Skeletos311
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Joining us at #GDC17 today is Mr. Fujibayashi, Mr. Dohta, and Mr. Takizawa from the Breath of the Wild development team.
What does this look like to you? It might look like the original The Legend of Zelda, but it plays a key role in today's panel!
The existing conventions of #Zelda created a challenge for the developers: how do we take a ”passive" game, and create an ”active" game?
In looking at the boundaries of the previous #Zelda games, and designing around them, a new freedom of expression and gameplay was formed.
By creating a game in which the player can interact with objects, and objects can react to the world, #Zelda could become a more active game
The quickest way to bring these ideas to life, and present it to the team, a 2D prototype of #Zelda was created.
What are the elements that make up #Zelda: Breath of the Wild? It's a matter of physics and chemistry of course!
Creating a high degree of freedom is paramount for this #Zelda. For example, being able to push this rock.. all the way to the final boss! ��
Mr. Dohta on the increasing freedom and complexity of this #Zelda: ”My excitement was coming not as a developer, but as a player."
What is the ”chemistry" of #Zelda: Breath of Wild? All reactions are connected to the world, and of course, Link.
The 2D #Zelda prototype we discussed earlier? It was actually 3D, running BotW's physics and ”chemistry" engine in the background!
Mr. Dohta: ”We really want players to have these moments where they interact with the world and think, ‘Wow! I'm a genius!‘"
Just development things �� The #Zelda team was caught off guard, but pleasantly surprised by the portability of #NintendoSwitch
Joining us now is Mr. Takizawa to discuss the art of #Zelda: Breath of the Wild, and he brought some interesting earlier concepts!
Before there was #Zelda: Breath of the Wild there was.. Hyrule Wars? And an alien attack!? The early concepts were definitely wild.
Link himself went through some trial and error. Meet Biker Link, Tracksuit Link and Musician Link. Tag yourself, #Zelda fans!
Building off #Zelda: Wind Waker HD's art style, what slogan did Mr. Takizawa adopt for Breath of the Wild? ”Refreshing and full-flavored!"
Mr. Takizawa summarizes #Zelda: Breath of the Wild's art style as ”The reconciliation between the concepts of playability and reality."
Mr. Takizawa's aim is to impress ”Gutto Kuru" upon a player: ”To stir the soul." To do this, #Zelda conventions needed to be broken.
From the development team of #Zelda: Breath of the Wild, thank you all very much for your support! And thank you for joining us today!