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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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Mama Smurf said:
The game just sounds better and better.

Anyone else think from phoenix's info that the swordfightin won't be completely free form, but have set mvoes to pull off?
I was curious about that too... either way I think it will be good, but I'd really prefer free form sword combat with complex hit detection on the enemies (i.e. if your sword connects with the side of a neck, that's lights out for the enemy). It would be even cooler if you could hack off (probably won't happen) or disable limbs on your enemies. I also wonder if you can stab as well.
 
-Destructable environments. There's a pic of a giant explosion on a carm with gang members being thrown left and right by the blast. Nice effects. The lighting on the explosion and the store signs is pretty good
-GI: we found Red Steel most enjoyable to play while standing up
-Straffing is extremely easy and effortless
-"Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures"
-"In the finished game, you will be able to push forward with the controller to knock over an object to use for cover, pull it backwards to reload, and twist it to lead behind walls"
-Lob grenades with the controller, or roll them on the ground like a bowling ball
-"gangsta style" shooting is cool
-Total immersion. Feels like you are living the game

-GI: the Revolution is real
-Andy: It could change the very way all gamers are played now and forever

That's all. After reading that, Drinky and his ilk are irrelevent to me. There's no way anyone can simply dismiss this as a gimmick or a joke and be taken seriously. No true game could read that and not be impressed. Even if you don't like the graphics, there is no denying that the controls are simply mindblowing.
 
GI as quoted by PhoenixDark said:
-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds
OK, I was worried for a while there with all the talk of gesturing wildly ( :( ) but this quote makes me feel better. All's good now.
 
Drinky Crow said:
psp games might have slightly lower poly counts and reduced texture quality over rev games, but the two hardware platforms are clearly from the same gen in terms of hardware features
So were TurboGrafx and NeoGeo. Or Jaguar and N64. The comparison still stands, the gulf in capability is still quite comparable.

If Red Steel is comparable to anything, it's mainly late term GC/Xbox (RE4, Riddick, Half Life 2, etc) or early LindBergh/360 (HOTD4, COD2, GRAW, etc) stuff... all of which seems fundamentally out of PSP's league. See the effects neutered, low geometry, havled framerate Outrun 2 port.
 
Great Rumbler said:
I'm starting to get really excited about this game. Pull through for us, Ubisoft!

It'll probably be good, the main problem with UBI games usually isn't how good they are its that they generally lack polish and come with rough framerates and bugs. But maybe with this being exclusive they'll get it running properly.
 
"I'm not sure if the screenshots we're looking at are from the 'level' they actually got to play. I think these are images from the game Ubi seperately provided."


They're not. Nobody has played more than a target shooting training level at this stage.
 
PhoenixDark said:
No true game(r) could read that and not be impressed.

I have to agree. If this "does what it says on the tin", absolutely no self-respecting gamer will be able to ignore it. I'm very very excited by this :) I don't know yet if Red Steel will be the one game to mark this out like that, but the promise described is amazing.

Oh, and thank you for the summary :)
 
PhoenixDark said:
-Destructable environments. There's a pic of a giant explosion on a carm with gang members being thrown left and right by the blast. Nice effects. The lighting on the explosion and the store signs is pretty good
-GI: we found Red Steel most enjoyable to play while standing up
-Straffing is extremely easy and effortless
-"Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures"
-"In the finished game, you will be able to push forward with the controller to knock over an object to use for cover, pull it backwards to reload, and twist it to lead behind walls"
-Lob grenades with the controller, or roll them on the ground like a bowling ball
-"gangsta style" shooting is cool
-Total immersion. Feels like you are living the game

-GI: the Revolution is real
-Andy: It could change the very way all gamers are played now and forever

That's all. After reading that, Drinky and his ilk are irrelevent to me. There's no way anyone can simply dismiss this as a gimmick or a joke and be taken seriously. No true game could read that and not be impressed. Even if you don't like the graphics, there is no denying that the controls are simply mindblowing.

Thanks a ton for writing all that. Come to NYC and there will be 2 hot brazilians waiting for you.
 
