SERIOUSLY held back by the limitations of the PS1. would have been game of the generation on PS2.
Given how many people bashed the game in 2006 and how many people is praying for an HD Remaster now, I'd say FFXII.
Then again... maybe the lower cost of PS1 development was what made projects like these possible.SERIOUSLY held back by the limitations of the PS1. would have been game of the generation on PS2.
I'd say Grand Theft Auto 1.
Pretty much everything that made the series beloved was there in the very beginning. It just completely lacked the open world 3D graphics that made the series important.
A simple technological advance was all it needed to go from niche curiosity to one of the most successful games, and pieces of entertainment, in history.
A simple technological advance was all it needed to go from niche curiosity to one of the most successful games, and pieces of entertainment, in history.
Lol, GTA 1 was not a niche curiosity and it didn't lacked 3D graphics at all, at the time if was enough and it was amazing.
EVERYBODY owned GTA one.
It's about as much as a Niche Curiosity as a bag of Doritos
Was story-driven when shooters had excuse plots at best, had an emphasis on stealth and caution when shooter gameplay consisted of "run into room at 50 mph and blow everything up", had Thief-style emergent gameplay before Thief was a thing, and combined shooter and RPG gameplay at a time when such a thing was unheard of, and had a stupendously advanced engine for a 1994 PC game.
But it's a pretty textbook case of coming out at the wrong time. It was myopically dismissed as a Doom clone, and its system requirements were too steep to reach as wide an audience as its contemporaries. But even shooter fans who could run it weren't interested in much more than running around shooting stuff in the face (not that that's not fun!), and in the end it sold pretty poorly. It's rather ironic in hindsight, since modern shooters take after SS far more than Doom. Hell, Doom 3 cribs more than a few concepts from it and its sequel, and the new Wolfenstein is, well, a story-driven shooter with stealth elements and an RPG-ish upgrade system.
Open world. Day/night cycles. Tons of minigames like darts & arcade machines. Could enter a ton of buildings/ open all drawers & dressers in a house, etc..
Perfect Dark 64.
Game was perfection, so feature rich, and the attention to detail was insane.
Most games still don't come close, to this day.
You know that there can be more than one answer right?This is the correct answer.
Psi-Ops. Amazing physics and gameplay. Received some great reviews, but sold poorly.
A sequel would EXPLODE with youtubers
You know that there can be more than one answer right?
EA's Seal Team
The world just wasn't ready for tactical shooter back then and the technology severly limited how much of their vision the developers could acomplish.
Dragon's Dogma was just a generation too early.
Edit: To better explain, the game suffered from various hardware limitations but still has, to this date, one of the most well designed gameplay attributes throughout the experience.
Let's put this into perspective:
When a series can sell 24 million copies, selling 2.3 million copies is a niche curiosity.
This would make a great iPad game with modern voice recognition and touch controls to tap the glass.
I liked DD, but I don't think that hardware limitations had anything to do with the issues I had with the game. The gameplay was great and the graphics weren't bad by any means. The quest log was god damn aweful though and the game limited the amount of active quests you could pick up. That caused a lot of backtracking.The inventory management could have been improved as well.
Robocop 3 in 1991 on the 16 bit amiga in less than 2.5mb was:
-true mouse + keyboard 3d fps/tps(with the possibility to kill civilians)
-3d fighting game, either first person and third person:
-3d Flying
-Open world driving, you can see the gps(in 1991!) with part of the city map in the low left corner of the second screen.
-in-engine 3d cutscenes
Imo robocop 3 is without doubts the most advanced game of all time, other than a truly awesome game, too bad very few people know it.
Robocop 3 in 1991 on the 16 bit amiga in less than 2.5mb
Vanquish- Amazing Gamplay, Looked Impressive but lacked the sales and popularity it deserved.