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Gamespot: Can We Build a Gaming PC on a Console Budget?

Again with the bullshit comparisons. That BF4 graph is running Ultra preset at 1080p.

Which means it has 4xMSAA enabled. Which with BF4's deferred shading pipeline causes a retarded performance hit.

The PS4 runs 900p and FXAA.

900>1080 +4MSAA<> 100% FPS Hit, 15% for 4x and another 20% for Resolution (being Generous, Again I am not in this argument that you all seem to want to run with!

Oh I almost forgot those. Yes, so tree animations and those CPU-crushing physics of Lara's belt gadgets.

If saying a 260X can offer a comparable gaming experience to a console is downplaying PS4 then I guess by that definition I am guilty. You have no side in the argument? I very much doubt it.
sigh!! Well I guess I now know that you do! ;-)
 
IIRC the few comparisons I've seen, it doesn't have nearly as many simulated strands as the PC version on ultra.
It wouldn't surprise me.

I haven't really dug into the PC version since I upgraded my GPU. I always drift away from that game after playing it for a few hours.
 
personally I woudln't see the point in making a machine that could just about handle cross-gen ports at the same level as PS4/Xbox one. That machine will be outdated pretty damn quickly as cross gen games get phased out.

I suppose as a paper exercise it is interesting, but for me the whole point of a PC is you'd want some headroom so you can get benefits for IQ or framerate etc.

that £390 UK spec with an R9 270 is pretty interesting though. Would the motherboard support upgrading to a core i later on? If not, what would be the cheapest you could put together an upgradeable system - eg a core i3 but a motherboard that can take an i5/i7 later on (not overclocked, just normal).

Can you really get a win8 license legitimately for £10?
 
personally I woudln't see the point in making a machine that could just about handle cross-gen ports at the same level as PS4/Xbox one. That machine will be outdated pretty damn quickly as cross gen games get phased out.

I suppose as a paper exercise it is interesting, but for me the whole point of a PC is you'd want some headroom so you can get benefits for IQ or framerate etc.

that £390 UK spec with an R9 270 is pretty interesting though. Would the motherboard support upgrading to a core i later on? If not, what would be the cheapest you could put together an upgradeable system - eg a core i3 but a motherboard that can take an i5/i7 later on (not overclocked, just normal).

Can you really get a win8 license legitimately for £10?

Well, it's a legitimate license for 10 dollars, not sure if it's a legitimate transaction... ;)
 
900>1080 +4MSAA<> 100% FPS Hit, 15% for 4x and another 20% for Resolution (being Generous, Again I am not in this argument that you all seem to want to run with!

BF4 runs on a 260X at comparable performance to visual quality as the PS4 version.
High at 900p. In fact in a comparison of images, I found PS4 wasn't even running it at high settings.
 
The whole "High-end PCs won't be able to run games in the future" thing is a bit of a myth.

The 8800GTX was released at the same time as the PS3 (November 2006), and continues to play modern games at higher settings even in 2014. Not to mention you could max out most games at 1080p up until until around 2010.

Examples using an 8800GT (weaker than 2006's 8800GTX), an Intel E6750 Dual Core (Roughly the same as 2006's E6700), and 3GB of ram:

Tomb Raider 2013
1080p Medium Settings
35 FPS
http://youtu.be/Nuo6LvfJmKs

Splinter Cell: Black List
1080p Low Settings
25-45 FPS
http://youtu.be/3AzSRVgtdjo

Far Cry 3
1080p Low Settings
35 FPS
http://youtu.be/-xEssrSKHVQ

Medal of Honor: Warfighter
1080p Low Settings
30 FPS
http://youtu.be/qQq9z-tMbOw

Keep in mind that an actual 8800GTX would be able to run these games a lot better, and that these graphical settings could be raised by dropping the resolution to 720p.

The PS3 was more powerful for 2006, than the PS4 was for 2013. Based on past experience, a computer that's more powerful than the PS4 today will continue to play games better in the future. A computer that was more powerful than the PS3 in 2006 cost a significant amount of money, whereas a computer that matches or exceeds the PS4/XBone specs can be had for $500-600. New things like AMD's mantel mean that future PC titles will benefit from even tighter optimizations.

I don't recommend getting a ridiculous $400 budget PC, but the current gen consoles are definitely underpowered compared to last gen.

