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Gamespy: Should Diablo 3 have been first person?

low-G said:
YES. Diablo 3 would have been way better if it was a cyberpunk first person shooter game! Or better yet, what if Diablo 3 was actually a HD remake of Doom 1 and Doom 2. *drool*

Diablo 3 would have been way better as a cyberpunk FPS but only because everything is better when it's cyberpunk... always.
 
alice-cooper-says-lol.gif
 
MTMBStudios said:
The "the game would have more depth" argument is hilarious, I can't believe someone wrote this article. Is this real? Do my eyes deceive me?
To be completely fair, the first three hours of Diablo 2 the first time I played it were remarkably shallow. Clickclickclickclick. Not much to it. It took a while to really get to me.
 
Kaijima said:
It does remind me not for the first time, that in a certain way, the first person camera game is the ultimate "casual game" - viewing computer games as virtual reality, where you literally are the character and the game tries to simulate your real world experience (looking out through your own eyes). This is a concept anyone can understand, what people stereotypically think of "computer worlds" as. And, to swing to the negative side, what people without much imagination can most easily relate to.

(There is nothing wrong with first person perspective, mind you - it's just that it has consequences in terms of how many people will relate to it and what they'll assume about gaming because of it.)


hehe, I viewed computer games like that when I was fifteen. Still do btw. But other games are fun too.
 
Painraze said:
It was called Hellgate London. It failed. Like this article.

I miss Hellgate: London. I wish someone else would have picked it up :(

It would have been a lot more successful with a traditional camera angle though..
 
It sounded completely dumb to me, but then again Fallout did this exact thing and people loved it (not really my thing though). Who knows, maybe a sub First Person Diablo would be kind of cool - like a fast paced/over the top Oblivion.

Nah I'd rather they not...
 
One of the complaints leveled at the beta is the difficulty level - there isn't one. You can basically click your way through the entire experience whilst simultaneously blindfolded and tied up in a closet. I assumed this was due to the beta taking place in the early levels of the game, so I asked my learned Diablo-veteran co-op companion if the combat would ever get any harder. He informed me that, based on his many hours with the first two games, Diablo never gets very difficult. Now, I'm the kind of gamer who wants to be challenged by his games, where I have to learn new skills and master gameplay mechanics to see the next juicy bit of content. Sadly I'm in the minority, with most games instead focusing on delivering an accessible experience that even a sea cucumber could beat (well, if it had hands. And eyes, let's not forget the eyes). I immediately assumed this was why Diablo III was so easy, but over time began to realize that the game doesn't really have a choice; there's very little depth available when you're presented with such a narrow view of the game world. There's no way to cling to cover when under heavy fire with such simple controls, and you can't flank enemies when the screen only shows you one small window on the battlefield. It boils down to the old MMO method of combat - figure out which spells to use and magic pants to wear, and hammer the attack key during a fight. I'm not saying there's no depth at all to this system, but it felt like my playing style didn't evolve during the three hours I played; when I first began I killed enemies by standing in one place and repeatedly clicking on bad guys, occasionally running away to slurp on my tasty red Slurpee of healing. The exact same tactic worked three hours later.

Jesus Christ. I am dying.
 
Wasn't this the reaction a lot of journalists and gamers had when the game was revealed? Wilson even felt like he had to defend the decision.

“Camera is not technology,” says Wilson, clearly somewhat frustrated. “People associate the camera with isometric and say: ‘Oh, why didn’t you update the tech?’ Well, we did update the tech. The camera has nothing to do with tech, the camera is all about gameplay."
Few wiser decisions have been made.
 
Alright guys. I realized something. In a proper work-environment, this would have NEVER happened.

Step one: journalist asks the editor if he can write a piece about Diablo 3
Editor: "Sure son, what would your topic be? Are you a hardcore D-fan aswell?"
Writer: "Nah, sir. I just played it for the first time in my life. I think I could make some interesting changes to the non-existent difficulty and lack of immersion by contemplating about jumping to 1st person view instead"
Editor: "Stop right there. The article would generate a lot of flame, true, but it would also make you look like an idiot. I guess you did not know that D3 will have FOUR difficulties, and you will most likely scream in the 3rd and 4th ones with that experience. FPS view does not even work with these games. Go back and play D2, then come back to me after you finished Hell."

And that is a conversation the writer would have needed BEFORE. Now he will have it anyway.
 
I always thought that the combat in Diablo wasn't visceral enough. This guy is on to something. Let's gets some killstreaks up in this bitch.

edit: pre-made loadouts as well

edit: regenerating shields as well

edit: leveling system with prestige
 
Forza should have been a platform game. Discuss.
Dark Souls should have been a flight sim. Discuss.
Wii Fit should have been a point and click adventure. Discuss.
 
That he's actually judging the gameplay and extrapolating the difficulty based on a BETA, of all things, is incredibly stupid.

That he doesn't understand why the premise for his hypothetical is absurd from the start displays a glaring ignorance of the material.

That he's the frickin' editor-in-chief and allowed himself to write this crap is laughably embarrassing.


He and Dean Takahashi should team up and write more articles.
 
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