shouamabane
Member
I loved all these games when they came out. I just wish there was something that I haven't already played to death.
I loved all these games when they came out. I just wish there was something that I haven't already played to death.
.Then GOOD NEWS, GBA games are being released on a platform with a bigger better screen with more comfortable controls!
I get it, but I would prefer to have the option of playing on them go
But in all seriousness, what the original GBA did and didn't offer is irrelevant. You didn't buy a GBA when you bought your 3DS, you bought a 3DS for the features it offered. To revoke said features in the pursuit of VC may be alright for you, but for a lot of people, this is an issue. Especially if they're being asked to part with their money as part of the deal.
If they could have all the features great. but as others have said, if the option is not to have it at all or to have it with some missing features, i'll chose the first one. it's pretty surprising that it's NOT possible though without missing features. pretty poor planning ahead for their 3DS VC by Nintendo, if true.
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In an odd way, this is the ultimate evolution of the Game Boy Player.
Wonder if Capcom will release the Breath of Fire 1 & 2 GBA versions.
plus the manual can be displayed while playing.
I'm not going to lie: that is a megaton and should be included with every Wii U game that supports Off-TV play.
Sounds nice. I'm glad there are at least some screen options and having the ability to display the manual on the GamePad while playing on the TV is pretty nice.
Not really sure if it was worth a thread and I didn't see much about it anywhere here. Apologies if old.
Yesterday, during the CVG stream, some features were shown of the GBA Virtual Console that very few seemed to actually notice.
Now, a friend of mine has done an article about it
http://www.nintendo-insider.com/2014/04/02/smoothing-resolution-manuals-guide-gba-virtual-console/
The Virtual Console for this has settings for the Original Resolution and smoothing of the screen, plus the manual can be displayed while playing.
They did well with this, from the looks of it.
Sounds nice. I'm glad there are at least some screen options and having the ability to display the manual on the GamePad while playing on the TV is pretty nice.
So, what time does this go live? (UK for me, but I'm guessing Japan will be first if it's not world-wide).
Any chance they go back and incorporate these features into the very small amount of releases they've put out so far? That'd be awesome.
This.
If they do this, and the releases are forward-compatible, I will buy Nintendo consoles forever. Double kudos if they roll these features into digital versions of retail titles.
Do have to wonder why they didn't for the other ones, and why they're introducing it here.
A leading theory is that they no longer have the files for the ones pre-GBA.
It does matter quite a bit. Portable games have smaller scope and are designed around portability. Levels are shorter, for example in the Mario games. Why would I want to play this on a console over a fully reAlized Mario? Because I can carry this around with me and play it whenever I want. People have used this argument all of the time against the PSP. But now suddenly it's a silly argument. Funny how that works. There's quick resets and stand by modes, there's crap like boktais sensor, there's shorter distances between save points, there's focus on pick up and play over waiting for cutscenes and voice acting etc. Portable games and console games are not the same. The only console ports that succeed on handhelds are the ones that are extremely popular already that people are able to tolerate and hinge on stuff like nostalgia.First of all, it's content. What it was designed on doesn't matter much. I mean, after all, if that were true, we'd never see handheld versions of console games EVER sell well. So the argument is silly on its premise.
I'd say that the complete 3rd-party absence from 3DS Virtual Console is a pretty strong sign of poor sales. After all, what is it I keep being told...? "3rd parties don't release games where they can't make money"? I'd say that applies here, most definitely. And I'd say it's less speculative than some of the statements made on this subject.
Probably true, but I couldn't see why they wouldn't be able to recreate them. It's not like the contents don't exist. Still, I'd really love to see the quality of the old-school manuals reborn in digital / GamePad displayable form.
I dunno. NES/SNES are tricky. N64 may be possible, and if we ever get GCN I expect that. It'd be hard to actually find the actual content and recreate it.
Japan should get it 2am UK time.
Nope, Advance Wars 1&2 and Golden Sun are there.
Am I the only one who finds it weird as hell that the Wii can run Yoshi's Island SNES version using emulators through the homebrew channel, yet they insist on releasing the GBA version for the Wii U VC?
Am I the only one who finds it weird as hell that the Wii can run Yoshi's Island SNES version using emulators through the homebrew channel, yet they insist on releasing the GBA version for the Wii U VC?
It might be more of a legal issue, because of the SFX chip.
Plus, doesn't the GBA version have more content?
The thing that doesn't make sense about that is that Argonaut (the developers of the SFX chip) have been closed for around a decade now. I mean, who would sue Nintendo, if the company doesn't even exist anymore?
Plus, doesn't the GBA version have more content?
Plus, doesn't the GBA version have more content?
The thing that doesn't make sense about that is that Argonaut (the developers of the SFX chip) have been closed for around a decade now. I mean, who would sue Nintendo, if the company doesn't even exist anymore?
Was this posted?
Was this posted?
- GBA releases were artificially brightened due to the GBA's lack of a backlit screen
- Wii U GBA VC releases have been corrected for brightness
- screen-smoothing option available via menu or pushing in the right joystick
- games are upscaled to take up a 1620×1080 block on your TV
- option to play with Original Resolution is available
- this option upscales to the largest whole factor it can on the screen: 1440×960
- navigate the instruction booklet on the GamePad while the game continues on TV
I doubt it's a legal issue. Probably more of a technical issue. They need the game to run as close as possible to how the SNES game did if they're emulating the SNES version, but if that's more sensible with the GBA version, it's no wonder they'd go with that.
I doubt it's a legal issue. Probably more of a technical issue. They need the game to run as close as possible to how the SNES game did if they're emulating the SNES version, but if that's more sensible with the GBA version, it's no wonder they'd go with that.
My new theory is they used Stunt Race FX as a basis to test their SFX emulation and then thought the emulation wasn't working right since it was running so slow and scrapped the whole project.
Why is the underside of the ship a light grey instead of black?
That light oscillates during the game. The picture on the left is clearly it part way through the animation
Will some of that be helped by the brightness changes? I guess there's not much you can do about sound though.It does, but SNES version has better graphics and sound. Generally, it's considered to be the superior version