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Games that suck at pausing...

Forget graphics, gameplay, controls, sparks, 60fps, grass and Dolby Digital, being able to pause a game is the single most important aspect and should be the no.1 consideration during development. In fact, it should be a bullet point on the back of the box... if a game pauses without any hitches, I'll buy 3 copies! Hear that developers? Test your pause buttons!

Anyway, there are a few bad apples out there that fumble in this world of 'needing to answer the phone'/'popping to the toilet'. Here are my Top 5 games that suck at pausing...

No. 5 Biohazard 4

Biohazard 4 isn't too bad at pausing, but it has some strange idiosyncrasies. You can't pause the game during the following situations...
-firing a gun
-kicking
-180º turn
-lying on the floor after being knocked down
-being hit by an arrow or Melee weapon
-jumping over a gap
None of which are a too much of a problem game play wise, which is why I've put it at no.5.

No.4: Super Mario Kart

During the opening camera flyby sequence and subsequent traffic-light-countdown, the game is unpauseable. This is the ONLY time I wish to pause the game.If I pause the moment the race starts, I miss out on the chance of turboing, a crucial help. If I pause once the race is in full swing, say on lap 3 or even after I managed a turbo start, once I return to the game from my interruption, the transition from paused>racing will take me a couple of seconds to get back in the groove, and since the tracks are quite small and narrow in this version, I usually crash and have to restart. Thankfully, it isn't such a problem in the later games as the tracks are wider are less convoluted.

No.3: Forza 2

In a similar vain to Mario Kart, this suffers from being unable to pause the game during the opening race countdown PLUS the first 2 seconds of the race. I mean, WHY? Why is paused disabled for the first 2 seconds of a race? Not only that, but on the screen just before the race, if you view the 'difficulty setting screen' or try to hire a driver, a loading screen pops up. WHY? What on earth are you loading when I turn off traction control? OK, the last part isn't a pausing gripe, it's a menu one, but I wanted to rant about it anyway.

No.2: Goldeneye

Pressing 'start' doesn't pause the game, but instead roots you to the spot and the game/AI continues to run while Bond brings his left arm up to check his watch (which eventually pauses the game). This isn't too noticeable on the easier difficulty levels but on hardest setting, pausing in a firefight can mean failing the level, as you can be shot once or even twice during the 'pause transition' and lose half your health!!

No.1: Xenon 2

Now this is going back in time somewhat, 1989 to be precise. Anyway, I'm not sure about the Amiga version, but on the ST one, it was IMPOSSIBLE to pause the game at anytime. I remember the arguments I'd have with my parents when they called me downstairs for dinner "I'll be there in 3 mins" I'd say "I've almost finished level 5" to which their response was to come running upstairs and instantly turn my machine off, losing not only my game progress but any love I had for them!


And so ends my game-pausing headacheing nightmares of sorrow. Please tell me yours!
 
How about games like Wipeout where you have to wait for the straightest part of the track to pause without having imminent death upon unpausing.
 
Not specifically any games, but I've had instances where I'd be doing the best I've ever done in a game, paused it to take a phone call or answer the door, and when I come back I play the worst I've ever done :lol
 
I would just like to bring up that the most annoying thing in some x360 games is when you hit the Xbox button and the game does not pause, that is total garbage right there.
 
By far the biggest reason for me to dislike Goldeneye was during the Train mission on the hard difficulty, pausing the game to check my mission and being killed as the stupid hand/watch/zoom process started.

I'm very glad you listed that in your post or I would have had to have done something evil, like eat some peas.
 
One of the things that irritates me the most is that RPG's always have clocks to measure your playing time, but oftentimes no real pause button. I'm playing DQ VIII right now for example and you can go into menus when you want to pause, but time is still added to your clock. I ****ing hate that because I like clocks to measure that playtime as accurately as possible. I think some FF's have this as well, when the only pause method is pressing triangle to go to menus. I hate it.
 
I seem to recall Ninja Gaiden having instances you couldn't pause during much like RE4, probably intentionally. For example, if you are getting your ass chomped by Paa Zuu you can't pause to use a health item until he spits you out and your ass hits the ground.
 
Darunia said:
One of the things that irritates me the most is that RPG's always have clocks to measure your playing time, but no real pause button.
I hate that as well, but it's not "always", not by a long shot. The most recent RPG I finished (Atelier Iris 3) had real pausing, and so has FF12 -- in fact that game has one of the best pausing features I can remember. There are many others.
 
I hate games on X360 that don't pause when you have the guide up. If you accidently press it, you're kinda screwed. I was tryng to change my custom soundtracks during Test Drive Unlimited last night and almost screwed myself on a race when I hit the guide while racing.
 
Linkzg said:
I would just like to bring up that the most annoying thing in some x360 games is when you hit the Xbox button and the game does not pause, that is total garbage right there.

