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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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WordAssassin said:
Especially since UbiSoft got to toy with the FreeStyle BEFORE it was publically revealed at E3 2005

Just a small correction, freestyle was first revealed publically around TGS. Revolution console design was revealed at E3.
 
Wollan said:
You can't patent something as broad as 3D manipulation tool.

Yeah but you can patent a thousand small things, which make it a shit ton harder to do something similar.

And, keep in mind that half of the "Revolution" is (a comparitavely much) lower cost development. There's much more leeway for taking chances and trying new things here, versus PS3. Between that, the fact that it's the focus, and not an (sold seperately) add on (we all know how well Eyetoy did), and the fact that there's a (likely) much more willing audience.

Eyetoy and Revolution, and even Eyetoy + 3D movement remote, are leagues apart.
 
Red Steel is certainly interesting in an arcade-ish sort of way and raises my eyebrows a little, but I don't know if I'd want that all the time. I really do like the way I control games already. lol Red Steel would probably be a fun party game though.

Right now I just... don't KNOW yet.
 
BTW, it sounds like alot of the reason why Nintendo went with a lower powered console is because of so much investment in the controller. Sony perhaps could copy, but the console is already trying to stay under 500 bucks.
 
Goreomedy said:
I wondered how they were going to cure the motion sickness aspect. A slight delay so that you can move the cursor around on screen without the view changing sounds perfect.

Thank god. As much as I enjoy FPS games, I've gotten motion sickness from every single one. The worst offender is Wolfenstein. Everytime I tried to play it, I had to go to sleep afterwards.


I'm starting to worry if it is possible to duel wield in fps games for the Rev. If most games have controls like Red Steel, how is it possible to duel wield and move around at the same time?
 
Red Steel is now one of my most anticipated games. And while reading that, I couldn't help but think that Retro has even more controller ideas and such since they saw the controller before Ubisoft.

Ubisoft truly has a nextgen headstart on their competitors with respect to quality software. Games like GRAW have really blown people away, and they have plenty more tricks up their sleeve. I can't wait to see Red Steel in motion, and I also can't wait to see what else Ubisoft has in store for the Revolution. Wasn't there a rumor that they had a Doom-like FPS planned for the Revolution?
 
_leech_ said:
*thinks of the "water in the cups" demo*

Can't do that with a remote.

*runs*


Of course you can, you think that the eyetoy is really detecting the the pressure of your fingers on the duck? the only thing its doing is taking the colors in your hand, and if those colors are surrounding the item on screen it interprets that as you "grabbing" the ducks, whats so different with you simply pointing at a duck and pressing a button ?
 
I usually like to finish a level per sitting. Just a routine I have. I don't know, we'll see how it works when the game comes out.

Do levels really need to be three hours long? Instead of six or seven 3-hour levels, they could have twelve to fourteen levels with a length of an hour and a half. Of you could, you know, save in the middle of a level and then come back later...
 
Danydrunk said:
Of course you can, you think that the eyetoy is really detecting the the pressure of your fingers on the duck? the only thing its doing is taking the colors in your hand, and if those colors are surrounding the item on screen it interprets that as you "grabbing" the ducks, whats so different with you simply pointing at a duck and pressing a button ?

Do you have any clue what i'm talking about?
 
Newzboyz99 said:
BTW, it sounds like alot of the reason why Nintendo went with a lower powered console is because of so much investment in the controller. Sony perhaps could copy, but the console is already trying to stay under 500 bucks.

exactly and not only that, but it would take microsoft or sony, at least a year from launch to release games that full support their games. Nintendo has had a lot of time to develop the launch games. They already said that unlike ds launch, revolution games will fully support revs unique features at the fullest. Thats only because they had time, unlike with the ds.
 
PhoenixDark said:
Multiplayer:
-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
-Revolution works by placing a small sensor bar either above or below any TV
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants
So... I guess that means it's possible that we could get more than 4 players online. :)

I would be good with 8.
 
Beezy said:
Thank god. As much as I enjoy FPS games, I've gotten motion sickness from every single one. The worst offender is Wolfenstein. Everytime I tried to play it, I had to go to sleep afterwards.


I'm starting to worry if it is possible to duel wield in fps games for the Rev. If most games have controls like Red Steel, how is it possible to duel wield and move around at the same time?

2 smart ways:
Not doing it.
Doing it, but both tied to the same reticle (which I think is smarter, yet less cool, than having seperate free aim for each). B for right hand, one of the nunchuk trigger buttons for the left.

Dumb way:
2 Revmotes. Each it's own aiming and reticle. Each hand aims, obviously. Move like a tank. Both Revmotes "in" (towards TV) to go forwards, pull both back to go backwards, to each side to strafe. This would obviously be "very intuitive". :lol
 
SpiffyG said:
So... I guess that means it's possible that we could get more than 4 players online. :)

I would be good with 8.

