DOSBOX was great for it's time. It got the job done for what it was... and if you really put the time in you could almost get a game running as it should run. But just slapping it into a game, not testing if it works correctly or not then selling the game is a pretty shoddy business practice.
After grabbing a few classic DOS games off of GOG, I just gave up trying to play them after noodling around with their settings for an hour. One game wouldn't play half the sounds and the music was making popping noises all over the place. The other wouldn't display correctly no matter what I did with the launcher (preserve aspect ratio did nothing, scale2x, scale3x, OpenGL or surface... what do any of these settings mean, and why am I dealing with them?). I paid for this game, why isn't it working?
GOG needs to invest in making a better emulator, and making sure that every game runs correctly right out of the box. I can almost guarantee that they would get a huge influx of sales if they put the time into a project like this.
As it stands now, I just can't be bothered with this crap any more.
After grabbing a few classic DOS games off of GOG, I just gave up trying to play them after noodling around with their settings for an hour. One game wouldn't play half the sounds and the music was making popping noises all over the place. The other wouldn't display correctly no matter what I did with the launcher (preserve aspect ratio did nothing, scale2x, scale3x, OpenGL or surface... what do any of these settings mean, and why am I dealing with them?). I paid for this game, why isn't it working?
GOG needs to invest in making a better emulator, and making sure that every game runs correctly right out of the box. I can almost guarantee that they would get a huge influx of sales if they put the time into a project like this.
As it stands now, I just can't be bothered with this crap any more.