Metroid Prime. I would kill for any publisher/dev to have a GOOD "sci-fi exploration/survival, single protagonist vs environment + huge bosses" series. Like really, just get the whole thing and not include Metroids or Samus. I need more games like this in my life.
Smash clones have been attempted... but they're never even 10% as good as smash. We don't need more smash clones, they all get left in the trash.
I'd like more big budget metroidvanias. Right now they're in the indie world, which is great, but i'd like to see big franchises recast in the metroidvania genre.
If Sony won't give me MAG 2, can someone else please do it?
says you. i actually enjoy them very much. sure they're not as good as smash but that doesn't mean they're not fun. a clone doesn't have to be better than what its copying, it just needs to be fun.
Shadow of Mordor's Nemesis system: obviously you can't copy it entirely, since your character dying over and over wouldn't work in most games, but the core concept of unique and dynamic enemies who grow and change over the game are feel like thorns in your side beyond just being a dude you killed once.
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TOMBA
how has no one copied this genius game.
Please tell me you have played Umineko No Naku Koro Ni.
+1 Nemesis System
+1 Dark Souls' interconnected, open-world design
That's all.
I want everyone to mimic Shenmue, and make proper adventure games that don't just revolve around combat of some form, but also puzzles and investigating, talking with several NPCs and twirling random objects around in your hand until you give yourself a sore wrist. Really detailed environments and atmosphere by the boatload would also be appreciated.
Bushido Blade
System Shock. How hard is it to make a "thinking" shooter these days?
I always thought that Dead Rising 1's way of handling game cycles was a bit like MM. Each NG+ let you keep your level-ups and certain keys, and it was ultimately up to you to repeat the cycle until you got the outcomes you wanted.
System Shock. How hard is it to make a "thinking" shooter these days?
I'm surprised it had never been copied in all these years, it would be amazing on a current system our high end pcCtrl+F "bus"
This has been my answer for a lot of threads. Would be perfectly fine with devs blatantly copying and iterating on Bushido Blade, down to its smallest elements. Hudless, ambient sound-only, stances, serene environments, etc.