Drop in / drop out should be perfect for you
How is that possible? Because I'd really like that!
Drop in / drop out should be perfect for you
I'm not sure why none of the "default" Ghosts used in the marketing is female. Even The Division had a female agent in the marketing materials and on the front cover. Instead, to show off the customization there's a man with a ponytail who looks just awful.I like that the women in this game are muscular and the character customization is really extensive. Previews are mostly positive.
Well the faces look good compared to The Division.Only thing is that faces aren't fully customizable. Presumably a sacrifice that had to be made for the cutscenes.
How is that possible? Because I'd really like that!
I like that the women in this game are muscular and the character customization is really extensive. Previews are mostly positive.
It is an odd omission in the early marketing materials. More and more of the trailers have been showing off playable women though.I'm not sure why none of the "default" Ghosts used in the marketing is female. Even The Division had a female agent in the marketing materials and on the front cover. Instead, to show off the customization there's a man with a ponytail who looks just awful.
It actually raised some consternation because it suggested there would be no female ghosts at all. For some reason the other recent GR game, Future Soldier, saw fit to make the team all male, even though female operators have been with the Ghosts since the beginning.
This game reminds me so much of Mercenaries.
I'm totes gonna be a sleeveless swole woman stalking around Bolivia. Also saw some people asking around but yes you can go prone:And then you wear full body armor and no one sees this
I'm totes gonna be a sleeveless swole woman stalking around Bolivia. Also saw some people asking around but yes you can go prone:
None of the options expose the character's midriff. Thankfully.But midriff tho?
^
None of the options expose the character's midriff. Thankfully.
Has there been any word on PS4 Pro improvements?
Obviously, it has some improvements, but there hasn't been any details about said improvements. It is confirmed, though.
I believe the Gamespot videos were captured on a PS4 Pro.
Has there been any word on PS4 Pro improvements?
Obviously, it has some improvements, but there hasn't been any details about said improvements. It is confirmed, though.
I believe the Gamespot videos were captured on a PS4 Pro.
None of the options expose the character's midriff. Thankfully.
^
Traditional TPS combat
My same reaction lol. Him, KVO, and Danny were my fav at gamespot.Holy shit Chris Waters works for Ubi now?
That gif is exactly what you're requesting.Do you know if you can disable the go to FPS mode while shoting?
I dont like that.
Do you know if you can disable the go to FPS mode while shoting?
I dont like that.
That gif is exactly what you're requesting.
Without access to the menu, most games does
-Normal TPS aim but zoom takes you to iron sight/scope
-Aim down sight first person on/off
-Click to TPS / hold to FPS (or the other way around)
In my experience.
Whoa, so you can aim in third-person? Is that because they were covering or is there an option in the settings?None of the options expose the character's midriff. Thankfully.
^
Traditional TPS combat
I can't believe how fucking huge this map is.
I've watched multiple gameplay videos, I have to say the game looks and feels more arcade-y than I expected.
I'm totes gonna be a sleeveless swole woman stalking around Bolivia. Also saw some people asking around but yes you can go prone:
Pretty sure there's an option in the settings.Whoa, so you can aim in third-person? Is that because they were covering or is there an option in the settings?
Pretty sure there's an option in the settings.
And then you wear full body armor and no one sees this
EuroGamer said:If you had any expectations that Ghost Recon Wildlands would play anything like its predecessors in the tactical shooter series, it's probably best to put them to one side. This is a very different take on the formula.
What in the actual fuck?!?!?
GR established itself as a tactical pvp shooter, now it isnt even included at launch?
FUCK OFF ubisoft, Jesus.
Snipers have bullet drop and can aim from quite a far distance away from an enemy camp.Very curious in how it handles long distance sniping. Draw distance would seem to support it but I can't get a clear look at how it functions.
It seems if you want even a semblance of actual Ghost Recon you have to play on the hardest difficulty with friends and ban use of the drone. Lol.
None of the options expose the character's midriff. Thankfully.
^
Traditional TPS combat
What ? as far as I know GR established itself as a solo squad game.
So you don't have to ADS?? That's awesome, I really prefer staying in third person unless I'm aiming down a scope or something.
Yeah, I feel like PVP didn't really become its bread and butter until GRAW.
"We start of with one of the things I've been really looking forward to getting my hands on, which is character customization."
Yeah, "What?" is right. Ghost Recon is a singleplayer squad TPS with a multiplayer component, not a multiplayer-primary game.What ? as far as I know GR established itself as a solo squad game.
I wonder about that too. I've been playing GR since the 1st one that came out in 2001 and it's mainly a squad focus game.I wonder of some younger people only played GRAW which came a full 5 years later. So they think that's GR.
Pretty sure he was talking about in the context of GR:W specifically because it's something the devs have talked about quite a bit.Man did I groan at the start of this UbiBlog video about the game.
https://www.youtube.com/watch?v=722kzzrOCiU
Character customization? In a tactical military shooter? That was your first agenda?
Not if the A.I is competent, if the gunplay feels good, if the gadgets are fun and useful, if sneaking is a viable and rewarding option or if its just as good or even quicker to go stupidly-guns-blazing into missions and just not care about being smart.
Nono, top priority was to see if the pre-fab tattoo options are any good.
I don't get the negativity towards the customization here.Man did I groan at the start of this UbiBlog video about the game.
https://www.youtube.com/watch?v=722kzzrOCiU
Character customization? In a tactical military shooter? That was your first agenda?
Not if the A.I is competent, if the gunplay feels good, if the gadgets are fun and useful, if sneaking is a viable and rewarding option or if its just as good or even quicker to go stupidly-guns-blazing into missions and just not care about being smart.
Nono, top priority was to see if the pre-fab tattoo options are any good.