CountAntonius
Member
From Minecraft seeding to Chalice Dungeons which do you think have done it best?
A downfall is often games suffer not having something handcrafted by the devs so even if you have an infinite amount of content it tends to be shallow or extremely repetitive. Any good examples?
A downfall is often games suffer not having something handcrafted by the devs so even if you have an infinite amount of content it tends to be shallow or extremely repetitive. Any good examples?