Thank you. This myth that PC hardware doesn't last as long for running games needs to go away. Benchmarks over this last generation have shown that the hardware equivalent of the consoles in 2006 (which cost more than the consoles) held up just fine for the big multiplatform games when running at the same settings or higher throughout the entire generation. What people don't get is that this time, it is much cheaper to match the consoles right out of the gate, a ~$600 PC could continue matching them in game performance for the rest of the generation. Whether you would want to spend that amount on a PC is up to the individual. Here is more:

The 8800GTX (released in the same month as the PS3) was, is, and always will be a more powerful GPU that has run all games also on the PS3 with higher settings, resolution, and/or framerate because it is a vastly superior GPU and there are some scarce benchmarks floating around out there proving that old x1950s and 7900GTXs do handle at least console-level settings on modern games (saw one for the x1950 and Crysis 2). Even my laptop's GT 550M is, in fact, weaker than an 8800GTX by a good amount and handles all games I test on it significantly better than my PS3 ever did. Uncharted 3, Killzone 3, and God of War 3 aren't doing anything an 8800GTX can't handle. Just because most PC gamers have moved past these GPUs (well, I'm sure there are a still 8800 GTXs and GTSs in use out there, GT's probably more common though) doesn't mean they aren't capable of equaling or surpassing PS3 capabilities, it's just a matter of being 7 or so years old and not handling games at the standards PC gamers can achieve for cheap these days. Console level 1280x720 or lower with low-medium settings and sub 30 fps aren't exactly an ideal and even sub-$100 GPUs these days are easily well-beyond those capabilities. That's why ancient GPUs don't tend to stick around in large quantities, because console settings and performance are archaic and PC gamers have little reason to stick to them for years on end. The standard resolution for PC gamers back in 2006 was already above 1280x720 and 30 or lower fps with little to no AA has never been something PC gamers idealized. Of course they moved past 2005/2006 GPUs, especially with the improvements being brought about by unified shaders and DirectX 10 in newer GPUs at the time.

Meanwhile, it was only the year after the PS3's release and it couldn't run Crysis. When it did finally get the original Crysis, it had to be remade on a more optimized engine, and only ran at around 18-25 fps at 1024x720 while the 8800GTX could run it at 1920x1080 with high settings (no AA) at around 30 fps in 2007.

Here's an x1950 running Crysis 2:
http://www.youtube.com/watch?v=jHWPGmf_A_0

Here's a 7900GS running Skyrim:
http://www.youtube.com/watch?v=IBhk_bPan6U

Finally, here's the 8800GTX proving its superiority:
The new Tomb Raider at 1650x1050 and 60 fps - http://www.youtube.com/watch?v=outsDtByQwo
Battlefield 3 - http://www.youtube.com/watch?v=dw_MmOgBw1Q
Crysis 2 - http://www.youtube.com/watch?v=UiC58OM0uOI
 
As a lot of people said, benchmark are a good thing to compare performances between GPUs running the same software. But to compare GPU performance from PC and PS4, you need more work than that.

First of all: No, Ultra preset doesn't mean PS4. As someone already shown, BF4 on PS4 is running at something between medium-high preset. And at 900p.
So, for each game benchmark you're making a comparison, you need to use same settings, or close ones. Which requires to make a lot of comparisons between each presets and the console version.
 
Because not everybody has a PC to begin with. Many would-be PC buyers are starting from nothing.

That would be my case. Our desktop is from 2009, has 6GB DDR2 ram, a 300 watt power supply, and is an Intel dual core 2.5 GHz with Intel integrated graphics.

It's fine for everyday tasks, but I want to get into gaming so I'm pretty much starting from scratch.
 
Ok....been searching the thread to see if this came up....forgive me if I missed it...

What about the stock cpu cooler? There were some questions asked on Amazon about the AMD cpu and it was considered 'ok' for gaming but not recommended as the AMD cpu gets hot. Their words...

Cant really see any comments about the one with the Intel one.

I was always under the impression you wouldnt use the stock heatsink if you wanted to do real gaming on a PC. Or go with Intel as its usually cooler or has a better one. Or just search for the coolest running cpu based on you budget, wants/needs.

Is that a myth, good advice?

If cpu cooler hasnt came up in this thread....doesnt that add a lil extra to the price?
 
I'd be very, very surprised if anyone wanting to get into PC gaming or who already owned a games console, didn't at least have a very basic PC that had a KB/M and a HDD.

