EmCeeGramr
Member
god e3 2005 was such a terrible time
someone post warhawk and gundam, we need that discussion all over again
someone post warhawk and gundam, we need that discussion all over again
Kyoufu said:CG target renders count as bullshots?
santi_yo said:[IG]http://www.gamikaze.pl/Resources/Images/GameGalleries/Xbox_Galerie_Gears_of_War_3_Xbox_360_Galeria_5_31107_1805_21072010.jpg[/IMG]
ScOULaris said:Also, my vote goes to Killzone (PS2). All the talk about it using NURBS instead of polygons and the massive hyperbole about the game's graphics from gaming press that got to see it behind closed doors ended up being a bunch of bullshit. The final product ended up looking somewhat decent, but nowhere near the polished, AAA-grade presentation that we'd been primed for up until release.
santi_yo said:Killing Day - Ubisoft - 2005 - Fake Shit
The pictures showcase motion blur and AA that weren't present in the game, and they fail to communicate the god-awful framerate, terrible pop-in, and abysmal animation in the final product.jett said:Killzone on the PS2 looks just like those pictures you posted though, just with more jaggies I guess.
Yeah I was about to say, pretty close to the mark. (I really liked that game btw.)jett said:Killzone on the PS2 looks just like those pictures you posted though, just with more jaggies I guess.
ScOULaris said:The pictures showcase motion blur and AA that weren't present in the game, and they fail to communicate the god-awful framerate, terrible pop-in, and abysmal animation in the final product.
MDSLKTR said:Alan Wake PC build
What is that?derFeef said:Never forget:
[/IMG]
MDSLKTR said:
This!jett said:A classic:
Default photoshop lens flare ftw
derFeef said:Never forget:
Rated-Rsuperstar said:^ What is this?
DangerStepp said:What is that?
Dreamcast vs PS2?Demigod Mac said:DOA2 Hardcore
by far the worst offender.
The Bullshots looked like:
The actual game looked like:
ShapeGSX said:Still love the face of the guy in the back on the turret.
Rated-Rsuperstar said:^ What is this?
I remember people flipping the hell out when an EGM had that second screenshot with the tail.ukresistance said:
Unreal 2, sheesh. It was retouched and all the shadows were added. It got busted and Epic made an official statement about it (Mark Rein said sorry - but added the final game will even look better)Darklord said:It seems we have forgotten.
DarkUSS said:Dreamcast vs PS2?
DarkUSS said:Dreamcast vs PS2?
I remember DOA2 on DC having a much better IQ than the PS2 version.Why For? said:Think so.
I have pretty much every version of DOA, and haven't seen or noticed jaggies in any of them.
I have DOA2 on DC, DOA Ultimate and 3 on Xbox and 4 on 360. No jaggies in sight.
Yup. Instead of optimizing DoA2 for the PS2, they just cut back on it until it ran well. A god damned shame, really. I didn't have a Dreamcast, so I had to play the lessened PS2 version. But that's ok, because I shortly graduated to big boy fighting games.Why For? said:Think so.
I have pretty much every version of DOA, and haven't seen or noticed jaggies in any of them.
I have DOA2 on DC, DOA Ultimate and 3 on Xbox and 4 on 360. No jaggies in sight.
I remember setting up a split screen comparison (TV at work had that ability) and laughing at how bad the PS2 version of that game looked next to the DreamcastDarkUSS said:Dreamcast vs PS2?
jett said:
daaaaaaaaamnEmCeeGramr said:Oh damn, I forgot about that.
(again, poor quality. I know someone took a better screenshot of that london building in the final version, and it was hilarious how big the difference was)
D4Danger said:http://i.imgur.com/A09WX.jpg
someone in marketing approved this.
Clearly modified contrast and sharpness settings.Patrick Bateman said:What, why?
Buckethead said:
Rockstar are masters of the bullshot.
I know!SamBishop said:I'm not saying there aren't some pretty hilariously bad examples in this thread, but you guys do need to understand the difference between an in-engine screenshot mode that renders at super-high resolutions and throws on stuff like extra DOF or anti-aliasing or even just direct frame buffer grabs vs. something IGN or GameSpot captured over an analog signal.
Anything not being pulled directly from the console's frame buffer is going to look extra blurry, low-res and fucked up just as a result of capturing the output. It's the same reason many of these screen grabs don't looks as good as you might remember on your TV -- mainly because they don't.
Again, though, stuff like The Getaway or damn near anything 3DO ever put out are prime examples of complete and utter bullshit.
Darklord said:That's how I remember it looking. :s
SamuraiX- said:Really, jett? I thought you and I already had this discussion.
Using the original MGS4 trailer from TGS 2005 as an example is pretty ridiculous considering Sony didn't even know the specs of their own gaming system back then.