well there is this (and other pads like this)
![]()
I find the platform is filled with distractionware. There isn't much there that really catches my interest, save for a few exceptions.
Take Most Wanted for Example, it pales in comparison to the VITA outing. It's an auto-go plus touch for nitrous linear racer, that looks about as half as good as the VITA open-world racer.
That's why I buy a damn handheld.
How so? If they're looking for those kind of games, and are being asked if handheld games can even compete with smartphone games, their answer is completely reasonable.Ugh, people who use games like Most Wanted and Uncharted as a reason against phone games without considering the unique offerings made possible by the touch screen and ease of entry for low budget devs just miss the point entirely.
How so? If they're looking for those kind of games, and are being asked if handheld games can even compete with smartphone games, their answer is completely reasonable.
Yea. But the thread is about how can handhelds compete? Simply by offering experiences that phones cannot. People talk about those cradles, like they'll put phones and handhelds on parity, but really the games that even require more than a simple touchscreen press pale in comparison even with buttons.Nothing wrong with those kind of casual gamers who only want big budget titles but my point is that iOS games compete on a different level and they can happily co-exist for us gamers with broader tastes.
Nothing wrong with those kind of casual gamers who only want big budget titles but my point is that iOS games compete on a different level and they can happily co-exist for us gamers with broader tastes.
Are you people gamers or are you button fans? You don't need buttons to make great games.
Another thing. Xcom would never have been made for mobiles if it hadn't started somewhere else first. what are the biggest budgets for mobile games? I'm guessing Gameloft games. And when put next to the games they are trying to rip on. They pale in comparison anyways.I'm probably way more into Fire Emblem, but we are talking about a platform that's about to get XCOM: Enemy Unknown. Which has more going on in many ways than any Fire Emblem does. The more games we see like that, the more the gap closes.
Luigi's, on the other hand, doesn't really work for mobile. We need more turn based games, or anything that takes advantage of the touchscreen. I'm happy to buy a 3DS for games like Luigi.
Unless the prices for these smartphone games are raised. I don't doubt they iPhone could handle bigger, more content heavy games at all. It's a matter of whether or not you think that audience exists in the smartphone market.Another thing. Xcom would never have been made for mobiles if it hadn't started somewhere else first. what are the biggest budgets for mobile games? I'm guessing Gameloft games. And when put next to the games they are trying to rip on. They pale in comparison anyways.
ROI just isn't big enough on mobiles still, to justify putting much thought or money into a game. The biggest money makers are the tiny ones with low budgets or ports. Not ground up games.
If handhelds are replaced. Those bigger games go with it.
Man, I missed this gem.Are you people gamers or are you button fans? You don't need buttons to make great games.
Buttons.
I'm probably way more into Fire Emblem, but we are talking about a platform that's about to get XCOM: Enemy Unknown. Which has more going on in many ways than any Fire Emblem does. The more games we see like that, the more the gap closes.
Luigi's, on the other hand, doesn't really work for mobile. We need more turn based games, or anything that takes advantage of the touchscreen. I'm happy to buy a 3DS for games like Luigi.
It provides a fair amount of gaming enjoyment...
...other consumers who find mobile a decent enough experience
But why compromise the experience ? Isn't your time worth the best experience you can find ? No one ever says "Oh this canned spice ham is good enough." when they want steak. Why do people pick through all the vegetable and fruit to find the best ones?
I just don't understand why people are willing to settle for their videogames. Back in 1985, I wanted Super Mario Bros, it was the best game out there to me, no matter the cost. There were piles of Atari 2600 cartridges in bins for $1-$5 dollars and nobody wanted them then.. now it seems like "Oh it's cheap !" is more important that what you are receiving.
I get that you guys like dedicated handhelds better. But you are vastly outnumbered in the marketplace.
well there is this (and other pads like this)
![]()
I believe that when the time comes, Japan could single-handedly keep dedicated handhelds alive. Pokemon, Monster Hunter, the copious amounts of JRPG's.
One day smartphones are going to fully replace the handheld devices and there will be no argument of quality because there will be nothing to compare.
But until that day comes, I'll take good games wherever I can and not wish for one to die because I like the other better.
If you're going to do that why not just get a dedicated portable?No.
Wish Apple, Sony, or someone else would do a bigger push with an add on accessory like this....
Bravely Default is possible but only because it is a port. Call me when a game of the quality of TWEWY or BD is built ground up and only for iOS. The app store model hasn't shown it can support full priced traditional original games, at least not yet.If TWEWY is on iOS, why wouldn't Bravely Default be possible?
Seriously, stop picking JRPGs to use against mobile. That and anything else turn based can be done or has been done already on smartphones.
The post above this at least targets legit concerns, especially battery life. Most of you are just being old men yelling at clouds. "CALL ME WHEN SQUARE RPGS ARE POSSIBLE LOL" ...err...
They're releasing controllers for those games now. But the fact is that consumers like you, willing to pay full price for a "full experience" game, are shrinking.
As a long time gamer, I never got the fascination with portable games outside of Nintendo DS. And only because of the DS Castlevania games and Phoenix Wright, which I would totally have played on console. Tablets are the new arcades/quarter muchers in a sense.
Nothing wrong with those kind of casual gamers who only want big budget titles but my point is that iOS games compete on a different level and they can happily co-exist for us gamers with broader tastes.
I think as more developers move into that market, the sophistication of games on the platformwill continue to grow.
Not sure when they will catch up to handhelds, but I'm fairly certain it's a question of when, not if (if the bubble doesn't burst, obv).
Handhelds were always kind of the red headed step child. Why spend the money when you can better serve yourself with a console?
As a long time gamer, I never got the fascination with portable games outside of Nintendo DS. And only because of the DS Castlevania games and Phoenix Wright, which I would totally have played on console. Tablets are the new arcades/quarter muchers in a sense.
The thing is- the handheld market is divided into 4 sections: casuals, kids, 16-35 yr olds, and hardcore. What we're seeing is hardcore still buying these machines while the other 3 sections are potentially just using phones. Casuals never needed deeper experiences, kids can use their parent's phones and the 16-35 demo only used it at home where the focus is now on home consoles.
Changed to fit my family's gaming outlook.