speculawyer said:That picture is not quite right . . . they didn't lie about 1 of the HDMI ports.
In addition, yet another shot was fired in the next generation high-def battle, as Kutaragi confirmed that the 20GB PS3 actually would be equipped with a High-Definition Multimedia Interface (HDMI) port. Previously, Sony had indicated that the cheaper PS3 wouldnt have the feature.
Two HDMI ports would have been awesome for many games. It was an unrealistically expensive idea (all the memory, the encoders, etc.), but at least great things could have been done with it. Imagine local multiplayer games where you each get your own full screen. Games that provide you twice the available resolution by having two monitors. Awesome possibilities.Tatsumaki Senpuukyaku! said:Why do you need two HDMI ports and three ethernet ports anyway? I'm sure I'm missing something obvious here. The only thing that comes to mind is dual monitors which seems really useless for console gaming.
mr stroke said:
speculawyer said:Two HDMI ports would have been awesome for many games. It was an unrealistically expensive idea (all the memory, the encoders, etc.), but at least great things could have been done with it. Imagine local multiplayer games where you each get your own full screen. Games that provide you twice the available resolution by having two monitors. Awesome possibilities.
Of course imagine if they launched at $799. :lol
Slacker said:I remember back in the old 3dfx vs Nvidia days (I worked for 3dfx at the time), Nvidia floated out the Pixar comparison:
speculawyer said:That picture is not quite right . . . they didn't lie about 1 of the HDMI ports.
Edit: And WTF were they thinking with multiple Ethernet ports? Turn your PS3 into a firewall? And why 3?!?!
Nocebo said:Anything said about the state and possible release period of Duke Nukem Forever.
You are saying their "gaming claims" are hilarious even without being able to see them in retrospect?alistairw said:But dude. They just hit another milestone!
Scott Miller said:Currently it's being developed by a solid team of five people. A new top-talented artist is joining the team in two weeks, and as a soon as Shadow Warrior is done then two more mappers will join as well as George Broussard. Thing are rolling along fine
when you jack into matrix, use firewall to protect from mr.smith. see, it is only logicspeculawyer said:And WTF were they thinking with multiple Ethernet ports? Turn your PS3 into a firewall? And why 3?!?!
firex said:http://i44.tinypic.com/9u9p1s.jpg[IMG][/QUOTE]
Oh man :lol
Something about making your ps3 a router, I think that was only said once.speculawyer said:That picture is not quite right . . . they didn't lie about 1 of the HDMI ports.
Edit: And WTF were they thinking with multiple Ethernet ports? Turn your PS3 into a firewall? And why 3?!?!
Alphahawk said:Remember when Sony boasted, that unlike the 360, the PS3 would be 100% BC? Oops!
These guys are achieving the level of visual detail that you really did get in Toy Story, and this is a real game, this is the way the game really plays.
- Seamus Blackley, while demonstrating Malice for the upcoming Xbox.
Ah, the toy part really sold it... But shit, I can see people talking that kind of shit being annoying as hell.Slacker said:I remember back in the old 3dfx vs Nvidia days (I worked for 3dfx at the time), Nvidia floated out the Pixar comparison:
Achieving Pixar-level animation in real-time has been an industry dream for years. With twice the performance of the GeForce 256 and per-pixel shading technology, the GeForce2 GTS is a major step toward achieving that goal.
Someone from Pixar took it to 'em:
These guys just have no idea what goes into `Pixar-level animation.' (That's not
quite fair, their engineers do, they come and visit all the time. But their
managers and marketing monkeys haven't a clue, or possibly just think that you
don't.)
`Pixar-level animation' runs about 8 hundred thousand times slower than
real-time on our renderfarm cpus. (I'm guessing. There's about 1000 cpus in the
renderfarm and I guess we could produce all the frames in TS2 in about 50
days of renderfarm time. That comes to 1.2 million cpu hours for a 1.5 hour
movie. That lags real time by a factor of 800,000.)
Do you really believe that their toy is a million times faster than one of the cpus
on our Ultra Sparc servers?
Story here: http://siliconinvestor.advfn.com/readmsg.aspx?msgid=13781290
Oh how we laughed at 3dfx. And then we went bankrupt.![]()
Roxas said:dennis dyack : "too human won't be as shit as lair"
"Gamers' attention spans at reading threads in their entirety will rival their attention spans at playing Final Fantasy." - Lee SaitoCoolio McAwesome said:"You can communicate to a new cybercity. This will be the ideal home server. Did you see the movie 'The Matrix'? Same interface. Same concept. Starting from next year, you can jack into 'The Matrix'!"
