RichiRamjag
Member
Amen. Half gen shit sucks.
Tinfoil hat theory: The PS5 lacks backward compatibility to sell you all your favorite games back to you for the 3rd time.
If the PS5 doesn't run PS4 games they're going to have a real shitstorm on their hands. Let's hope they're smart enough to understand this
Nintendo has just done a complete reset with the Switch. Sony has clearly indicated that they plan on a traditional new generation. So far that's two of the three big players that seem to be staying the course.
Just having backward compatibility isn't moving beyond generations. The Wii played GC games, the Wii U played Wii games, the PS3 played PS1 and, depending on the model. PS2 games. The defining characteristic of the phone-like iterative model is that new devices come out extremely frequently, and apps target enough recent iterations to form a sufficiently large customer base. Apps that only support the most recent version are relatively rare.
Will that happen in the console space? It's far too early to know for certain but there's no real reason to believe it will. Sony has indicated that there will never be a game that runs on the PS4 Pro that doesn't also support the PS4. There will probably never be enough Xbox One X customers to make it worth creating a game that won't run on the S at least until the next console arrives. That's when we'll know a lot more about how everything will play out.
I mean they can call it what they want, but if it is largely the same architecture and the games are backwards compatible what is the effective difference?
It's kind of funny seeing all the people saying they won't buy it if it doesn't have PS4 BC, yet they all bought a PS4 that doesn't have PS3 BC. People are so bad at estimating their future selves' resolve.
Maybe we're on different pages here, but my interpretation of the "smartphone model" as it refers to game consoles isn't just about iterative hardware. It's about iterative hardware releasing more frequently without clean generational stops.
In order for Sony to adopt that model with PS5, they would have to mandate that developers make all games compatible with PS4/PS4 Pro/PS5, or PS4 Pro/PS5 at the very least. Traditionally we'll have some crossover like that with normal generations, but the smartphone model would see that PS5 never gets "exclusive" games.
Why not just come out and say the PS4 will be BC to whenever the next PlayStation is out? Wouldn't that elevate fears about going digital and what not. Them not saying it leaves the door open that it might not.
Dunno?!?!?
I don't think there is value in the baseline going from PS4 to ps4pro. They both have pretty much the same CPU performance which will hold any future Ps5 back too much. That's why I think Ps5 will be a clear break - Ps5 games won't work on PS4 or pro
^The same ppl that probably upgrade phones every 6 months to a year.
Me? I'm about to get a PS4 Slim and wait for the 5. I may get a XBO X and not get their next gen console, if the XBO X price is right.
It better be BC with PS4 games though.
Do you own a PS4? Because that doesn't play PS3 games.
Is the touchpad really the primary reason the battery is so crap? I'd appreciate a source on that one. If that's the case I'd rather see the touchpad go away then. Ideally I'd just want the system to ship with a basic controller without either option. Just sell a PSVR compatible controller and/or keep the DS4 on the market and compatible.
MS did not promise forward compatibility, only backward
Why was Scorpio an "Xbox One" instead of an "Xbox *new name*"?
The reason is simple.
The next Xbox after Scorpio will be a new name, and will be the cut-off point for forward compatibility. It will still play Xbox One games, but Xbox One and One X cannot play the games made for that system.
That new Zen baseline will be appreciated.
And HDMI 2.1.
What kind of tech would be in a PS5 released in 2020? I guess they will finally get rid of the shitty jaguar?
That new Zen baseline will be appreciated.
And HDMI 2.1.
It's hard without truly solid rigorous testing, but I get more battery life from games that don't have or can turn off touchpad sensing (not the button, that's entirely different) than ones that leave it on. Instance: Destiny vs Earth Defense Force 4.1. They both have a lot of rumble (as close to apples for that to not muddy the testing too much) and the only other real difference is the touchpad is always on for sensing with EDF, and EDF kills my controller in around 4 hours. I've gone about 8 or maybe more with Destiny before.
It was also REALLY noticeable on PC using something like DS4Windows where you can turn on or off the mouse emulation with the touchpad. Not using that gives you a rather solid battery life.
By contrast, changing the brightness on the LED doesn't seem to affect the battery much, since LEDs don't really use much juice normally. That's not to say that it doesn't affect it at all, but the light being on doesn't affect it all that much, from my experience. You can also turn it on or off on PC, but when I realized the light wasn't adding a lot of time, I set the LED to be an indicator of battery life that I could check easily (green to red gamut).
Yes, I agree with this reasoning completely.
If top tier GPUs are 20-25 TF that means a console GPU will be less than half of that. It's been like this since the XB1/PS4. So for a 15 TF console high end GPUs would have to be 30 TF+. I don't even think we'll have that by 2020.
What kind of tech would be in a PS5 released in 2020? I guess they will finally get rid of the shitty jaguar?
It's kind of funny seeing all the people saying they won't buy it if it doesn't have PS4 BC, yet they all bought a PS4 that doesn't have PS3 BC. People are so bad at estimating their future selves' resolve.