That also happens on PS3. That's stupid, you press the PS button and the translucid screen pops up, but the game go on running, and you can't move :lol
 
Durante said:
I hate that as well, but it's not "always", not by a long shot. The most recent RPG I finished (Atelier Iris 3) had real pausing, and so has FF12 -- in fact that game has one of the best pausing features I can remember. There are many others.

Yeah that always was referring to the game clock. I forgot to put a quantifier before pause button :p
 
Darunia said:
One of the things that irritates me the most is that RPG's always have clocks to measure your playing time, but oftentimes no real pause button. I'm playing DQ VIII right now for example and you can go into menus when you want to pause, but time is still added to your clock. I ****ing hate that because I like clocks to measure that playtime as accurately as possible. I think some FF's have this as well, when the only pause method is pressing triangle to go to menus. I hate it.

I think FF's, besides triangle for menu, implement start as pause. And that time doesn't count.
 
Darunia said:
Yeah that always was referring to the game clock. I forgot to put a quantifier before pause button :p
Have you played ff12? You can pause it just fine, even during cutscenes. It stops the clock.
 
Games that suck at pausing...

Any racing game that doesn't let you unpause using the throttle (when the throttle is a face button) or while holding the throttle (when the throttle is a trigger). That's my biggest pausing annoyance. This also applies to platformers, etc. that don't let you unpause while holding the run button.
 
I know im probably going to be the only one with this complaint but its not a game it's a system.I absolutely hate the start and select buttons on the DS.They really annoy me they are so small and stiff and it just annoys the hell out of me lol.
 
Vaandaviii said:
I think FF's, besides triangle for menu, implement start as pause. And that time doesn't count.

I checked and FF VII really doesn't have one. FFV on GBA? Same thing.
 
Shawn128 said:
Not specifically any games, but I've had instances where I'd be doing the best I've ever done in a game, paused it to take a phone call or answer the door, and when I come back I play the worst I've ever done :lol
This happened to me with Metroid Prime - I was fighting Flying Ridley, needed to hit him once to kill him. Paused for the phone and when I came back,he annihilated me through 3 full health cannisters and I died.
I still haven't finished that game :/
 
Talking about pause, Tales of the World: Radiant Mythology's clock even counts your game time in standby mode. I :lol'd.
 
As already mentioned, I hate it when games don't stop the time counter whenever the game is paused. I like knowing my "actual" playtime in a game and there are a few instances where I have paused for an extended period of time.
 
Darunia said:
I checked and FF VII really doesn't have one. FFV on GBA? Same thing.

What do you mean?

You can pause FF VII only during battles. No other time.

sorry if that is what you mean though.
 
Mr. Pachunga Chung said:
What do you mean?

You can pause FF VII only during battles. No other time.

sorry if that is what you mean though.

I said they don't have a pause button, which is true. Well in battles you can pause but it probably still counts as playtime. And if it doesn't, it's even more retarded.
 
I just checked a bit, other RPG's where you can't pause: SMT Nocturne, DDS 1, DDS 2.

dak1dsk1 said:
games also need to be completely silent when paused. I hate it when they run the music while paused.

This is also true.
 
fernoca said:
Please explain? :D
Which of the seven (plus) games?
I distinctly remember the first one not having any pause button whatsoever. That was terrible for a five year-old. What if I needed to take a bathroom break? WHAT THEN MIDWAY, WAS I JUST SUPPOSED PISS ON MYSELF YOU ****S.
 
AdmiralViscen said:
You can pause at any time in FF8 and FF9. I think FFX too, but it's been a while. Definitely FF12, as was stated.

I just checked these, and it's true.

More where it isn't there: the two Paper Marios, ToS and SoA Legends. The two Baten Kaitos games have it.
 
Effulgence said:
How about games like Wipeout where you have to wait for the straightest part of the track to pause without having imminent death upon unpausing.

Same goes for pretty much any music game. You can't pause mid-playing of Guitar Hero. You simply have to wait for a part of the song with no guitar... which usually doesn't exist. Try to unpause and you are toast.
 
marvelharvey said:
Is that automatic? Or just because it's impossible to hit the next note with any rhythm?

its REALLY hard to hit the next note with any rhytm yes, especially in the fast songs :/
 
Linkzg said:
I would just like to bring up that the most annoying thing in some x360 games is when you hit the Xbox button and the game does not pause, that is total garbage right there.
You are correct sir.
 
Battlefield 2 is the only game I've played where it actually has to "load" the pause menu. Maybe it got fixed in a patch, not sure, the whole game stopped running for me months ago.

As for console games, I really dislike the actual pause menu being set to the select button. Would it be too hard to just use the start button like 99% of games have for the last 20 years?
 
Vaandaviii said:
That also happens on PS3. That's stupid, you press the PS button and the translucid screen pops up, but the game go on running, and you can't move :lol

Yea but the thing is, the button for PS3 version isn't that big. 360's home button is freaking huge and popped out. Its hard to avoid it, espacially when you are having an intense game, and you want to press pause or back button, and you accidentally press it...
 
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