Any JRPG
Souls series. The inability to pause the game is horrendous and selfish. Games are a hobby, they are not the most important thing in my life. Being punished because your kid wants you or someone rings the door bell is a dumb mechanic.
Funny that so many people are citing Dark Souls / Bloodborne, as I genuinely believe these titles respect my time more than any other video games I have ever played.
And no, I'm not joking.
The games save your progress constantly. Outside of souls / blood echoes (which are easily recoverable or replenished), every item you obtain in the game is retained after dying. Tutorials are minimal and completely optional. And cutscenes are not only few and far between, they're all skippable.
I cannot think of another set of games that respects me, the player, more than Dark Souls and Bloodborne. The fact that they're challenging experiences has absolutely no bearing on how they "respect my time" as a player.
With all that said, if From Software wanted to add a pause function for offline play, I wouldn't be bothered by its inclusion.
Counterpoint: Chrono Trigger
Funny that so many people are citing Dark Souls / Bloodborne, as I genuinely believe these titles respect my time more than any other video games I have ever played.
And no, I'm not joking.
The games save your progress constantly. Outside of souls / blood echoes (which are easily recoverable or replenished), every item you obtain in the game is retained after dying. Tutorials are minimal and completely optional. And cutscenes are not only few and far between, they're all skippable.
I cannot think of another set of games that respects me, the player, more than Dark Souls and Bloodborne. The fact that they're challenging experiences has absolutely no bearing on how they "respect my time" as a player.
With all that said, if From Software wanted to add a pause function for offline play, I wouldn't be bothered by its inclusion.
The only place where I disagree with this is Bloodborne and DS3 if you want the best gems or covenant rewards. While not necessary for completing the game (but are necessary for the 100% trophy), Bloodborne requires you to run thru a shitload of crappy dungeons for that and DS3 has made farming the convenant items (if you are no good at online invasions) really tedious. The bad thing is that most of the DS3 covenant items aren't even any good for anything but rather specific faith or magic builds.
Thanks for reminding me why i hate this game so much. I spent almost 100 hours on this piece of crap with hopes for amazing ending (but it was shit too), so devastating and repetitive.MGSV sucks for this. Start from useless mother base. call helicopter. wait. get in helicopter. wait to takeoff. get to mission menu. click mission and load. wait. then game flies you to location. waiting. then you start. hope you don't need to restart or die or anything because then you will have MORE WAITING!!!
A bit over five hours in, Pokemon Sun. Whatever happened to leaving Pallet Town and setting off on an adventure? So many cut scenes/interruptions.
Hah, speak of the devil.
Yakuza games, much as I love them, are terrible about this. Constant random fights that can be difficult to avoid when you're running around the city, that cannot be skipped or run away from once they begin. Every minigame has lengthy animations that can't be skipped or even hurried; play a UFO Machine and you have to watch the claw slooooowly move back and forth every single time. And if you want to go for the Platinum Trophy? Hoo boy, I hope you've got 100+ hours to spare. You'll be done with the good parts in a third of the time, and the remaining dozens upon dozens will be spent banging your head against minigames, pulling up rusty oil drums instead of fish, and wooing persnickety hostesses.
MGSV is also a great example. Unskippable helicopter rides every single time you deploy. Grinding, grinding, grinding, and then wait timers on top of the grinding. I honestly cannot think of a single reason why those wait timers are there. Amassing all the resources needed to develop something is already enough of a schlep; why do I need to wait potentially hours on top of that for a bar to tick down? I thought it was going to be so Konami could sell you the option to skip them with microtransactions, but as far as I know you can't. It's solely to waste your time.
Xenoblade chronicle x... 40+ hour to get the mecha.
MGSV is actually a terrible example. The heli rides aren't (always) mandatory, as you can simply go to the next mission zone and start it save for a few places. Getting there takes a few minutes on horse or car, or you can just ship yourself around. If you wanna leave a mission after completion, just leave the zone and you don't have to call for a heli.
The reason why things have timers in that game is because - speaking purely offline here - so that you don't get even more overpowered before certain story beats. It prevents you from gaining access to the best of the best, and also allows people to use their GM towards things in battle.
I mean, if anything MGSV respects your time by allowing you to get dropped off at points close to the mission. having weapons dropped off where ever you are, having various modes of transportation, being able to scan and plan out which soldiers you'd need to take (if any) before going through a painstaking task of fultoning them for nothing, stream lining a base building mechanic, and sending soldiers out to nab materials at the halfway point. Shit, you can even auto assign your dudes and let them do their own thing, only returning once in a while to keep morale up.
Every Metroid game I've ever played (Metroid, Metroid II, Super, Zero Mission, Prime, and Fusion) felt extraordinarily disrespectful to my time. Getting lost for hours on end walking in circles to see hours thrown in the garbage is something I never want any game to do.
Mafia 3, especially those dozens of side missions where you have to drive a painfully slow truck from one side of the map to the other. They're a massive "fuck you" to the player.
Being able to pause would mean you would need to be offline, which means the game is directly and objectively, less threatening. You literally get zero invasions, what you 'feel' doesn't change that.
Pause can't exist online, and there's no sense in making a the game a better experience offline (with pause functionality) if you want to encourage people to go online and experience the dynamic player interactions.
You don't have to set aside two hours to play Dark Souls, pause or no. Whenever you're not in combat you can quit to the main menu, you log back in right where you were. It takes about 20 seconds or so, and serves the game better because it is a universal system, across offline and online.
I'm not telling you how to live your life though, if you can't spare time to play the game then that's your business, the game isn't for you, but that doesn't mean shifting its design to suit you, is a good idea, if it's better for the game as a whole without said feature.
As I said, pause incentives offline play, incentivise offline play is bad for the online community and doesn't push people towards the experience the developers wanted players to have. Maybe from will eventually cave and compromise their vision for the sake of accessibility in the future, but I respect their decision either way.
XENOBLADE CHRONICLES 25 HOURS TO GET YOUR FLYING SKELL X.
I'm still salty
I've been watching my wife play Dragon Age Inquisition.
Dragon Age Inquisition.
Destiny, although it's so fun that I've let it treat me like an abusive spouse.
Witcher 3 - Just finished. That game needs an editor to chop about 60% of the game off.
Start with the horse races, fist-fights, and then make a better healing system, and make the upgrade/loot system better and the game would be just about perfect.