I love it so far, but Xenoblade X's mandatory quests to proceed with the main story are baffling. I completely get why some things in this game are they way they are - it's not Xenoblade, it's suppose to convey a different experience, show the slow struggles of rebuilding, etc etc - but Jesus some of these requirements were just obnoxious. They get better, but the ones for the Skell license, while a nice skill check in concept, were repetitive. I cheesed every material gathering one I could by just buying said materials with tickets.
This is to say nothing about the affinity quests, which range from "really good" to "actually just doing other shit while you wait for this rare material to maybe get mined."
The actual quality of life things they implemented are great, though, and I definitely appreciate how dense the mechanics are. There's just a fine line in this game between what elements require time investment and what just straight up waste time.
General shoutout to any game with slow-ass text speed for zero artistic reason.