Lets be honest here... there is so much information that needs to be displayed or made available in an RPG/RPG lite that you really can't deviate that much. The information infrastructure of some of these RPG seems like a nightmare. They might have a different coat of paint over them, the UI elements might be on the top, left, right, or bottom... but their structures are all pretty damn similar. Also gamers are now "conditioned" to certain expectations. They all look slightly different, but all function in a similar way. I can almost guarantee you they've all tried "different" user flows but have had to change them after the Usability Study feedback came in.
Games with less "info" like TLOU we're able to try somethings. A game like Dead Space did a pretty good job, since it had far less info, but it's structure and user flow are largely the same.