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Games with the Best Depth of Field.

People complaining about it during gameplay, makes me SMH. Our actual eyes have a pretty large aperture but the closer something is to the face the smaller the DOF is going to be. Unless you are staring way into the distance (ala infinite focus) DOF should and will show up if they are striving for immersion and accuracy.

Most of the shots in this thread though have something that looks like aperture under 3 which are eyes do not have and should not be used in scenes where you are "seeing" the world around you and it is not just being displayed like a camera.

Gameplay is more important and games are fucking terrible at matching how natural our own eyes do that.
 
Certainly not saying its the best, but Blue Dragon's use of it was really pretty good, went with the art-style perfectly:
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This game has held up wonderfully. I love the art style.
 
Pikmin is the perfect use of the DOF and mild Tilt Shift effect, to exaggerate how little everything is.

I love its use in Wind Waker and Skyward Sword, and I never felt myself butting up against it when I was heading towards something.

Ico, of course, has always handled this in a subtle and pleasing manner. Ico's whole approach to rendering applied a lot of techniques tastefully (such as bloom) that were later overused and abused as 'next gen' graphics.
 
Bokeh at Just Cause 2 should be mentioned.

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Another highly underrated engine is the Hedgehog Engine. They use very nicely DoF to increase the sense of speed, and it fits pretty well with the oneiric stages.
 
People complaining about it during gameplay, makes me SMH. Our actual eyes have a pretty large aperture but the closer something is to the face the smaller the DOF is going to be. Unless you are staring way into the distance (ala infinite focus) DOF should and will show up if they are striving for immersion and accuracy.

In real life your eyes change focus almost instantly and are always making saccadic movements. It would be like what you describe if we only intensely stared at things
 
The effect in Skyward Sword is terrible on the real hardware.

Pretty much everything on the Wii looks terrible on the real hardware, and pretty much every link to an attractive Wii game screenshot is a bullshot or the game running the Dolphin. People forget how ugly 480p really is. Skyward Sword uses good art to cover up as much of the technical issues as it can, but it still looks like a pixelated mess when played on an HDTV.
 
As a videographer, the bokeh in video games are terrible. The environment isn't as controlled, and just the look of it is not really pleasing to the eye. Games just can't emulate it with the environment they are in, so yeah keep it in cutscenes.
 
Pikmin 3 is almost too much. The foreground blur is cute, but it blurs quickly in the background, at distances where you'd want to be seeing enemies/pikmin clearly.
 
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