D
Diggeh
Unconfirmed Member
Most video game credits typically follow a basic formula: play popular songs from the game while interlacing artwork and screenshots between the credit scroll.
They can also be exceedingly long depending on the game, so most players simply let them run in the background.
But there are certain games that allow the player to interact with the end credits, providing a final burst of entertainment and leaving a positive lasting impression.
Some personal highlights:
Super Smash Brothers 64 / Melee / Brawl / Hopefully U and 3DS
Shoot people in space
Perhaps the most famous example of interactive credits. You get to shoot the names of everyone who worked on the game. Even better, shooting their name provides a small profile of who they are and what they did.
You can also shoot billboards of company logos. The game even tells you how many direct hits you made!
Sonic Colors
Rock out to Cash Cash in a Color Power playground
My personal favorite of the bunch. What better way to end a vibrant game than with a colorful credits sequence? The credits roll sideways as the song Speak With Your Heart plays, and Sonic can jump and stomp through them, releasing massive amounts of rings.
The best part? As every Wisp from the game dances along the screen, Sonic can use each Color Power from the game to attack the credits. You can Laser the designers, Rocket the different SEGA branches, and Frenzy the directors!
New Super Mario Brothers Wii / U
Get coins and pound stuff
Very self-explanatory. In NSMB Wii, you ground-pound through blocks to earn coins. In NSMB U, you collect coins that Blue Baby Yoshis belch out.
The coolest part being that it's one of the very few multiplayer interactive credits, meaning that you can actually compete with friends to become the Master of Credits!
Skylanders: Spyro's Adventure / Skylanders Giants
Patrick Warburton does child-friendly standup for ten minutes
Not technically interactive, but Flynn (played by Patrick Warburton) basically talks to the player for a long period of time, nitpicking events that happened and making fun of people who worked on the games.
They can also be exceedingly long depending on the game, so most players simply let them run in the background.
But there are certain games that allow the player to interact with the end credits, providing a final burst of entertainment and leaving a positive lasting impression.
Because we've had ENOUGH of Ubisoft credits that are over ten minutes long.
Some personal highlights:
Super Smash Brothers 64 / Melee / Brawl / Hopefully U and 3DS
Shoot people in space
Perhaps the most famous example of interactive credits. You get to shoot the names of everyone who worked on the game. Even better, shooting their name provides a small profile of who they are and what they did.
You can also shoot billboards of company logos. The game even tells you how many direct hits you made!
Sonic Colors
Rock out to Cash Cash in a Color Power playground
My personal favorite of the bunch. What better way to end a vibrant game than with a colorful credits sequence? The credits roll sideways as the song Speak With Your Heart plays, and Sonic can jump and stomp through them, releasing massive amounts of rings.
The best part? As every Wisp from the game dances along the screen, Sonic can use each Color Power from the game to attack the credits. You can Laser the designers, Rocket the different SEGA branches, and Frenzy the directors!
New Super Mario Brothers Wii / U
Get coins and pound stuff
Very self-explanatory. In NSMB Wii, you ground-pound through blocks to earn coins. In NSMB U, you collect coins that Blue Baby Yoshis belch out.
The coolest part being that it's one of the very few multiplayer interactive credits, meaning that you can actually compete with friends to become the Master of Credits!
Whatever that means.
Skylanders: Spyro's Adventure / Skylanders Giants
Patrick Warburton does child-friendly standup for ten minutes
Not technically interactive, but Flynn (played by Patrick Warburton) basically talks to the player for a long period of time, nitpicking events that happened and making fun of people who worked on the games.