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Piss filters are literally the worst, here you have a bunch of artists that create assets and then some graphics effects dude just goes ape with an ugly filter.
I really want to know who decides to use filters and why.
Piss filters are literally the worst, here you have a bunch of artists that create assets and then some graphics effects dude just goes ape with an ugly filter.
Do you mean...aliasing? that's not a graphical gimmick. That's a limitation of hardwares capability to render software. Unless you mean specularity? Specular highlights are an effect to make things appear to have a gleam or shine to them.
Like this
edit: actually heres an example from the actual game in question.
Do you mean like how the pillars in this area look shiny?
I really want to know who decides to use filters and why.
Kane and Lynch 2: Chromatic Aberration
I really want to know who decides to use filters and why.
Color grading has been used in film for at least fifty years. It's very useful for setting mood provided that it's used responsibly. Writing off the technique as a whole is pretty silly.
Right. I'm not writing it off, I genuinely want to know how, when, and why it's used - for good or evil. Lol
Killzone 2. Vaseline filter. Or waaaaaay too much post process effects being used.
"Hey, look how amazing our low poly, crappy textured game looks!"
To be fair, those were basically loading screens, which you can never skip until they are done in any game with the same format of hidden loading. And the effects were fine, blending the franchise's heavy graphic novel inspirations with harsh underground filmmaking.
Wind Waker HD has some pretty nasty bloom. At least it has selfies.
Nah, people love Killzone 2 because it is one of the most CGI looking games. Killeen 3 looked way more like a game because they killed some really good filters. I love the CGI look they nailed.
Yeah Battlefield, we get it, the GoPro on the soldier's head is dirty as fuck. Very realistic and cinematic.
(Although it looked kinda cool and wasn't overused yet when Battlefield 3 was the only one making extensive use of the effect)
This is the biggest offender for me right now. I stopped playing Battlefield 3 because of this and didn't even pick up 4. It's also part of the reason I don't like the Frostbite engine because most games that use it have something similar to this. NFS: Most Wanted had one of the brightest suns in a game it made it really distracting at times. I really can't stand this and hope it's not in Battlefront. Oh please don't be in Battlefront.This. Usually I'm a fan of post-process effects, but this is too much.
I don't notice it as much in pictures it's more during movement in the game. If you go to the dino butt area(or any lava area really) the lava has this glow that extends well above where the actual lava is. Also it's in the light of your character, if you walk around in the Duke's Archives and look at the lighted area surrounding your character you'll see this kind of shimmering silver.
No, it doesn't look like CGI. It has "that filmic look" because of the overabundance of blur and other post processing effects they used to distract people from the low poly count and average textures. Don't get me wrong, it still looked good, but it didn't take long to see through it.
Funny thing is, I actually like a softer image in my games. I LOVED how the Ratchet and Clank games had that soft image quality to them. I prefer it to a really sharp image. Just looks more natural. I just think Killzone 2 overdid it.
The Order looks like it has it just right. ZombiU did it really well too.
Forza 5 sun shafts:
Can't see shit captain.
Wtf were they thinking? Almost ruins the game in cockpit mode.
I think subsurface scattering is next. Get ready for human characters who look closer to wax than actual human skin.
I think the only good example of this that I've ever seen was the cave in Metal Gear Solid 3.
The new Samurai Warriors highlights this.
Piss Filters
Bump mapping
Chromatic Aberration
Bloom
SSAO
I think subsurface scattering is next. Get ready for human characters who look closer to wax than actual human skin.
Exactly. More games need it. That and PBR.Subsurface scattering is what makes skin look real, it just has to be done right.
Exactly. More games need it. That and PBR.
That's stunning. Not sure if I'd get tired of it since it looks utterly detailed beyond what consoles ever do.
Is that so?
I would stack Beyond Two Souls against almost anything.
What a beautiful shot that didn't come from the console and was part of press kit promotion
Here's a pair of full res screen captures from an actual console that don't look as hot stretched to 1080p. Beyond was amazing, but no, it does not look like Crysis 3 on PC. You guys are killin' it.
We're you always this bitter and jaded?
Seriously, your hate for consoles is only going to piss people off.
Were you always this bitter and jaded?
Seriously, your hate for consoles is only going to piss people off.
The people who made that game must have never actually driven a car (or stepped outside for that matter).
Exactly. More games need it. That and PBR.
Max Payne 3's unskippable cutscenes with those awful "Effects"?
I was surprised Far Cry 3 SSAO hasn't been mentioned yet.
I would love to see an example of this (especially done poorly) if you don't mind providing one.
Wind Waker HD has some pretty nasty bloom. At least it has selfies.
The "dust on the screen that catches the light" effect. Particularly ridiculous in FPS games where you're supposed to be looking through your own eyes.
Worst offenders: Battlefield 3 & 4, DmC. But I'd argue it actually fits the art style in DmC.
Well, it is Zelda, you can't say anything negative about Zelda U without the fans jumping at your throat. The funny thing is that the fans will surely hate the game once it is released, as they always do with every new entry in the series.I knew the thread would be completely shat on after the first post. You can't really say anything bad about that games graphics according to some people.
This argument comes up for a lot of different effects, but it always rings hollow for me. Most game cameras don't behave anything like eyes in the first place.
Yep. Game visuals are heavily tied to cinema camera conventions for many reasons and effects, so people calling out certain lens effects as 'not like real vision' never fit the discussion to me.
You see the veins on the back of your eye where the cornea is, not the ones that wrap around front.
So you should see a faint lattice of veins all across your vision.
It's only a matter of time before games add this effect after looking into the sun.
Next up: Eye floaters! Blue field entoptic phenomenon!
Better stay clear of Lords of the Fallen then, lol.Now, the day I start seeing chromatic abberation applied to medieval fantasy games is the day I start truly weeping.
LOL @ that Jim Power parallax. Whoever did that completely misunderstood how parallax is supposed to work, haha. Too bad because the graphics are actually very beautiful, but I got a headache watching a minute of footage. Yikes.
It's actually intended to be played with glasses that have one polarized lens. If you were to do so, you would actually get a 3D effect where the parallax actually looked appropriate.
It's only a matter of time before games add this effect after looking into the sun.
Next up: Eye floaters! Blue field entoptic phenomenon!
The absolute worst:
Mass Effect 2.