The only PCs I've owned for the last 8 years are laptops (with integrated graphics cards). If I wanted a gaming PC I would have to start from zero. Many people do not have desktop PCs, they use laptops/netbooks/tablets/smartphones for web surfing or simple PC tasks.
 
BF4

1920x1080_battlefield_4.png


It cannot average 30 and the PS4 is running 60 in single player pretty much locked at 900p high. The fact is you cannot do a like for like but there is no argument to this PS4>r260x

It is clear you have no idea on Tech at this point!

It has been confirmed several times that the the geometry and textures are someone in between medium and low presets of the PC version (I can't speak for the other settings though - i believe it was in the 750ti thread). Not to mention it isn't running in 1080p.

A constant issue you will run into with these comparisons is what settings will match the consoles. Often these will be customised specifically for the console in question allowing it to perform well. The only ways so far to really compare between platforms is to either find the information buried in a game somewhere, find out from the devs or compare pictures.

Edit: before there is a shit storm - yes of course I am aware that it is a pretty poor port and the ps4/xbox one would likely perform better if they spent more time working on it
 
I was always under the impression you wouldnt use the stock heatsink if you wanted to do real gaming on a PC. Or go with Intel as its usually cooler or has a better one. Or just search for the coolest running cpu based on you budget, wants/needs.

Is that a myth, good advice?

If cpu cooler hasnt came up in this thread....doesnt that add a lil extra to the price?
The heatsink and fan a CPU comes with is chosen/designed to keep the CPU at safe temperatures under load at stock clocks. Same with a console's cooling solution.
 
personally I woudln't see the point in making a machine that could just about handle cross-gen ports at the same level as PS4/Xbox one. That machine will be outdated pretty damn quickly as cross gen games get phased out.

I suppose as a paper exercise it is interesting, but for me the whole point of a PC is you'd want some headroom so you can get benefits for IQ or framerate etc.

that £390 UK spec with an R9 270 is pretty interesting though. Would the motherboard support upgrading to a core i later on? If not, what would be the cheapest you could put together an upgradeable system - eg a core i3 but a motherboard that can take an i5/i7 later on (not overclocked, just normal).

Can you really get a win8 license legitimately for £10?

Yes and Yes, maximum supported processor would be an i7 4770k =D
 
You have not the least idea what you are talking about.

Not the least.

ah ok..glad you can correct me...now I know I should change my job now!! Just out of curiosity then where does the 100% FPS hit come from in this benchmark (I have not this card to test)!

Thanks
 
ah ok..glad you can correct me...now I know I should change my job now!! Just out of curiosity then where does the 100% FPS hit come from in this benchmark (I have not this card to test)!

Thanks

900p is ~70% of 1080p. Not sure about 4xMSAA but probably also a hit of 30% or so. 0,7 x 0,7 = 0,49 => 49% as much GPU power needed to play at 900p as compared to 1080p+4xMSAA.
 
personally I wouldn't see the point in making a machine that could just about handle cross-gen ports at the same level as PS4/Xbox one. That machine will be outdated pretty damn quickly as cross gen games get phased out.

I suppose as a paper exercise it is interesting, but for me the whole point of a PC is you'd want some headroom so you can get benefits for IQ or framerate etc.

that £390 UK spec with an R9 270 is pretty interesting though. Would the motherboard support upgrading to a core i later on? If not, what would be the cheapest you could put together an upgradeable system - eg a core i3 but a motherboard that can take an i5/i7 later on (not overclocked, just normal).

Can you really get a win8 license legitimately for £10?

Cross gen games tend to be more demanding on PC actually.

Modern games running on modern engines in the futrue will run much more efficiently on current PC hardware thanks to better threading on the CPU, more efficient use of the GPU, and the reduction/elimination of CPU overhead.

Can't wait to see what an i7 CPU can do for AI/Physics/who knows what else, when it's freed from the tediousness of babysitting the GPU. We're talking a processor several times more powerful than what's on a PS4. Developers WILL find something to do with that extra power. Already we're seeing stuff like double precision being used in level geometry in Star Citizen. Who knows what else is coming.
 
You're kidding right? Uhm, BF4 says hello. It's come down to if there are issues on PC, 99% the same issues exist on the console. This si the fault of devs, but there you have it. I've had zero issues with modern games on my modern PC.