If PS5 will have games that are unable to run on PS4 and even the Pro, that would be acceptable I would think. Publishers will have cross gen games for a long while anyway.
However if Sony doesn't allow running PS4 games on PS5, I am out. I am pissed enough at them for backwards compatibility shenanigans for PS1/2 games.
Amen. Half gen shit sucks.
Generations are dumb. Getting cut off from a huge userbase with the way budgets are in AAA games. The idea that people who buy Madden, CoD, Destiny 2021 on the latest consoles be relegated to only that closed environment is an outdated idea. PS5 will basically be Super PS4 pro anyway.
The real question is how many who purchased PS4 pro will be waiting it out for a unsighted PS5.5?
Huh, I guess I'd have to look into it more as I always assumed it was just the LED light moreso than anything else. 95% of the time I'm just watching Netflix and letting the controller turn itself off automatically (set to the lowest amount of time available) and it just doesn't last long at all. I'll stand by not wanting either of those things on the DS5.
This opinion doesn't make sense with BC as a possibility.
My view is that a PS5 that prioritizes BC can even do away with conventional crossgen where PS4 and Pro games can work on PS5 without having to make separate pieces of software, and to make next generation games, all a dev would need to do is drop the PS4/Pro SKU and work on the PS5 SKU.
What would have to give? I don't get what you mean.Sure they have done a lot in recent years to unify their gaming platform. But I don't see how that extends to endless compatibility going forward. At some point something has to give.
MS, Sony and all devs were not happy with the performance of the Jaguar right back in 2013. There's no way they are going to tie their new platform to it too in 2020+. If a game is being made for some type of Zen CPU in a next gen console, it simply wont run on the Jaguar, no matter how much MS 'streamlines' their system software and development tools.
Obviously there will be a year or so of cross gen games, but no more than that.
The traditional generation died the second the PS4 Pro was a gleam in the eye of a hardware designer
This sucks. They should phase out base model. I hate the idea of playing games designed for a 2011 mobile APU in 2020 but at least we can have a somewhat powerful GPU to make up for things.
This opinion doesn't make sense with BC as a possibility.
My view is that a PS5 that prioritizes BC can even do away with conventional crossgen where PS4 and Pro games can work on PS5 without having to make separate pieces of software, and to make next generation games, all a dev would need to do is drop the PS4/Pro SKU and work on the PS5 SKU.
We're arguing for the same thing except I saying there shouldn't be separate software. A person who buys CoD 2021 PS5 shouldn't be cut off from the people for buys CoD 2021 PS4 a few weeks earlier. BC is a must but you shouldn't have to buy the PS4 version that works on PS5 to continue to play with people who aren't early adopters. You want to make a single player exclusive that only runs on PS5 is fine too but a lot of the biggest selling games of the year will but these multiplayer centric Games as a service titles and starting over is dumb.
Thank God, I hate this half step trash.
It does when the BC and next gen versions are different games in cross generation titles.
Say I played Destiny on 360. My only two options would be locked out of the later DLC, or restart from 0 on another platform.
No generations in a game like that would mean, no need to rebuy the game or all the DLC you own, be able to use your progress on the next device, and still enjoy the updates and new content of the next gen version.
Ryzen 7 1700 (2nd/3rd Gen) 8 cores 16 threads 3.2 - 3.5Ghz 7nm
Navi GPU 80CU, 1570Mhz (this is low btw), 5120 stream processors, 16.07TF
8Gb DDR4 1x8 for OS/BG download/apps/UI
1TB SSHD or 2TB HDD (whichever, cba)
HMDI 2.1 full feature set, dynamic hdr, vrr bla bla bla
32Gb GDDR6 or equivalent --> 2048Gb/s of bandwidth, 1024-bit bus
Something very close to that...nothing extreme about that setup for 2020 really.
HBM2 supports this bandwidth but PS5 will probably use GDDR6 at around 500GB/s.2 TB of Bandwidth!?!? Jesus Christ!!! LOL!
Everybody is already hyped for new generation in 2019/2020.
PS5.
HBM2 supports this bandwidth.
Ryzen 7 1700 (2nd/3rd Gen) 8 cores 16 threads 3.2 - 3.5Ghz 7nm
Navi GPU 80CU, 1570Mhz (this is low btw), 5120 stream processors, 16.07TFole[/B]
8GbB[/B] LPDDR4 1x8 for OS/BG doUI [BRedundantyou[/B]
1TB SSHD or 2TB HDD (whichever, cba)ure[/B]
HMDI 2.1 full feature set, dynamic hdr, vrr bla bla bla
32GbB]B[/B] GDDR6 or equivalent --> 2048Gb/s of bandwidth, 1024-bit bus
Something very close to that...nothing extreme about that setup for 2020 really.
HBM2 supports this bandwidth but PS5 will probably use GDDR6 at around 500GB/s.