-GI: the Revolution is real
-Andy: It could change the very way all gamers are played now and forever

What's that.............wait..............Oh, it's Sony and Micrsoft quickly scrambling to copy.
 
fly high ~ayunite~ said:
Oh my bad, must of understood it wrong. The interview is here, if anyone's curious...
http://www.planetgamecube.com/specialArt.cfm?artid=11227

I actually got sort of pissed when I read those interviews with the wifi bloke. It really is a rookie mistake to actually provide the DS with too little ram. I mean seriously, it's only a couple of megs and it would have benfited the DS tremendously in terms of multi-player and perhaps for utilities like the browser.
 
AndoCalrissian said:
I was curious about that too... either way I think it will be good, but I'd really prefer free form sword combat with complex hit detection on the enemies (i.e. if your sword connects with the side of a neck, that's lights out for the enemy). It would be even cooler if you could hack off (probably won't happen) or disable limbs on your enemies. I also wonder if you can stab as well.
Yeah, but I already expected that for Red Steel. It is okay for a FPS. Would be bad if a launchgame already covered all the great gameplay possibilities. Add an airplane level and some pikmins and that wraps it up for the Rev :]

But those controls sound really good and the aiming seems to be exactly what I always told people who asked how you could turn 180° with the revmote.
 
Shiggy said:
Well, what's your problem?

"Surprisingly many features for a launch game."
Then he said the game is in development since E3 2005.

I only wanted to point that development time doesn't mean anything. Look at Jam with the Band. Different platforms, different design etc. Or look at Nintendogs. There are many different examples.
It seemed like you were trying to troll. "Yeah it's been in development for a year but PDZ started out in 2000 and it didn't hit for five!" They're completely seperate games. One started last year on the Revolution and it'll be released on the Revolution, one started out on the GamCube, was sold off to Microsoft, redesigned, ported to the Xbox, redesigned, ported to the 360, and finally released.

Katana has nothing in common with PDZ except that it's an FPS. Trying to say it won't make launch by comparing it to a Rare game is stupid. By the time it's out, it will have been in development for over a year and a half... that's plenty of time to cram features into a launch game. Especially since UbiSoft got to toy with the FreeStyle BEFORE it was publically revealed at E3 2005.
 
John Harker said:
What are your thoughts on all the info we have so far regarding the game?
... think we'll need Friend Codes to play it online? hahaaa
From what I've caught in this thread, Red Steel certainly sounds cool. I'm a bit worried as to the actual implementation though, EyeToy and the like is a fun distraction, but AntiGrav showed that that concept doesn't always work as well when you're mixing actual physical movement with a game that lasts longer than a few minutes at a time. I mean, "rolling" the grenades sounds awesome, but I'm kinda hesitant to see how well it'll work in execution.

Looking forward to some hands on experience, though.
 
John Harker said:
I'm just thrilled to see an epic, third party, exclusive, new IP, large, interative, feature-intensive, MATURE title launching with the Rev....

That's my wow.

Essentially, my biggest hesitation in regards to the Rev is now gone.

Fixed.

I am definitely locked for Revo launch. If developers are serious about approaching Nintendo with their ideas, and actually turning them into real games, then Rev is going to take off running. None of that 6 month dead air shit like with DS.
 
BuddyC said:
From what I've caught in this thread, Red Steel certainly sounds cool. I'm a bit worried as to the actual implementation though, EyeToy and the like is a fun distraction, but AntiGrav showed that that concept doesn't always work as well when you're mixing actual physical movement with a game that lasts longer than a few minutes at a time. I mean, "rolling" the grenades sounds awesome, but I'm kinda hesitant to see how well it'll work in execution.

Looking forward to some hands on experience, though.

Feel the same way.

Nintendo MUST get playable kiosks out there as soon as possible. I demand it.
 
BuddyC said:
From what I've caught in this thread, Red Steel certainly sounds cool. I'm a bit worried as to the actual implementation though, EyeToy and the like is a fun distraction, but AntiGrav showed that that concept doesn't always work as well when you're mixing actual physical movement with a game that lasts longer than a few minutes at a time. I mean, "rolling" the grenades sounds awesome, but I'm kinda hesitant to see how well it'll work in execution.

Looking forward to some hands on experience, though.

it seems there's definitely a real learning curve from when you're 'flailing your arms' to try to play and when you eventually settle in to small movements and a more comfortable control. But it doesn't sound like a tough barrier, considering the hands on experiences we've read so far. Seems it happens pretty naturally and quickly over a short time.

