Go Go Ackman!
Banned
I've finally rented this game and it's not exactly living up to all the kissass people have been throwing at it. Anyways, I find that GoW suffers from something I like to call "NO HITTY SYNDROME".
You know final fight? When you hit a guy, there's a big WHACK, they have a momentary damage animation, maybe move back, they pause, and theres an "impact" sprite letting you know that you hit him. They're at least stunned for the duration of the hit.
You know street fighter? When you hit a guy, there's a big WHACK, they have a momentary damage animation, maybe move back, they pause, and theres an "impact" sprite letting you know that you hit him. They're at least stunned for the duration of the hit.
You know dynasty warriors? When you hit a guy, there's a big WHACK, they have a momentary damage animation, maybe move back, they pause, and theres an "impact" sprite letting you know that you hit him. They're at least stunned for the duration of the hit.
You know virtua fighter, when you throw a punch while your opponent is blocking? There's barely a sound (if any, as i recall), and they just kind of bob back. There's no tactile response, not much indicating that the hit did or didn't land. You'd think even if a guy is blocking, my attack would rebound off of him, there'd be a thump, or something.
That's what GoW feels like. Pretty much the only thing letting me know that the enemy is being damaged is the combo meter. There's no "oomph" to the combat, I don't feel like I'm damaging them, I just do combos until "O" appears over their heads and move in for the kill. I think the combat is dissapointing because of this, so many animations but it's not really satisfying to HIT the opponent.
So fuck you all, this game isn't as good as people have hyped it up to be. There, I said it.
You know final fight? When you hit a guy, there's a big WHACK, they have a momentary damage animation, maybe move back, they pause, and theres an "impact" sprite letting you know that you hit him. They're at least stunned for the duration of the hit.
You know street fighter? When you hit a guy, there's a big WHACK, they have a momentary damage animation, maybe move back, they pause, and theres an "impact" sprite letting you know that you hit him. They're at least stunned for the duration of the hit.
You know dynasty warriors? When you hit a guy, there's a big WHACK, they have a momentary damage animation, maybe move back, they pause, and theres an "impact" sprite letting you know that you hit him. They're at least stunned for the duration of the hit.
You know virtua fighter, when you throw a punch while your opponent is blocking? There's barely a sound (if any, as i recall), and they just kind of bob back. There's no tactile response, not much indicating that the hit did or didn't land. You'd think even if a guy is blocking, my attack would rebound off of him, there'd be a thump, or something.
That's what GoW feels like. Pretty much the only thing letting me know that the enemy is being damaged is the combo meter. There's no "oomph" to the combat, I don't feel like I'm damaging them, I just do combos until "O" appears over their heads and move in for the kill. I think the combat is dissapointing because of this, so many animations but it's not really satisfying to HIT the opponent.
So fuck you all, this game isn't as good as people have hyped it up to be. There, I said it.