything. PDZ was in development since 2000.
Shiggy said:That doesn't mean anything. PDZ was in development since 2000.
Mrbob said:It is called planning ahead.Nintendo already stated a more advanced version of wifi connection will be on Rev.
We don't know much about PS3 online structure yet either yet most PS3 games are planning to be online too.
TheKingsCrown said:Yeah, its also called what I would have thought Nintendo was doing last generation too, but we all know how that turned out, now don't we? I still maintain my position that GameCube might have been a placeholder for revo tech, although the fact that Nintendo might have messed around with making the controller a GameCube peripheral contradicts the theory a bit.
Mejilan said:A bit? By all reports, the revolution controller WAS to be an expansion to the GameCube, not the basis of a new system. So much for your theory.![]()
Are you serious, or just being stupid?Shiggy said:That doesn't mean anything. PDZ was in development since 2000.
PhoenixDark said:Game Informer's hands on:
Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second
[/B]
PhoenixDark said:-Level consisted of shooting ranges that popped out from behind cover
WordAssassin said:Are you serious, or just being stupid?
A) UbiSoft is not Rare
B) Katana: Red Steel did not start out on one system, get ported to an entirely different system, and then get its design completely changed.
Try again!
Mmmkay said:D'oh! That's why enemies look like identical cardboard cutouts... because they are!![]()
Mama Smurf said:The game just sounds better and better.
Anyone else think from phoenix's info that the swordfightin won't be completely free form, but have set mvoes to pull off?
fly high ~ayunite~ said:There seems to be alot of confusion about NWFC. It can handle alot more than four player according to a interview around GDC with some guy that worked on. The dude said the reason why the DS is limited to only four players online because of the battery.
gofreak said:I'm not sure if the screenshots we're looking at are from the 'level' they actually got to play. I think these are images from the game Ubi seperately provided.