Diablo 1 for sure. Amazing.Chalice Dungeons are garbage.
Diablo 1 did procedurally generated content really well. Made for great replayability.
Same thing with Isaac.
The best versions are games that do procedural generation on a macro level but still have individual design on a micro level. Things such as Spelunky and Binding of Isaac. Then you get the best of both worlds.
I was going to day something similar about Audioshield, but I'm not sure if it's cheating in a way.I still have a great time "playing" my songs on Space Invaders - Infinity Gene, and it's been like 6 years, so I'm going to vote for that. I tried similar games like Audiosurf but it just didn't work as well, I feel.
Dwarf Fortress is pretty amazing for that. But no one will play it because of the aesthetic I'm guessing.
The Chalice Dungeons can be completely disregarded, or can add tons of content/playtime if you want to get into them. They couldn't have been implemented better. They're fantastic additions to the "Soulsborne" series, and I missed them in DS3.
Spelunky above all others
What aesthetic
What are mods?Dwarf Fortress is pretty amazing for that. But no one will play it because of the aesthetic I'm guessing.
Is this fun for people?
Worms!
Is this fun for people?
Yeah, while Worms isn't particularly "amazing" with its randomness, it's solid, obvious, and not gimmicky. I guess it's similar in Minecraft in that regard, except I don't like Minecraft so who knows.
does the HD version of Spelunky have more interesting stage layouts than the GameMaker one?
Is this fun for people?
What is FTL?
Is this fun for people?
There are still purist that prefer to play like that, but most people play with tilesets, so it looks a little more like this:
(I haven't followed DF in a few years so I don't know what tileset is the most popular now)
It is like looking at the matrix after a while.
It is like looking at the matrix after a while.
There are still purist that prefer to play like that, but most people play with tilesets, so it looks a little more like this:
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(I haven't followed DF in a few years so I don't know what tileset is the most popular now)
What are mods?
I'd argue it's an example of doing it poorly. The game is good overall but the dungeons were never very compelling.
Most story based RPGs that use random dungeons at best approach being passable.