Um, it's already been explained that DS only does 4 because of memory and battery. Rev. will have neither issue. Wifi is a much larger pipe than almost all home internet connections, both in latency and raw speeds (assuming there's no interference). There's really no issue with numbers due to NWFC.
 
SpiffyG said:
So... I guess that means it's possible that we could get more than 4 players online. :)

I would be good with 8.

Yeah. The article never states that only 4 players are supported online; it never goes into Wi Fi details. It just says it's a 4 player game with online details "TBA"
 
From IGN boards:

I'd Love to talk "in-depth" about next-gen systems too, more specifically PS3 and Revolution but, as you can imagine, we're under embargo to release any details about those systems. Also, I don't want to speak on behalf of Ubisoft as to which system is going to win until they've all launched. Last thing I need is a NOA/SCEA/MS representative calling Ubisoft saying that I was bad talking their system. All I can say is - I think "somone" is back in the race.

Nintendo is going to sell a ton of these things.
 
PhoenixDark said:
Yeah. The article never states that only 4 players are supported online; it never goes into Wi Fi details. It just says it's a 4 player game with online details "TBA"
what about the george harrison interview?
 
Error2k4 said:
what about the george harrison interview?

Here you go (I posted it in another thread originally):

-Harrison admits that a mere uber powered Gamecube would wind up doing just as bad as the GC. Because of this, Nintendo decided to do something totally different
-Their main goal was to revive the Japanese market. The DS was to be the first shot at this (and it has clearly succeeded).
-Art direction can be just as expressive as photo-realistic graphics. He mentions that the Simpsons wouldn't be nearly as funny if it was live action
-Revolution will be a multiple of the GC in terms of capibilities
-Nintendo is still deciding what will be packed in the Revolution. Right now a controller and a nunchuk add on will be, but Nintendo is thinking about adding another controller as well. No mention of the shell
-Nintendo is shooting for a worldwide Revolution launch this year
-"Clearly, for us, the Japanese market might be the most important - it's the home market, it's the chance to reset the clock to the main competition, which is Sony"
-On price, as compared to the 360: "Yes, our goal is to come in at a slightly more mass market price"
-Nintendo is considering some like XBL Marketplace
-Harrison mentions that they learned a lot of lessons from the PS2. In terms of having a wide variety of software and the fact that the strongest tech doesn't always win
-"The other thing we recognized is that you really make your reputation in the first year. You've got to deliver software, not just at launch, but you've got to deliver software in the first six to nine months after launch. It has to be solid software. In GC, we didn't have that, we had kind of a drought for six months after it launched. By that time your reputation starts to solidify and it's hard to reverse that after awhile."
-$50 games will not be the standard on the Revolution, although he does say that there could be some games that cost $60
-Compares the challenges Nintendo has in terms of marketing the Revolution to those it had marketing the...Virtual Boy
-You can't simply show gameplay or people won't see the difference. He mentions that game commercials used to show people on their couch playing the game, and that the industry moved away from that. He says Nintendo might get more into that with Revolution marketing
-Nintendo still hasn't chosen a cost barrier for the Revolution's Virtual Console
-Possibly 20 games at launch. He says they haven't seen many of the games licensees have
-"Maybe a third will be Nintendo games"
-Red Steel is a Revolution launch title, and will broaden appeal like GoldenEye 64 did
-"We had no choice but to be succesful with the DS."
 
SnakeXs said:
2 smart ways:
Dumb way:
2 Revmotes. Each it's own aiming and reticle. Each hand aims, obviously. Move like a tank. Both Revmotes "in" (towards TV) to go forwards, pull both back to go backwards, to each side to strafe. This would obviously be "very intuitive". :lol
D-Pads, man, D-Pads. You press up on the D-Pad and you walk forward, and you swing your guns around to turn your view. Press down to walk backwards, down twice to spin around, and left and right to strafe.

What do I win? :lol
 
Ahh, memories of the Gamecube.

No doubt, there'll be plenty of support for the first year or so. The question is, can that support be maintained?

If you can't see the differences between the two then you are seriously in denial.

Launch period, Revmote, and sales price are a few key differences.
 
I am about 13 pages out from finishing this thread... but I just wanted to throw this out there:

While I agree things like the "gangsta style" could devolve into a simple novelty, that doesn't preclude them from giving it gameplay value if it seems relevants. Perhaps holdng the gun sideways could also initiate a body lean for looking around corners? there are tons of possibilities they just need to be implimented.
 
_leech_ said:
There were differences between the Gamecube and N64, look what happened.

Yeah. There were.

+Finally having optical media.

-Being the third, similar, wheel.

Differences.
 
Cooter said:
If you can't see the differences between the two then you are seriously in denial.

Launch period, Revmote, and sales price are a few key differences.


