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[GDC] Behind the Scenes of Cinematic Dialogues in The Witcher 3: Wild Hunt

Koozek

Member
Another very interesting talk on TW3's tech (ICYMI, see the last one about building Blood & Wine's city).

Non-linear storytelling is paramount for CD PROJEKT RED games and dialogues are one of the main means of its delivery. The dialogue system is one of the most advanced systems in Wild Hunt's game engine and this talk will cover all of its features, as well as provide deep insight into how these features work. Additionally, the session will demonstrate the pipeline, tools and editor.

The talk will also touch upon animation problems we encountered during production, as well as provide applicable solutions via a step-by-step lesson on how we created Witcher-style dialogues with our tech.​


Video:
https://www.youtube.com/watch?v=chf3REzAjgI


Slides:
http://www.gdcvault.com/play/1022988/Behind-the-Scenes-of-Cinematic
 
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