But yeah, this controller definitely doesn't seem practical for everything. But Red Steel sounds awesome.
 
He thinks standing up to play is a huge problem.

Big deal. You're going to have to play it standing up in the demo stations, get used to it.

And besides, that's just how GI preferred it. I'm perfectly sure it'll be comfortable sitting down as well.
 
Kroole said:
I actually got sort of pissed when I read those interviews with the wifi bloke. It really is a rookie mistake to actually provide the DS with too little ram. I mean seriously, it's only a couple of megs and it would have benfited the DS tremendously in terms of multi-player and perhaps for utilities like the browser.

Agreed. I guess Nintendo was being tight with the pennies when designing the DS with the thought of the PSP looming.
 
If you're going to complain about standing up to play a game, then you're either being lazy or just looking for a reason to complain.

Besides, it's not as if you're going to be required to stand up. This isn't Dance Dance Revolution, after all, this is a first-person shooter.
 
But you're not going to want to stand for several hours. That implies shorter games, which people don't want.

Heck, DK Jungle Beat can make your hands a little tired/sore, and that's just a 5 hour game that you sit down to play.
 
Luckily for Nintendo, it will probably capture market before they can do so.

For some reason, which is based on no knowledge whatsoever, I think the Rev. contoller technology won't be as easy to copy.
 
Is there any question if this thing contols as good as we all hope and Rev has that type of graphics that is gonna be like Mario 64 all over again at the kiosks. Just imagine what Nintendo's own games like Mario are gonna do! :D :D :D
 
I'm hoping old genres that have fallen off like beat em' ups, shumps, and puzzles, are revitalized on Revolution.

Speaking of beat em' ups, the more I read about this game, the more I think 'Double Dragon' and 'KungFu' (NES version). I think it's because in all three games you're girlfriend has been kidnapped, you have to deal with street gangs, and there's boss thrown in there some where on each level.
 
fly high ~ayunite~ said:
Agreed. I guess Nintendo was being tight with the pennies when designing the DS with the thought of the PSP looming.

That's one reason but I actually think they just hadn't done their homework. I mean they had to rewrite the entire wifi library just before the launch when they realised it took up too much space in the memory. Seems like they realised it a bit too late :)
 
lol I can imagine the Nintendo Kiosks...all beat up and such. I hate touching the controllers at stores, they are always dirty and nasty feeling.
 
If this turns out to be a success, I expect Sony(and Microsoft) to copy the features of it like they did with the Dualshock before this gen is over.
Atleast I personaly hope so.

They could make the Eyetoy 3 with built in PlayMote sensor.
 
Maybe nintendo is even helping with graphics, they did for capcom's RE remake, the technology for the animated pre-rendered backgrounds was coming from nintendo according to a Shinji mikami interview.
 
Wollan said:
If this turns out to be a success, I expect Sony(and Microsoft) to copy the features of it like they did with the Dualshock before this gen is over.
Atleast I personaly hope so.
That will depend on how broad Nintendo's patent will be for the revmote.
 
Speevy said:
But you're not going to want to stand for several hours. That implies shorter games, which people don't want.

Heck, DK Jungle Beat can make your hands a little tired/sore, and that's just a 5 hour game that you sit down to play.

Way the hell to jump from GI preferring to stand up to play to people not wanting short games.
 
PhoenixDark said:
Multiplayer:
-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
-Revolution works by placing a small sensor bar either above or below any TV
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants]

Does that mean that you could go into a game store and get out a controller out of your bag and start playing with the demo kiosk? :lol
 
Cooter said:
What's that.............wait..............Oh, it's Sony and Micrsoft quickly scrambling to copy.

Wollan said:
If this turns out to be a success, I expect Sony(and Microsoft) to copy the features of it like they did with the Dualshock before this gen is over.
Atleast I personaly hope so.

They could make the Eyetoy 3 with built in PlayMote sensor.

I don't want to argue with people over this, but Sony has been working along these lines for some time now. It'd very short-sighted to construe progress as "copying" Nintendo.
 
Wollan said:
You can't patent something as broad as 3D manipulation tool.
Thats true but I'm leaning towards the technology used. But I guess they can implement it in another way. Anyway, its still too early to talk about this so back to Red Steel. :)
 
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