Those aren't differences. The Revolution is launching after the first console out of the gate, and closer to the market leader. We don't know the price, but the Cube was very affordable. Not to mention that most video games use traditional control schemes, and those games run on next generation engines, which may or may not get modified for Nintendo's system.
 
scola said:
I am about 13 pages out from finishing this thread... but I just wanted to throw this out there:

While I agree things like the "gangsta style" could devolve into a simple novelty, that doesn't preclude them from giving it gameplay value if it seems relevants. Perhaps holdng the gun sideways could also initiate a body lean for looking around corners? there are tons of possibilities they just need to be implimented.

Keep reading. :) Especially PDs summary of the article.\ and interview. :) :)
 
scola said:
I am about 13 pages out from finishing this thread... but I just wanted to throw this out there:

While I agree things like the "gangsta style" could devolve into a simple novelty, that doesn't preclude them from giving it gameplay value if it seems relevants. Perhaps holdng the gun sideways could also initiate a body lean for looking around corners? there are tons of possibilities they just need to be implimented.

You could as well skip all the pages and just read PhoenixDark's writeup.
 
PhoenixDark said:
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
WTF!?
 
:Motorbass said:
You could as well skip all the pages and just read PhoenixDark's writeup.

He won't see your post until he gets through the next 13 pages. :lol

WordAssassin said:
D-Pads, man, D-Pads. You press up on the D-Pad and you walk forward, and you swing your guns around to turn your view. Press down to walk backwards, down twice to spin around, and left and right to strafe.

What do I win? :lol

Boo! You win nothing!
 
Thanks for the all info PhoenixDark - this game just sounds better and better. GI seem sold on the Revolution. Cannot wait to see what it's like at E3 and what other titles are doing!

Goreomedy said:
I wondered how they were going to cure the motion sickness aspect. A slight delay so that you can move the cursor around on screen without the view changing sounds perfect.

I wonder if this idea came from Nintendo and is an attempt to help FPS appeal to Japanese gamers? The theme and several described aspects sound like something that could appeal in that territory. But I'd like the sensitivity to be customisable like in PC games so people can opt to turn faster if they wish. The comments about the destructable environments, FEAR level AI etc all sound promising as well

GI said:
we found Red Steel most enjoyable to play while standing up

interesting. Could be because it feels more "natural" given that your character is also standing?

raviolico said:
what about dual pistol wielding ?

* scratches head *

Not sure about that, I floated this idea earlier...not sure it is would be practical though:

2P co-op. You control the game as normal but a friend uses just a Revmote to control all the functions of the left hand on screen - so he can aim and wield the 2nd gun, the 2nd sword, or throw nades at enemies on the left while you shoot at those on the right. Is this not a possibility?[/QUOTE]

But otherwise it would surely be the same as in present FPS - both guns point at the same target. Either the B trigger fires both, or the left-hand gun trigger could be mapped to a shoulder button on the attachment?
 
BrandNew said:
How do you know there was supposed to be this so called "coordinated revealing?" Are you saying that we'll get even more shit like, in a week?
We don't know for sure, but Twilight Rockstar works at the official Nintendo magazine in the UK, and seems pretty peeved that this leaked now instead of on April 20. If there wasn't anything else to go along with it, it doesn't seem like it would make much difference whether this was shown 3 weeks or 5 weeks before E3.

MrSardonic said:
Yeah, are Revolution's physics possibilities going to constrain what ideas work well?
Seems pretty certain PS3 and X360 will be able to do physics better, but I don't think that will make a major visual difference as far as chunks or sparks flying off of something destructible. Certainly it can be a step above faker approximations in N64 and GCN games.

Beezy said:
I can't believe that the game I'm most excited for on the Revolution is a 3rd party game.
If I didn't want to leave your original version there for the reply to make sense, I'd do a "Fixed." to I can't believe that the game I'm most excited for on the Revolution is the one we know details about.

IGN Boards dude said:
I'd Love to talk "in-depth" about next-gen systems too, more specifically PS3 and Revolution but, as you can imagine, we're under embargo to release any details about those systems. Also, I don't want to speak on behalf of Ubisoft as to which system is going to win until they've all launched. Last thing I need is a NOA/SCEA/MS representative calling Ubisoft saying that I was bad talking their system. All I can say is - I think "somone" is back in the race.
carte.gif
 
-Nintendo is still deciding what will be packed in the Revolution. Right now a controller and a nunchuk add on will be, but Nintendo is thinking about adding another controller as well. No mention of the shell

Good way of getting the family playing I think.
 
Razoric said:
33 pages? :lol wow

Seriously, I'm starting to think that come this May at E3 time, we may get a near 100-page topic regarding just the Revolution and whatever is unveiled for it.
 
It's hard to imagine a time, say 2 years from now, when alot of people have been exposed to Rev and it'll be considered normal to see someone playing a game with the revmote.

I can definitely see it being awkward for some to actually move their hands whilst playing, but personally I am really looking forward to it. Especially if a game like this one is pulled off with class.

Excited am me.
 
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