This is another idiotic meme that needs to die.
PC games have more issues because the hardware varies from PC to PC. That's why lots of problems can occur even with really really good hardware. My PC is stronger than a PS4, yet I have had troubles making newer games work properly without stuttering and framerate drops. To this day there are games I simply didn't want to play because the performance was so bad.

Sure, console games have some of these problems as well, but because everyone has the same console, an update is likely to fix all these problems for all console users, not just a selected few with a selected graphics card.

It has always been the problem with PC gaming, and I say this as someone who has lots and lots of games on Steam. Glad you had zero problems with your machine, but it is not the case with mine and many others'.
 
I haven't seen it, but does it even run max AA? Or TressFX? I seriously doubt it's the same as Ultra on PC which needs a lot of horsepower.

It has FXAA; I think on PC it's either FXAA or SSAA, which just essentially just renders the image at a higher resolution. The PS4 version seems to be lacking in tessellation / parallax, considering that in DF's comparison video, the floor of a cave has more 3d bones on PC, whereas the PS4 version has more flat "bone" textures. It also has a half as demanding version of TressFX. I'm still wondering how much of a hit tessellation is, although I'm guessing it must have been big enough to not make it to the console versions; the effect seems to be abundant on PC. Perhaps the lack of DX11 effects was why the GT 8800 from earlier ran Tomb Raider as well as it did?
 
Complaining about fans and heatsinks, it does make me wonder how far down the rabbit hole this thread can go.

Lets ask MS how they feel about that after the 360 and the RRoD....which I got right after the first NXE update on my launch 360. They were on the right track with the revisions.....but took a step back on their last 360 revision.

Lets also act like anyone can just plug n play parts and have a stable PC. Build a PC....and just close your eyes and pick a power supply, heat sink...lets see how that turns out. Even mixing n matching ram can have an effect on performance, stability. Better yet...just close your eyes and pick all the PC components...

I'm pretty sure Intel and AMD cpus can by used in the same motherboards....right?

Exactly.
 
Some next gen math, right here.

i have completely no idea what this post means

This could be rewritten as:

900p --> 1080p w/4xMSAA != 100% FPS hit; instead, we should expect a 15% penalty for 4xMSAA and another 20% penalty for resolution.

That being said, the assessment is nonsense and is quite demonstrably inaccurate.
 
Lets ask MS how they feel about that after the 360 and the RRoD....which I got right after the first NXE update on my launch 360. They were on the right track with the revisions.....but took a step back on their last 360 revision.

Lets also act like anyone can just plug n play parts and have a stable PC. Build a PC....and just close your eyes and pick a power supply, heat sink...lets see how that turns out. Even mixing n matching ram can have an effect on performance, stability. Better yet...just close your eyes and pick all the PC components...

I'm pretty sure Intel and AMD cpus can by used in the same motherboards....right?

Exactly.

What in the Jesus titty-fucking Christ on a bike are you blathering on about? The exact builds they used in this test are in the article, nobody expects some random dingbat to put a well selected budget gaming PC together and that's not what we're discussing here.

And comparing the thermal dissipation of a tower case versus the far smaller case of a console is misguided at best. My original comment, for the record, was made because putting a better heatsink and some thermal paste on your CPU isn't going to change the budget significantly at all.
 
ah ok..glad you can correct me...now I know I should change my job now!! Just out of curiosity then where does the 100% FPS hit come from in this benchmark (I have not this card to test)!
Rendering with 4xMSAA in a deferred renderer will incur a much greater performance hit than most posts here account for. Furthermore, the benchmark you posted was running at Ultra settings, while the PS4 version uses medium or even below that. And on top of that, there's the resolution difference.

Basically, people almost never do an apples to apples comparison -- and when they do, the magical console advantage is generally not as amazing as previously assumed, particularly in terms of GPU performance.
 
This gen of consoles is weak sauce. It's truly disappointing from a tech standpoint.

Pretty much. It's not impressive in the slightest and I doubt anything Naughty Dog can bring will be comparable to what future PC's in 1-2 years time will show.

These consoles are outdated already performance wise. Plus console games will eventually go back to target 30fps as they concentrate more on image quality and effects.
 
Rendering with 4xMSAA in a deferred renderer will incur a much greater performance hit than most posts here account for. Furthermore, the benchmark you posted was running at Ultra settings, while the PS4 version uses medium or even below that. And on top of that, there's the resolution difference.

