Pachterballs said:the fuel complaints is amusing. It never registered with me as an issue in the game. Did they really go looking for sub fuel in mercy and char? I thought they were just looking for fuel in char. I mean; maybe they really needed to ensure they had fuel at the subbase. They couldn't have been able to predict that there is fuel there.
I thought what registered more was
"get a rotor" "get some fuel aka fetchquesty"...
the later game - ACT V - had so many "push a button sequence" "5 valves" "3 handles".. etc
what I really liked:
++
Ashes to Ashes was an amazing chapter.
new emergence holes aka stalks was amazing
crossbow weapon remains amazingly fun to use
late game combat where it gets more hectic was great
The malestrom assault level was great - had very nice visuals - storm + worldwaresque II trenches
no percievable load times. read it off the disc and no loading. Wow! I guess all the "opening door" " crossing barbwire" sequences conceal loading.
amount of world travelled. You felt like you were seeing a lot of areas. I wish there was a greater geographical sense though.
The final stretch down that hall to Adam Fenixes room really got my blood pumping. The Gears theme was playing at full bore and the game threw tons of enemies at you. So good