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Clickbait Google Stadia will be “faster and more responsive” than local gaming hardware

Helios

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Jun 13, 2018
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ITT: a bunch of people thinking they're more than uniquely specialised slow computer. It's not like they need to emulate the whole human brain. Just button presses in a game where all calculations and physics are known natively. It's a piece of piss for machine learning if it's always on and tracking.

Your reaction time, your decision bias, your playtime fatigue, your performance at different times of the day, multipliers on how high you are from the first couple of combos. Even patience and the consequences on your playstyle while agitated - maybe even automatic difficulty adjustment for you to keep playing instead of quitting. It doesn't need to be perfect for us not to notice instances of auto-play. You're underestimating machine learning and overestimating these lower tier species that are us.

Bring on the future I say.
Even if we operate on the basis that this system is perfect, it's a problem that doesn't need to be solved. Unless you want to use a streaming service which not a lot of people want.
 
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mckmas8808

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May 24, 2005
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My read of his post and yours say you are both in agreement. I think his message was if Google pays for all development costs the devs will utilize the benefit, but otherwise forget it.
Yeah about that.......where are Google's 1st party devs? Didn't they buy some studios? Or was that Amazon?
 
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Hotspurr

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Jan 27, 2018
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Guys slow down. After all, these are the people who created Buzz, Wave, Plus, Glass, Inbox...oh wait.
 
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Helios

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Guys slow down. After all, these are the people who created Buzz, Wave, Plus, Glass, Inbox...oh wait.
I don't even remember what half of those were. Hell, it even took a moment for me to remember what Plus was.
 
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Rhazer Fusion

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May 2, 2006
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In my own world.
m.youtube.com
Isn’t that technically impossible? One thing saying on par with local hardware or whatnot, but even more faster and responsive? I’ll believe it when I see it and feel it. Seems like they are doing whatever it takes to sell this product. Even if it miraculously is, you still won’t own anything for all the money you are spending.
 

Ten_Fold

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Jan 18, 2017
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Ok so google will predict what to do soooooooooo.... google will know if I’m going to dash and go for a c.LP in a fighting game or better yet will google know if I’m gonna DHC into infinite combo? This shit sounds dumb.
 

Bryank75

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Jan 12, 2018
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Stadia admitting the service will suck for a long time, yet are still charging full price. This is from the engineers......
Ignore Dreamcast guy saying he thinks physical games are going away.... he doesn't know what he's talking about.
 

Rylix

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Jun 6, 2018
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Unless the game is playing itself this is not physically possible....so I'm gonna call bullshit on this.
 

A.Romero

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I know for a fact that their predictive technology doesn't work: It's not predicting nobody will get this.

Terrible pricing model, new player in a difficult industry and going against tough competition in exactly the same space (namely Microsoft).

Plus they are alienating the only few people that would get into this (the tech enthusiasts) by trying to sell us bullshit. I can't imagine how people that smart can't figure out that gamers want to press the buttons themselves.
 

CagedChicken

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Jul 23, 2018
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Unless the game is playing itself this is not physically possible....so I'm gonna call bullshit on this.
Yeah, I just wish he had not ruined the overall statement with that "regardless of local hardware" bit, since without any additional qualification (e.g., local hardware running the game without any predictive logic), that statement seems impossible.

That said, MS apparently published some research on this back in 2014 where they seem to have gotten quite good results with a clever approach to predicting likely next frames to display, choosing the best one, and modifying a bit if needed when they figure out the "correct" game state.

 
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FStubbs

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What, is Stadia running on fairy dust now?
This is beyond buzzwords and is straight up science fiction.
Now if they're going to pull this off by analyzing how you play games and predicting with 98% accuracy that you're about to hit left, so they'll stream you going left - then we aren't really playing a game anymore, we're watching a stream and pretending we're playing.
 

TheContact

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Jan 22, 2016
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Light can only travel so fast. Unless Google is somehow going to bend physics then dedicated consoles will always be faster than streaming.
 
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molasar

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Jun 20, 2018
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local gaming hardware - QTE (quick time event)
Google Stadia - QTE (quantum time event)
 

Hotspurr

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Jan 27, 2018
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Basically Google will partner with 23 and me, scan your DNA, predict your personality and other traits, use your browsing history and all the data they can gather on you, feed it into a giant AI, and that will literally play the whole game for you. Can't wait.

Seriously though, I am excited to see Sony, MS and Google throw down in terms of who will win the streaming wars. Another thing for fanboys to rage over (except no one gives a shit about Google).
 
Jan 9, 2018
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Though that does get me thinking- it wouldn't be impossible to invent a system whereby a game's current state could be forked into several different potential 'futures' (based on the possible set of next player inputs) that are run as separate simulations and then collapsed down into one 'correct' one when the actual player input arrives, kind of like rollback netcode. It'd be pretty damn CPU-intensive though, particularly for games that have a lot of potential 'next player inputs' on any given frame.
Precisely my thought... they are describing is a future in which the distinct compromises of netcode spread to all parts of gaming, even single-player campaigns etc. And I'm not too keen on a future in which my character suddenly jumps back into alignment from an incorrectly inferred position after a subtle network lag.
 

TLZ

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Oct 20, 2015
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His name is Majd. Can't even get his name right fgs. Do journos even bother checking their facts these days?
 

RedVIper

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Jun 13, 2017
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Yeah, I just wish he had not ruined the overall statement with that "regardless of local hardware" bit, since without any additional qualification (e.g., local hardware running the game without any predictive logic), that statement seems impossible.

That said, MS apparently published some research on this back in 2014 where they seem to have gotten quite good results with a clever approach to predicting likely next frames to display, choosing the best one, and modifying a bit if needed when they figure out the "correct" game state.

It would still be, in best case scenario, less responsive than local.
 

newtypepilot

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Aug 19, 2015
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negative latency lol

Stadia is so good it knows your inputs before you even press the button!! It's fucking time travel!!

Feels like they know full well Stadia is gonna bomb and they are just putting on a show for their shareholders.
 

ZywyPL

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Nov 27, 2018
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"Blame the game, not the player" will get a whole new meaning ;) That new quantum computer surely doing its job already, I wonder what's next for Stadia? "You can play the games before the devs even make them!" ?
 

TwiztidElf

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Mar 5, 2005
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Damn, no Dr. Who fans to get my reference 😭
You don't need validation mate. Just because you don't get validation doesn't mean we're not out here appreciating your reference.
Peachy Creamy! (This is a way more obscure reference to your Dr Who image).
(y)
 
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TUROK

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Aug 27, 2010
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Oh good, this is the part where a bunch of basement dwellers think they know better than the engineers who have been working in the field for years now.

Traditional gaming hardware, coupled with television hardware, introduces a lot of latency by default. If they can find ways to minimize that time such that the majority of the latency comes from the client-server connection, it's a much less outrageous claim than people think.
 

Stuart360

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Sep 9, 2018
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Oh good, this is the part where a bunch of basement dwellers think they know better than the engineers who have been working in the field for years now.

Traditional gaming hardware, coupled with television hardware, introduces a lot of latency by default. If they can find ways to minimize that time such that the majority of the latency comes from the client-server connection, it's a much less outrageous claim than people think.
Stadia lover, eww.
 
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