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Games with fun interactive credits

  • Thread starter Thread starter Diggeh
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Diggeh

Unconfirmed Member
Most video game credits typically follow a basic formula: play popular songs from the game while interlacing artwork and screenshots between the credit scroll.
They can also be exceedingly long depending on the game, so most players simply let them run in the background.

But there are certain games that allow the player to interact with the end credits, providing a final burst of entertainment and leaving a positive lasting impression.

Because we've had ENOUGH of Ubisoft credits that are over ten minutes long.

Some personal highlights:

KIc9toK.png

Super Smash Brothers 64 / Melee / Brawl / Hopefully U and 3DS
Shoot people in space

Perhaps the most famous example of interactive credits. You get to shoot the names of everyone who worked on the game. Even better, shooting their name provides a small profile of who they are and what they did.
You can also shoot billboards of company logos. The game even tells you how many direct hits you made!

DDEkrLa.png

Sonic Colors

Rock out to Cash Cash in a Color Power playground
My personal favorite of the bunch. What better way to end a vibrant game than with a colorful credits sequence? The credits roll sideways as the song Speak With Your Heart plays, and Sonic can jump and stomp through them, releasing massive amounts of rings.
The best part? As every Wisp from the game dances along the screen, Sonic can use each Color Power from the game to attack the credits. You can Laser the designers, Rocket the different SEGA branches, and Frenzy the directors!

VdL8ysS.png

New Super Mario Brothers Wii / U
Get coins and pound stuff

Very self-explanatory. In NSMB Wii, you ground-pound through blocks to earn coins. In NSMB U, you collect coins that Blue Baby Yoshis belch out.
The coolest part being that it's one of the very few multiplayer interactive credits, meaning that you can actually compete with friends to become the Master of Credits!
Whatever that means.

Ub3LmXG.png

Skylanders: Spyro's Adventure / Skylanders Giants
Patrick Warburton does child-friendly standup for ten minutes

Not technically interactive, but Flynn (played by Patrick Warburton) basically talks to the player for a long period of time, nitpicking events that happened and making fun of people who worked on the games.
 
Guitar Hero is a major one, with TTFAF being played through the credits

Hatsune Miku Project Diva F has a shooting game in the credits

I want to say the LBP games had them, but not sure
 
Bayonetta. During the credits you actually combo enemies and get ranked just like the verses during the main story.

Also forgot Typing of the Dead, where iirc you could type words from the credits to make zombies dance.
 
Vanquish.

And one of the Street Fighter EX Plus games let you fight in first person perspective, I thought that was cool at the time.
 
Mischief Makers, not only interactive but also has a very important secret for get 100%.

Also Pandemonium, the credits are literally a stage.
 
Melee. It was so fun trying to shoot the credits, especially since you could get certain trophies for shooting enough of them.
 
DDEkrLa.png

Sonic Colors

Rock out to Cash Cash in a Color Power playground
My personal favorite of the bunch. What better way to end a vibrant game than with a colorful credits sequence? The credits roll sideways as the song Speak With Your Heart plays, and Sonic can jump and stomp through them, releasing massive amounts of rings.
The best part? As every Wisp from the game dances along the screen, Sonic can use each Color Power from the game to attack the credits. You can Laser the designers, Rocket the different SEGA branches, and Frenzy the directors!

Yeah but then it gets boring fast as Sonic Colours credit is really long for some reason.
 
Guitar Hero is a major one, with TTFAF being played through the credits

Hatsune Miku Project Diva F has a shooting game in the credits

I want to say the LBP games had them, but not sure

The other Miku games have that thing where you can jump around with the credits.

Also, the Super Monkey Ball games had this thing where you had to get the most bananas as possible.

Melee is obviously the king of this though.
 
Most video game credits typically follow a basic formula: play popular songs from the game while interlacing artwork and screenshots between the credit scroll.
They can also be exceedingly long depending on the game, so most players simply let them run in the background.

But there are certain games that allow the player to interact with the end credits, providing a final burst of entertainment and leaving a positive lasting impression.

Because we've had ENOUGH of Ubisoft credits that are over ten minutes long.

Some personal highlights:

KIc9toK.png

Super Smash Brothers 64 / Melee
Shoot people in space

Perhaps the most famous example of interactive credits. You get to shoot the names of everyone who worked on the game. Even better, shooting their name provides a small profile of who they are and what they did.
You can also shoot billboards of company logos. The game even tells you how many direct hits you made!

