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People complaining about it during gameplay, makes me SMH. Our actual eyes have a pretty large aperture but the closer something is to the face the smaller the DOF is going to be. Unless you are staring way into the distance (ala infinite focus) DOF should and will show up if they are striving for immersion and accuracy.
Most of the shots in this thread though have something that looks like aperture under 3 which are eyes do not have and should not be used in scenes where you are "seeing" the world around you and it is not just being displayed like a camera.
Gameplay is more important and games are fucking terrible at matching how natural our own eyes do that.