Basically, people almost never do an apples to apples comparison -- and when they do, the magical console advantage is generally not as amazing as previously assumed, particularly in terms of GPU performance.

Thanks for the reply and info, I never gave the deferred render thought to be fair so my bad and fair "call out" / drops head in shame.

I have had varied results with BF4 tweaking settings with low setting the terrain to high, and setting lighting to low impacting my performance more than leaving at Ultra so the engine does seem Abit all over the place.

IIRC, R_Deckard is the guy who claimed that all PC games drop below 60fps just like consoles. You have no clue how right you are with this statement.
So can you show me this "PC" where no game drops below 60 please? And I said PC games have dips too, I take it you never see those?

Some people do really see what they want too!?
 
Someone needs to build a $300 PC. The PS4 wont be $400 forever.
Price to power still seems really strong for this console.
 
I'd be very, very surprised if anyone wanting to get into PC gaming or who already owned a games console, didn't at least have a very basic PC that had a KB/M and a HDD.

My friend for whom I bought a rig earlier this year had nothing but a laptop. So, you may want to widen your perspective.
 
Someone needs to build a $300 PC. The PS4 wont be $400 forever.
Price to power still seems really strong for this console.

Price to power is something is something that tends to get worse for a console the longer a generation lasts.

That said, i don't think building 300$ PC's is advisable even if you could match console specs in theory. There's a certain point where being too cheap will end up costing you more in the long run/ impact the experience a lot.
 
Personally I'm still gaming on my mid-2008 PC with no gaming-related parts upgrades at greater-than-console resolutions and settings at greater-than-console framerates. This is the first year where I'm starting to feel like I'm behind the curve in terms of horsepower and in need of an upgrade.

But was that a $500-level gaming PC in 2008? I'm guessing it wasn't.
 
But was that a $500-level gaming PC in 2008? I'm guessing it wasn't.

That's irrelevant as the cost to performance ratio of current gen to last at launch isn't remotely the same. This is about this gen's cost, not last.

It comes down to PC's built to similar performance. This gen you can do that for a cost similar to the console. You couldn't do that last gen. His point was that a PC from that time frame with similar specs to the 360 is still usable today. Much like a PC with specs similar to the Xbox One should still be usable at the end of this gen. You just have to turn the settings down so that it runs the games on similar settings and performance as the console.
 
Let's just make it as clear as possible for the slow kids.

Last generation and previous, consoles launched with hardware which would in raw performance terms need a big spend on the PC side to be matched. This generation a far more modest spend is required, so comparing previous generations with the current situation isn't really relevant. This is the reason that these articles keep popping up; the hardware is more directly related to available PC hardware, and it is nowhere near the performance increase that it previously represented.

Does that mean that consoles are a waste of money? No, they still represent a highly subsidised bit of good value if you are happy to buy in to a walled garden, or are really interested in the first-party games they do and will offer. However, if that's not your cup of tea, there is an attractive and considerably more advanced option available if you spend a little more on a new PC.
 
However, if that's not your cup of tea, there is an attractive and considerably more advanced option available if you spend a little more on a new PC.

At entry cost I'd say spending considerably more will get you your best bang for the buck, and it's wise not to constrain yourself to console-budget limits in that case. Spend the extra couple to few hundred for a good lasting investment with performance benefits to match.
 
"What kind of PC can we build using a console gaming budget?" seems to be a more appropriate title. Turned out quite good, even.
 
At entry cost I'd say spending considerably more will get you your best bang for the buck, and it's wise not to constrain yourself to console-budget limits in that case. Spend the extra couple to few hundred for a good lasting investment with performance benefits to match.

Kind of depends on your goals. If 1080p60 is enough, you start to approach maximum bang/buck ratio in the $700 range. If you plan to go above 1080p and/or 60 FPS, then yeah, you do need to invest a greater amount.
 
Kind of depends on your goals. If 1080p60 is enough, you start to approach maximum bang/buck ratio in the $700 range. If you plan to go above 1080p and/or 60 FPS, then yeah, you do need to invest a greater amount.

I'd say 1080p/60FPS is a great and achievable goal for someone getting into PC gaming. I spent $700 on a rig for my friend and she's able to play LoL, XIV ARR, etc. on max settings at 1080p, not sure about the FPS but there are no noticeable dips in framerate for LoL and XIV never stutters.
 
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