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Gaming on smartphones: Can any dedicated handheld really compete?

Smartphone/tablet gaming is pretty great, and dedicated handheld gaming is pretty great. Both are built for very different types of games that I equally love. I keep an iPad in my messenger bag, a smartphone in my pocket and a Vita in my jacket. I don't see that changing anytime soon.
 
Love my Vita. Love my iPhone. What a great time to be a handheld / portable gamer. The only cloud on the horizon is the prospect of Nintendo having a dedicated handheld monopoly.
 
My smart phone barely has enough battery life to get through a day as it is, when I rarely if every bother to play a game on it.

Phones can compete when their batteries are good enough to keep my phone alive through gaming and also the necessary phone functions that I purchased a smartphone for.

Then, once the battery is good enough to realistically make my phone a worthwhile gaming device, the phone will then have to have original games that are anywhere near the quality of handheld games.

When Shin Megami Tensei 4, Animal Crossing, Etrian Odyssey, 999, TWEWY, Dragon Quest IX, etc. are all built from the ground up for phones, I'll start to take them seriously. But right now, the devs would go bankrupt making games of this quality exclusively for phones, whether they charged $1 or $40.

The closest we have are SMT 1 and 2 ports on phones, and a port of TWEWY that exists only because Square Enix has their heads so far up their own asses that when they eventually suffocate, cause of death is going to be considered a new form of autoerotic asphyxiation.
 
SE has done a lot of stupid shit but I don't see how further monetizing an old DS game with a mobile port is one of them. Comes off as fanboy rage to be honest.

There really isn't any fanboy rage on my part.

The hint of a sequel in the port of TWEWY, which implies that it is possible the port may be exclusive to iOS itself, however, marks a possible shifting focus to the mobile platform that I don't understand, considering the iOS version, AFAIK, sold fewer copies than the console counterpart and for a cheaper price. This goes for all their iOS ports. The bottom line may look better since the games are already paid for and profitable before the iOS version ever sees the light of day, but I can't imagine an iOS exclusive version of TWEWY ever becoming as well-known as the DS version was in this market.

If this mobile focus is determined by little more than realizing there is a quick buck to be made on the mobile platform by releasing ports at practically no expense, the whole thing is masturbatory self-destruction.

I can't fault them for trying it if they are indeed going to try and create new "epic" experiences solely for the mobile platform, as they claim, but we'll see how that goes.
 
I've yet to play a smartphone game that has hooked me as much as the best games on handhelds. From my 1.5 years with an iDevice, it mostly serves a portion of the gaming audience that is interested in what someone in this thread called "distractionware", which I'm largely not interested in. Not to say that I don't like any smartphone game (Spelltower and Super Hexagon have permanent places on my phone) but they don't fill the void dedicated handhelds would leave if they ceased to exist. They're kinda like the browser games of handheld gaming.
 
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