One of the complaints leveled at the beta is the difficulty level - there isn't one. You can basically click your way through the entire experience whilst simultaneously blindfolded and tied up in a closet. I assumed this was due to the beta taking place in the early levels of the game, so I asked my learned Diablo-veteran co-op companion if the combat would ever get any harder. He informed me that, based on his many hours with the first two games, Diablo never gets very difficult. Now, I'm the kind of gamer who wants to be challenged by his games, where I have to learn new skills and master gameplay mechanics to see the next juicy bit of content. Sadly I'm in the minority, with most games instead focusing on delivering an accessible experience that even a sea cucumber could beat (well, if it had hands. And eyes, let's not forget the eyes). I immediately assumed this was why Diablo III was so easy, but over time began to realize that the game doesn't really have a choice; there's very little depth available when you're presented with such a narrow view of the game world. There's no way to cling to cover when under heavy fire with such simple controls, and you can't flank enemies when the screen only shows you one small window on the battlefield. It boils down to the old MMO method of combat - figure out which spells to use and magic pants to wear, and hammer the attack key during a fight. I'm not saying there's no depth at all to this system, but it felt like my playing style didn't evolve during the three hours I played; when I first began I killed enemies by standing in one place and repeatedly clicking on bad guys, occasionally running away to slurp on my tasty red Slurpee of healing. The exact same tactic worked three hours later.