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Games you unashamedly want more devs to copy

Zelda:
I'd love more games that have a good mix of fighting with exploring dungeons and solving puzzles. I specially like the idea of every dungeon giving you a new power and or item.
It's why I liked the Darksiders franchise.


Pokemon/Shin Megami Tensei:
I'd be cool to have more games on home consoles/ PC that use the "capture monsters/demons to fight for you" formula

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Red Faction: Guerilla

Free form, open world, physics based destruction. Add a little more structure to it, vary the world a little more, push the destruction to current gen levels and it could be amazing and still unique amongst games today. At the moment, the only thing on the horizon that sounds like it's even coming close to this is the new Crackdown.

THIS!!!!!
 
Copy Castlevania: Symphony of the Night forever. I know Konami did it (the GBA/DS games), and some other games are flirting with it (Guacamelee, Rogue Legacy) but I'll never tire of quality entries in this vein.
 
Grand Theft Auto, but not in terms of mission design, or general gameplay.

I'd like more devs to take a leaf out of Rockstar's book when it comes to world design and by showing the kind of attention to detail that makes Rockstar open world games stand out a mile above the competition. The amount of tiny, seemingly inconsequential little details that Rockstar include in their worlds makes them so much more convincing and real.
 
This will sound crazy, but Mass Effect.

The world needs more on-foot sci-fi RPGs (either of the action variety or otherwise).

I'm well aware that there's a ton of sci-fi TPSes, but I'm looking for something with character building and a bit more open-ended structure.

Seriously, RPGs don't all have to be fantasy.
 
X series. Rebirth destroyed all my faith in Egosoft. I fucking love every X game they ever made but I don't know what the fuck happened with Rebirth, I have no idea what they were thinking and I don't think they'll ever recover from the fallout of Rebirth.

There is no other space game like it really, you build yourself up to have a space empire, your own fleets such as trade fleets, setting up your own factories, mining fleets, military fleets to protect your logistics/operations fleets. Manufacture your own ships for your own fleets or for profit, command and control them, etc. And you start off with nothing.

It's a very niche game but yeah, haven't seen anything but the X series focus on fleets and running an empire like that (if you did want to run an empire, it's basically a sandbox). I still play X3 Terran Conflict and Albion Prelude.
 
This will sound crazy, but Mass Effect.

The world needs more on-foot sci-fi RPGs (either of the action variety or otherwise).

I'm well aware that there's a ton of sci-fi TPSes, but I'm looking for something with character building and a bit more open-ended structure.

Seriously, RPGs don't all have to be fantasy.

I agree with this so much
 
With Bloodborne a month away the only reason to be asking for others to copy the Souls gameplay is because you don't own a PS4. Lords of the Fallen is a prime example why you shouldn't want copies.

Lords of the Fallen's existence doesn't harm me. I'm not forced to play Lords of the Fallen or any other poor attempt at a Souls-like. Still, I would love for there to be more of them in case there is a dev out there who can do it right. I own a PS4, will be playing a ton of Bloodborne, and wish there were a dozen Souls clones coming out this year.
 
The Sims

Four games, countless expansion packs, and several spinoffs later, and no one has even tried to challenge EA's hold on the everyday life simulator genre? And the only reason that IS a genre is because there are four The Sims games. Where are the clones, the challengers, the same idea, but with a different focus games?

I'd love to see someone make the Cities: Skylines equivalent to Sims 4. Take what people expected from a sequel (in that case SimCity) and just make that game.

I mean, I'd imagine a game like that is very complex, but that hasn't stopped people from trying in other genres.
 
People need to steal all the stuff from Dragon's Dogma. Dying Light seems to have taken parts of the way that game does nighttime but the combination of large-scale spell effects and the ability to climb monsters both needs to be used.

Pawn system is a neat idea that I do wish someone would develop more also.
 
Chrono Cross by far.

Come on JRPG devs! This game shows you how to actually have the choices you make matter and affect the story and endings.
 
Wolfenstein enemy territory . If anyone remembers it. From the classes , objectives , map layouts and pacing to the "ding ding ding" headshot noise when the bullets hit the helmet.
 
Wolfenstein enemy territory . If anyone remembers it. From the classes , objectives , map layouts and pacing to the "ding ding ding" headshot noise when the bullets hit the helmet.

It's been copied, just by the same developer. (Quake Wars, Brink, and now Dirty Bomb)

I agree that there need to be more objective-based MP FPS, though.
 
Shining Force 2

Final fantasy tactics

Chrono t4igger

I am starved for true console SRPG and RPG , especially on X1
 
Skies of Arcadia, DO IT. DO IT NOW.

(Stop trying to crush my soul, Aquamarine. =( I am simply a pure man who loves Air Pirates.)
 
i guess this would require more 3d platformers, but crash of the titan's leapfrog co-op mode where you and your partner swap control of the character after landing a jump was really cool and id love to see it in a game that actually focused on platforming
 
Monster hunter: I like the weight given to the combat and the lack of enemy health bars and basing everything on visual/audio cues.
 
Tactics Ogre, Fire Emblem, Valkyria Chronicles, VVVVVV, Shovel Knight, Space Engineers.

There are many more, but some I would not trade the original for the clone (like Pokemon, for an example).
 
I want someone to copy Halo because Halo itself has gone downhill a lot.
 
SimCity (2013) - I love me some city builders. SimCity with bigger maps, less focus on DLC, ordinances and etc, id love to see more off. CitiesXL doesn't do a good job. Cities In motion is for transport. Their cities game looks promising, but idk. More variations would help to put a fire for a quality simulator.

The sims is weird, EA will happily sell you a new version every few years and remove features to add them later for a fee. To make a clone, i think it would have to have mod tools for user created expansions. That would be quite awesome as, there have been clones, but they often lack the depth of the sims.

Planetside 2 - I can't stand small, tactical based shooters. War should be cluster-fuckery, not small swat teams vs each other. My computer is high end but my CPU struggles to keep up sometimes, still more of these games would be welcome in my book.

I would also rank Mass Effect. I can't say i'd trust another ME game from bioware, id welcome a competitor, especially if it had the feel of ME1, least in terms of chimatiacs and RPG system.

Diablo 2 / Dungeon Siege 1/2
 
Dragons Dogma and Devil May Cry, just rip off as much as possible, I don't care.

Also, Ys, but for that one to be ripped off it would need to be known first >.>
 
It's the criminal lack of crash-centric gameplay. It's all about driving nowadays :(

Bugbear came close to it and have some fantastic physics for their car destruction, but I can't stand how the cars drive and handle. Plus there is absolutely NO sense of speed in those games.
 
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