Willing to give it another go with some friends, but gunplay was awful in the closed beta. Hopefully adjustments have been made.
Wish they'd let us download ahead of time in preparation.
Wish they'd let us download ahead of time in preparation.
Taking down bases with a friend felt legit like SOCOM, at times like proper Ghost Recon.
Closed beta had some issues, but was insane fun.
Between this and R6 Siege we're really set for tactical shooters.
Taking down bases with a friend felt legit like SOCOM, at times like proper Ghost Recon.
What were you playing on?
On PC the gunplay was totally on-point.
This is how I felt playing the closed beta with a friend, didn't really feel like Ghost Recon but I was getting SOCOM vibes. Getting around the map was pretty meh to me but I loved the actual gameplay of tackling an objective or taking an outpost.
PS4, but performance won't help the fact that the guns don't feel like guns. Bullet speed is way off, for example. It honestly doesn't feel like anyone that's ever fired a gun went near this project and if they did, no one was listening to them.
you can start preloading on Monday.
Getting around the map becomes way less of a pain in the ass once you commit to fast travelling to friends/bases.
... I just found it fun to play and shoot people. Dropping goons felt good.
¯\_(ツ_/¯
PS it certainly felt better than The Division at least
Great! So, one day before Horizon: Zero Dawn!
if you guys could show one video in order to convice a friend to buy the game, what would it be?
Man, I hope they fixed the helicopter controls.
hope they change sync shot, killing 4 targets the same time through mountains or buildings is a joke
huh? I wsnt in the beta so Im not sure what you mean. So there was no hit detection for sync shots? Like the AI didnt have to find better angles to make the shots they were assigned like in previous GR games?
huh? I wsnt in the beta so Im not sure what you mean. So there was no hit detection for sync shots? Like the AI didnt have to find better angles to make the shots they were assigned like in previous GR games?
Nope, the enemies just fall over dead as soon as you activate it. It's the main reason why your squad is always behind you most of the time. It's so you can't see them shooting through objects.
I don't mind the fact that they aren't actually shooting the enemies and its just a magic bullet thing. However, it takes fucking forever for them to actually line up a shot. Even when they have an obvious direct line of sight to the enemy, it sometimes takes them like 10 seconds after marking an enemy before you can use it.
you only need to mark targets and hold a button to fire, doesnt matter where the ai mates are
So why did my AI teammates always lose sync so often? Seemed to align with the movement of enemy targets.you only need to mark targets and hold a button to fire, doesnt matter where the ai mates are
I'll give it one more shot, but I was seriously unimpressed with that last beta.
I want this game to be good, but I simply have too many issues with it. The controls, simple mission design, poor writing, clumsy mechanics, poor gunplay etc. The entire game just seemed kind of bad overall.
Nope, the enemies just fall over dead as soon as you activate it. It's the main reason why your squad is always behind you most of the time. It's so you can't see them shooting through objects.
I don't mind the fact that they aren't actually shooting the enemies and its just a magic bullet thing. However, it takes fucking forever for them to actually line up a shot. Even when they have an obvious direct line of sight to the enemy, it sometimes takes them like 10 seconds after marking an enemy before you can use it.
you only need to mark targets and hold a button to fire, doesnt matter where the ai mates are
At least the enemies drop super quick, which is a night and day difference from The Division, and a seriously appreciated one.I hope it plays better than it looks. Watched the Kinda Funny Let's Play and the game looked like butt and didn't seem fun in the slightest. It reminded me a lot of The Division's shooting (which I thought was boring).