- Ken Kutaragi (Newsweek, 02/00)
Kapsama said:1. Killzone 2 CGI Neither game looks as good as those trailers.
Kapsama said:3. Microsofts Xbox 1 spec sheet which went from
- Pentium 3 CPU
- Geforce 3 GPU
- 300 Million Polygons
to
- Celeron CPU
- Geforce 2.5 GPU
- 150 Million Polygons
You're quite right, but there's a reasonable question about whether there was an intent to mislead.Kapsama said:As far as the PS2 tech demos go, they were accurate.
The Final Fantasy 8 intro was rendered in real time. No one ever claimed that all PS2 games would look like that.
The old guy's head was rendered in real time. No one ever claimed that all characters in a games would have heads that detailed.
Me said:Look, there's been dozens of companies trying to break into the current console market; Konix, Atari, NEC - and none's really managed to make any headway into breaking the Sega/Nintendo stranglehold. The Playstation's just going to join that list.
I'll get a Saturn instead.
I do wonder about the story behind that. I think that may have been based in truth, albeit what turned out to be a bastardised version of it.Naked Snake said:N64 can do real-time ray tracing. Turok developer confirmed it in a GameFan interview :lol
Roxas said:dennis dyack : "too human won't be as shit as lair"
That's actually not true.brain_stew said:Every game 720p HD at a minimum as well, oh how that dream quickly vanished. You could probably count on one hand the amount of 360 titles that are native 720p with 4xMSAA and no, Capacom's "variable" AA doesn't count.
Microsoft were right to set that as the baseline for IQ, just a shame they didn't design a console that was suited to delivering it.
Honestly, with the Killzone 2 CGI, have you taken a recent look at it? Yes, it's true that neither the final game nor Crysis are quite as detailed, but I think both of those games look superior in their final forms. The KZ2 CGI has a plastic-y look to everything along with some bland lighting. The actual game is more impressive looking in motion, despite the fact that it obviously isn't as detailed.1. Killzone 2 CGI and Motorstorm CGI. Neither game looks as good as those trailers. Hell not even Crysis looks anywhere as good as Killzone 2 CGI.
I dunno, maybe the reviewer got hit by Ryu's NG Shin Shoryuken infinite as was like "fuck this shit"UC1 said:Such a claim is hilarious in retrospect![]()
Demigod Mac said:I don't know why people attribute that "Toy Story graphics on PS2" claim to Sony. When did that rumor start?
Levy explains that the secret is the Emotion Engine, a fast, high-powered
chip set that is fine-tuned to generate the polygons that are the building
blocks of 3-D graphics. PlayStation 1 could handle 360,000 polygons per
second. Version 2 can handle 20 million, a jump from "South Park" to "Toy
Story."
The new Sony PlayStation 2, which goes
on sale March 4 in Japan, is not only a quantum leap in game technology, but
because of its Internet compatibility, it's Sony's bid to compete with
AOL-Time Warner and Microsoft on the Web.
Dead Man Typing said:Sony saw sense after everyone complained and put it back into the 20GB for launch, however the extra cost of puting HDMI in that unit lead Sony to stop making it very quickly and it was never released in Europe.
Acosta said:My PS3 is 100% BC, so it´s not exactly a lie. The statement was true when it was made.
Count Dookkake said:Remember when Wii Fit was going to be a bomb?
bafflewaffle said:when you jack into matrix, use firewall to protect from mr.smith. see, it is only logic
I agree, but we are in the minority. (And it's not just Wii, though it's the most egregious case by far)EatChildren said:The disturbing amount of, and continuing, Wii screenshot that are released in resolutions waaay past what the system can render, chock full of AA and AF, and in all looking a million times clearer, crisper, and more detailed than what the final game does.
Few things piss me off more this generation than when developers do that, and it really makes me question the quality of their game. DON'T release screenshots that look better than the actual game, especially when its obviously bullshots thanks to stupidly high resolution. It just makes me think the game is ugly as sin and you're too afraid to show it.
Sapiens said:Mine does. And anyone that really wants BC can hunt one down.
Acosta said:My PS3 is 100% BC, so it´s not exactly a lie. The statement was true when it was made.