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Games with the Best Depth of Field.

Certainly not saying its the best, but Blue Dragon's use of it was really pretty good, went with the art-style perfectly:
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Certainly not saying its the best, but Blue Dragon's use of it was really pretty good, went with the art-style perfectly:
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The effect is very nice in Blue Dragon but it really doesn't bother you guys that the game doesn't allow you to see clearly into the distance? Look at that dungeon(?) shot! That gauge isn't even 10 feet away from your character and it's already out of focus!
 
I hate all depth of field in gameplay and cutscenes still have issues with alphas and character seams so those tend to look like shit too. Let's make this thread when games hit the quality level of an actual lens.
 
So that's what I'm talking about, those Blue Dragon shots ... Stuff RIGHT IN FRONT OF YOU and it's pure smear fest, just seem like a blur with a set distance of 5cm. Why would the robot in the hallway be completely blurred out? Her ... Its focal point isn't even sharpened and the robot is well within vision and range.

Just seem like excessive blur.
 
So that's what I'm talking about, those Blue Dragon shots ... Stuff RIGHT IN FRONT OF YOU and it's pure smear fest, just seem like a blur with a set distance of 5cm. Why would the robot in the hallway be completely blurred out? Her ... Its focal point isn't even sharpened and the robot is well within vision and range.

Just seem like excessive blur.

But it looks so pretty!!!! I think it works rather beautifully in blue dragon
 
The effect is very nice in Blue Dragon but it really doesn't bother you guys that the game doesn't allow you to see clearly into the distance? Look at that dungeon(?) shot! That gauge isn't even 10 feet away from your character and it's already out of focus!

The camera is closer to the character in that dungeon shot making the illusion of DOF closer as well.
Blue Dragon is the best.
 
The camera is closer to the character in that dungeon shot making the illusion of DOF closer as well.
Blue Dragon is the best.
It really doesn't bother you that most of the frame is out of focus? You can't even see the details of the other character models unless you're right on top of them. This is regular gameplay, mind, not a directed cutscene.

I don't understand this at all.
 
Xenoblade. Blows my mind what they managed to squeeze out of the Wii. Truly one of the best looking games this gen on any console.

Hahahahahahahahaha. The entire time I was playing this on my HDTV, I was looking over at my wife playing Kingdom Hearts on the PS2 and wishing Xenoblades looked like that. Xenoblades looks fucking horrible. Even the bones that control facial animations are a step below Kingdom Hearts. Xenoblades has larger environments definitely but looks ugly as a result of stretching resources thin.

Dolphin doesn't count.

And if we're talking strictly Wii games, Skyward Sword wins because of art style alone.
 
Whilst The Witcher 2 does have some pretty impressive depth of field at times, that shot there is bordering tilt-shift levels. It almost looks like that catapult and those people are tiny, sitting on top of a small ledge in a garden...

it was during a battle scene i think, coupled with the bad camera angle yeah, it does look pretty funny

also the guy left his face at home
 
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Krater has delightful and, for my money, sparing use of DoF. Fatshark always seem to, and this is no exception. I particularly love the overworld map.
 
God of War 3 has amazing DOF that really fits the environments and gameplay.

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But of course the best implementation has Crysis 2. Theirs DOF is unparalleled and one of the fastest too.
 
Pikmin 3 <3
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Pikmin 3 needs better water. There, I said it. Even Galaxy impressed me more than what I saw in the trailer for Pikmin.

With advanced shaders and lighting techniques, I'd have hoped Nintendo had stepped it up a little. Ah well, they've done well so far with what is essentially a Wii port.
 
Pikmin 3 needs better water. There, I said it. Even Galaxy impressed me more than what I saw in the trailer for Pikmin.

With advanced shaders and lighting techniques, I'd have hoped Nintendo had stepped it up a little. Ah well, they've done well so far with what is essentially a Wii port.

Yeah, I'm hoping they'll continue working on the graphics, since right now it is still clearly an up-port. Certain parts of it are looking nice though, like the rockmin.

As for the topic, Skyward Sword is the one that immediately comes to mind.
 
I really liked the use of DOF in Kameo. On the first level when you're storming the castle, you've got tons of shit going on in the background. Glorious.

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This thread just reminded me of one game that had a depth of field type filter that really bugged me at times. Skyward Sword. Sometimes it was like walking in one giant blurred out world. The filter was kind of cool as an imitation of impressionism but also way overdone at points.
 
Obviously DOF is one of those effects based on user preference

One thing is for sure though, there will be a lot of it next gen
 
Any game with enough sense to disable it during gameplay. The developers have no way of knowing what the player will be looking at at any given time, blurring out parts of the screen that the player might be focusing on just doesn't make sense. Unless next gen consoles include some sort of advanced eye tracking system, DOF should stay in cutscenes.
 
Any game with enough sense to disable it during gameplay. The developers have no way of knowing what the player will be looking at at any given time, blurring out parts of the screen that the player might be focusing on just doesn't make sense. Unless next gen consoles include some sort of advanced eye tracking system, DOF should stay in cutscenes.

Well presumably a developer might employ DOF as a way to tell the player what they should be looking at, i.e. what's important.
 
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