First thing I thought of when I saw the first person view, instantly reminded me of MGO.
We have been begging for FPWV forever... and especially since they teased it in the original GRAW target render. I have a conspiracy theory that they purposefully held it back to use it in their America's Army game...
But hey at least it's here now. I thought they would never do it. Pretty happy about it.
Looks like they also fixed a lot of the clunkiness. GR was always the more tactical game, with intentionally slower movement (which I loved) but as we got into the GRAW games, they were just kinda clunky. Frustrating, even. This was more true of SP than MP though. But both modes had some issues.
I thought they could have addressed those issues in MP by giving us the option to independently adjust aiming sensitivity for OTSV and ADS*... for whatever reason, the ADS speed was soooooo slow. And counter-intuitive to my playstyle. Honestly, that was my biggest gripe about GRAW MP.
Not sure how things are in this game... hopefully a bit better. Everything seems faster. Movement seems maybe even a little too fast, but I haven't actually played the game yet. A little worried you're going to be shooting a guy and he does that thing where it "sucks" him into cover like 10' away and you miss the kill lol.
* Zoom view -- GRAW didn't have proper ADS