DDEkrLa.png

Sonic Colors

Rock out to Cash Cash in a Color Power playground
My personal favorite of the bunch. What better way to end a vibrant game than with a colorful credits sequence? The credits roll sideways as the song Speak With Your Heart plays, and Sonic can jump and stomp through them, releasing massive amounts of rings.
The best part? As every Wisp from the game dances along the screen, Sonic can use each Color Power from the game to attack the credits. You can Laser the designers, Rocket the different SEGA branches, and Frenzy the directors!

VdL8ysS.png

New Super Mario Brothers Wii / U
Get coins and pound stuff

Very self-explanatory. In NSMB Wii, you ground-pound through blocks to earn coins. In NSMB U, you collect coins that Blue Baby Yoshis belch out.
The coolest part being that it's one of the very few multiplayer interactive credits, meaning that you can actually compete with friends to become the Master of Credits!
Whatever that means.

Ub3LmXG.png

Skylanders: Spyro's Adventure / Skylanders Giants
Patrick Warburton does child-friendly standup for ten minutes

Not technically interactive, but Flynn (played by Patrick Warburton) basically talks to the player for a long period of time, nitpicking events that happened and making fun of people who worked on the games.

Bayonetta, DMC3 and DMC4 have a combat challenge through the end credits. Thank you for giving me another reason to hate DmC.
 
i would play through melee multiple times just for the end credit sequence.
 
I tend to enjoy the ones that actually reward you for doing well in those sequences.

doronjo-end-credits-game.jpg


Tatsunoko Vs. Capcom has a fun one. You play as Doronjo and her crew on their bike, and collect the letters on the staff roll. There are golden letters that spell out "THANK YOU FOR PLAYING". Doing so unlocks the Ultimate All-Shooters mini-game. However, it's pretty tricky, and of course, you have to play through Arcade Mode again if you fail. There's a way to make it easier, though.

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If you beat the game as Roll, you'll control her during the credits instead (complete with her theme song overriding the credits), and she can use her broom to easily fly anywhere on the screen to collect the letters. Nice bit of detail in an otherwise ignorable easter egg. (You actually have to press start as soon as the credits begin to trigger the mini-game.)

Kingdom Hearts 3D has another one in the exact same vein.

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It's designed like the game's Dive mini-game, only you're collecting Golden Letters spelling out "SECRET MESSAGE UNLOCKED" Said secret message was basically Nomura cryptically teasing the HD remakes coming out later this year.
 
Wow I don't think I've ever played a game with this. Sounds like a great idea
 
Aw shoot, I forgot about the Tatsunoko vs. Capcom credits! Thanks for the awesome reminder.
 
Come to think of it, the first Ace Attorney game has something neat in it's credits as well.

While the game's credits are rolling and you get a "Where are they now?" esque montage of everyone involved in the last case, you can spread the fingerprint powder used in the game's last case on the touch screen and then blow it off using the DS/3DS microphone to reveal a portrait of whatever character happens to be speaking at the moment.
 
Advent Rising. Such an epic beginning as you flew through the credits past the alien ship. Jezuz chills.
 
I really liked Brawl's version because not only did it tell you your accuracy but by shooting all the characters, assists and trophies you got coins to use in the coin shooting game minigame for trophies. I really liked how your trophies would be added to the credits so you had more targets and the chance to get more coins.
 
Game & Wario's credits were weird but fun. Everyone's pictures were drawings of noses and selecting one showed info about the one you picked. Like if that person was left-handed, or hated peas and stuff. You could also filter staff by those criteria to see how many liked cats, for example

First time I actually read credits

Fake edit: found an article about that on kotaku
 
The Sonic Colours credits went on for WAAAAAAY too long. I was bored after a minute, but it felt like 10 minutes. Music was kinda bad too.
 
Punch Out Wii

You have a glove controlled by the wiimote pointer and you had to press A botton to hit the names of the characters. Those names come between the crew that made the game and you have to hit them. Then you can hit the mispelled names too, it gets pretty fun and it counts your score and saves your record.


Edit: Damn! Beaten :'(

My memory is failing: I am not sure but I think Sakurai re-used the SSB credits style in Kid Icarus Uprising recently.
Yes, you are right.
Alsi, when the credits rolled you were listening to some conversation lines, even some hilarious ones! Fast forwarding through it made me laugh out loud.
 
Zombies Ate My Neighbors let you wander around the LucasArts office and talk to people at their desks. They would say their name and job title.
 
The first Katami had you rolling up the countries of the world.

Banjo Kazooie had Kazooie trash talking the developers . She eventually shuts up when the Microsoft names start.
 
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